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Racial Natural Armor Bonus Error

Lawful_g

Well-known member
I am entering dragons, and I have noticed an odd error with Natural armor bonus. I have entered 21 as the bonus, that is displayed in the window listing racial abilities when selecting the race, but only 20 is being added.

I noticed a similar error with Grapple bonus being one higher than it should (according to the dragon entry in MM1).... I think that may be an error in the book though. I think they are subtracting for size in the attack line, then adding the size bonus to grapple, so the book says one lower....
 
Upon further testing it seems that any number above 20 is reduced to 20..... there must be a cap of some sort on the amount of that value.

Can I request that that be modified in the next release of the d20 files? I'd like to complete the Dragons, and the older ones all have natural armor bonuses higher than 20.
 
Additionally, Dragon bite damage increases beyond the levels herolab currently allows. Could you include wMain tags for 4d6 and 4d8 as soon as you can?
 
As for the grapple issue.... looking at the fields for attack is revealing....

In this case, I entered the race's base attack bonus as 34, the size is Gargantuan... However, I can't explain some of the values I am seeing, tAtkBase is showing as 40, for example....

Er, on further consideration, I realize the problem lies in the natural spellcasting requirement for a cHelpSor bootstrap. I remembered that it affects the save bonuses and adjusted them appropriately, but had forgotten that it was also adding to base attack bonus.... Yet another reason to figure out a better way to do natural spellcasting I guess.
 
I've fixed the "natural armor capped at 20" bug, thanks. For the damage, there should already be a 4d6 tag - do you see it? If so I'll get a 4d8 tag added.

Thanks!
 
I don't see 4d6 in the list of "Reference Information", maybe it needs to be updated?

As well as bootstrapping the natural attack, you should add tags to it to set its damage and other attributes. The tags which should be assigned follow:

* wMain.? - You must assign a damage range to the natural weapon. Possible values: wMain.1d2_2, wMain.1d3_3, wMain.1d4_4, wMain.1d6_5, wMain.1d8_6, wMain.2d4_6, wMain.1d12_104, wMain.2d6_104, wMain.2d8_204, wMain.2d10_205, wMain.1d10_304. (The number after the _ indicates how the damage changes when the hero changes in size, and can be ignored.)
 
Ah, I see. There are others not listed in the reference information (you can see them in aug_tags.1st) - the one you want for 4d6 is wMain.4d6_106. We'll get the rest added to the docs.
 
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