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Racial Bonuses and weapon damage

Ratchet

New member
Hi,

im creating some races in herolab, and one of them has a + 2 racial bonus to intimidate. how would i go about creating this ability?

Also is it possible to increase the range of available damages when creating a weapon? Namely to 3d6 as currently it only goes up to 2d12 (I think)
 
Ratchet wrote:
>
>
> Hi,
>
> im creating some races in herolab, and one of them has a + 2 racial
> bonus to intimidate. how would i go about creating this ability?


Check out the Elf race - it includes bonuses to Spot, Listen and Search
(you can see how this works by creating a copy of it in the editor, then
looking at the eval script it defines). To do this for your race, you'd
use "kIntim" instead of "kSpot" or "kListen". For example:

hero.child[kIntim].field[Bonus].value =
hero.child[kIntim].field[Bonus].value + 2


> Also is it possible to increase the range of available damages when
> creating a weapon? Namely to 3d6 as currently it only goes up to 2d12 (I
> think)


3d6 isn't a "standard" weapon damage defined in the DMG - this is
important because for the standard weapon damage values, there's a
clearly defined progression up and down the damage charts based on the
size of a weapon. (For example, a weapon that does 1d6 damage does 1d8
if it's a Large weapon.)


Are you trying to add a weapon from a supplement book, a larger version
of an existing weapon, or a custom weapon that your gaming group uses?
Please help me understand the context so I can work out an appropriate
solution. :)


Thanks,


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
 
Thanks for your reply, I'll give that a go.

Its a weapon from a supplement, namely the "Hand Cannon" from the Ptolus campaign system.
 
Ratchet wrote:
>
>
> Thanks for your reply, I'll give that a go.
>
> Its a weapon from a supplement, namely the "Hand Cannon" from the Ptolus
> campaign system.


Interesting. I'll see if I can add a way to add your own damage
progressions for a future release. Thanks for the input.


--
Colen McAlister (colen@wolflair.com)
Chief Engineer, Lone Wolf Development
http://www.wolflair.com/
 
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