Hello all, I have a fair number of custom rules I'm using for my Shadowrun game. One of them is that Longarms and Automatics are rolled into one skill - let's call it Longarms for easy reference. It's easy enough for me to override the skills in Hero Lab Editor by creating the skill using "Replaces Thing Id".
However, is there an easy way to modify the skill used in the weapon descriptions themselves? It kind of bugs me that all the calculations for weapon dice pools in the charsheets are now off because they're all created to use a skill (Automatics) that is no longer valid in my game. The only way I can think of is to recreate every single weapon that uses Automatics and override the original weapon Thing Id and set the skill used to Longarms, which could take a long time.
Is there any kind of plaintext file I can do a mass search and replace on to change the skill used on the weapons?
Not sure if it helps / hinders / changes the process, but I am running HL on a Mac. I imagine it's not much different from running it on Windows, but who knows.
However, is there an easy way to modify the skill used in the weapon descriptions themselves? It kind of bugs me that all the calculations for weapon dice pools in the charsheets are now off because they're all created to use a skill (Automatics) that is no longer valid in my game. The only way I can think of is to recreate every single weapon that uses Automatics and override the original weapon Thing Id and set the skill used to Longarms, which could take a long time.
Is there any kind of plaintext file I can do a mass search and replace on to change the skill used on the weapons?
Not sure if it helps / hinders / changes the process, but I am running HL on a Mac. I imagine it's not much different from running it on Windows, but who knows.