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Questions and wanted features thread!

Another thing that came up while using MyInfo. There has got to be an easy way to have multiple working panes or documents. If I'm working in one document, I want to be able to have another document open as reference.
 
Anyone running Realm Works on a Mac? Which virtual environment are they using? Any issues?

I'd like to support the kickstarter, but want to confirm first that I can get it to run on my mac.
 
Anyone running Realm Works on a Mac? Which virtual environment are they using? Any issues?

I'd like to support the kickstarter, but want to confirm first that I can get it to run on my mac.

I'm currently running it on Mountain Lion, using Parallels 8 and Windows 7 64-bit. Runs perfectly great in that.
 
Anyone running Realm Works on a Mac? Which virtual environment are they using? Any issues?

I'd like to support the kickstarter, but want to confirm first that I can get it to run on my mac.

At GenCon and other tradeshows, we use Mac Minis as demo machines. Those are running VMWare Fusion and Windows 7, and Realm Works runs smoothly.
 
New to the forums.

I just signed up to support the kickstarter.

As someone who has run Monte Cook's Ptolus with multiple groups whose machinations could affect each other, and who has run other campaigns where players ran multiple characters at a time, I would like the ability for Realm Works to support handling the info known by individual characters and separate groups.

I am really enthusiastic about how this project is coming along and looking forward to the launch.
 
As someone who does NOT run a face to face game but uses Fantasy Grounds 2, I would love to see if the LW team could work with Smiteworks to find a way to integrate or somehow find a way to use some of the '2nd monitor for player' features in a way to be shared to the players in a FG2 or d20pro (I think is similar to FG2?) environment.

Obviously, this is not a 1.0 situation but, just throwing this out there so maybe the devs can plan the structure to accommodate it easier down the road.
 
Time tracking?

Will RW allow the GM to keep track of in game time? Also allow the GM to increment time by round, turn, hour, day, and such? I have looked around the RW forum but was unable to find if RW had this feature.
 
Rob, in regards to data import/export with Realm Works, does it support retrieving data from external sources (ie c:\my_latest_exported_map_from_maptool.jpg or http://mydomain.net/npc/badguypic..png)

And specifically, would it be one time import and then the jpg is stored in RW until updated, or would it update in RW if the source is updated?

Furthermore, can we show/import text into RW the same way via URL? For instance, I have a google spreadsheet that dynamically generates random magical items based on town size and includes all data from Ultimate Equipment. I use it if a PC wants to buy a magic item from a store. I have a google script which regenerates this "store list" every tuesday night.

It would be sweet if I could put magic stores in different cities which grab that data/list from an external url. I would also like to update character XP into RW in a similiar way. (currently we use MapTool and all XP is calculated each encounter via macros and stored on each token, so MT is my "Source")

Or vice versa, if I could grab a NPC statblock that was in RW via a URL, I could on the fly generate a map tool token from that. Oh the things we could do with things like this!
 
Will RW allow the GM to keep track of in game time? Also allow the GM to increment time by round, turn, hour, day, and such? I have looked around the RW forum but was unable to find if RW had this feature.

There won't be any fine-grained time tracking in V1.0. We will have a more coarse-grained ability to do this, and we can evolve it further if lots of users want the capability. User feedback will be a primary driving force in the directions the product evolves after launch.
 
Rob, in regards to data import/export with Realm Works, does it support retrieving data from external sources (ie c:\my_latest_exported_map_from_maptool.jpg or http://mydomain.net/npc/badguypic..png)

In an automated manner, not at this point. But you should be able to do a lot of what you're describing through manual triggering.

And specifically, would it be one time import and then the jpg is stored in RW until updated, or would it update in RW if the source is updated?

Right now, data imported into RW is now "owned" by RW. You could then edit that data by telling RW you want to edit it, at which point it will be extracted from the database and handed off to what program supports that editing on your computer. Once the editing is completed, RW would detect the changes and offer to import the new data in to replace the old data.

Furthermore, can we show/import text into RW the same way via URL? For instance, I have a google spreadsheet that dynamically generates random magical items based on town size and includes all data from Ultimate Equipment. I use it if a PC wants to buy a magic item from a store. I have a google script which regenerates this "store list" every tuesday night.

Not at this time. That's definitely something we could add in the future.

It would be sweet if I could put magic stores in different cities which grab that data/list from an external url. I would also like to update character XP into RW in a similiar way. (currently we use MapTool and all XP is calculated each encounter via macros and stored on each token, so MT is my "Source")

Or vice versa, if I could grab a NPC statblock that was in RW via a URL, I could on the fly generate a map tool token from that. Oh the things we could do with things like this!

Automated integration with external tools is not part of V1.0. That's another layer of complexity on top of getting everything orchestrated cleanly without the automation, which is our initial focus.
 
There won't be any fine-grained time tracking in V1.0. We will have a more coarse-grained ability to do this, and we can evolve it further if lots of users want the capability. User feedback will be a primary driving force in the directions the product evolves after launch.

Time tracking would be one of the key things I'd want as well. At least by day. I have several players into crafting now and the ability to track progress would be great.

Note: this is Pathfinder crafting, so the days do not need to be consecutive, so in 7 days game time, the PC may only have worked on it 3 days. A convenient way for both the GM and PC to adjust/view this would be great!


Regarding the import/export questions:

Thanks for the responses! I'm perfectly fine with "future" updates, I know you guys never just put out a 1.0 and sit on that version for years. In fact, I'd much rather have "incremental" updates to the software as you guys add it in, vs waiting a year for large batches of updates.

Now back to work! <cracks the whip> :)
 
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A couple suggestions for when you get to the point of allowing multiple GMs to have access to the data:
Make sure the default setting is "Co-GMs see nothing"
When assigning rights to edit material, make it possible to select specific subsets of the entry (at the very least, "don't share secrets", with an ability to flag a piece of data as secret).
"Secret" data should always be shared on a per-item basis.
I don't know if the relationship data will be complete enough, but the ability to select a portion of a map (more properly, the corresponding "Region" entry) and easily assigning co-GM access to all associated entries (again, excepting "secret" data).

What I am envisioning, is a situation where one person develops the world, but then allows another person to take responsibility for a subset (for instance, one player develops a foreigner from an undeveloped region as a character, and the GM assigns that player the job of at least starting the development of the region so they have some additional backstory material to work with.)
 
Ok, since I don't have access to the beta boards yet... but wanted this written down. The maps functionality... Can we get access to the google maps API but with the map pins linking to a Realm Works page. I'm thinking of my Shadowrun game where I use a google map of seattle to illustrate my game.
 
Thrantor, do you do this currently? From what I understand about googlemaps, that while there API is free, the geocodes (which contains the data thats essential) is not. The company that I works for has to pay for that from google. I imagine it might be different for a non-commercial entity, but once LW plugs it in, i would expect they would have to pay for the geocodes as well.
 
Thrantor, do you do this currently? From what I understand about googlemaps, that while there API is free, the geocodes (which contains the data thats essential) is not. The company that I works for has to pay for that from google. I imagine it might be different for a non-commercial entity, but once LW plugs it in, i would expect they would have to pay for the geocodes as well.
Yeah, I've got a "custom map" with them that I already have like 300 tags in.

Although, what do you mean by Geocodes? For us, I work at a company that uses the term as well, when we talk about geocoding it's when we take an address and turn it into GPS coordinates.

And for a company that runs a bunch of addresses through Google, that makes sense. But I was under the impression that the API used to display maps and then the pins on the maps is free. Vs querying the google database for GPS coordinates for addresses.

Obsidian portal uses their APIs but with maps that have been saved local to the Obsidian Portal site.
 
Ahh i see, i thought you wanted the "real maps" (when you mentioned seattle). Yep, Geocodes is generally turning address info to GPS and vice versa. with addresses and the like. The company I work for purchases their map data from google. Google makes their money from the maps by licensing their data (millions of addresses). The API to display maps is free, and javascript, as far as i know, and do pins and the like, but you have to have the map. I was assuming if you wanted seattle youd want to show the Seattle map you wanted the addresses associated with it.
 
I was assuming if you wanted seattle youd want to show the Seattle map you wanted the addresses associated with it.
Meh, for this experiment/idea I'd really just need the ability to stick pins in locations in seattle and map them to Realm Works articles. I don't need the ability to search for locations since most of those locations really won't exist in 2070 anyway. For those locations that do exist I can always search in maps.google.com, get the location, move over to Realm Works and put the pin in roughly the same place.

That way they aren't doing the geocoding through Realm Works. They are just allowing us to use the google maps functionality while linking to articles. Admittedly, this would only be useful for real world games. But it might be easily extended functionality from their current mapping system.
 
im not sure.... i think theyve already done some neat pinning. and from what i know about google maps, its only browser based. (well, mobile too, but thats a different story)
 
Google's solution is browser-only. As such, we haven't even looked at it, since we can't leverage it in the standalone client. In addition, the Google API likely has some significant limitations with various capabilities we'll be providing for maps in Realm Works. For example, I doubt Google has provisions for the integrated revealing of regions, revealing of pins, marking of key locations, placement of tokens to indicated monsters/PCs/whatever, indicating on pins what has/hasn't been revealed yet, etc.
 
Google's solution is browser-only. As such, we haven't even looked at it, since we can't leverage it in the standalone client. In addition, the Google API likely has some significant limitations with various capabilities we'll be providing for maps in Realm Works. For example, I doubt Google has provisions for the integrated revealing of regions, revealing of pins, marking of key locations, placement of tokens to indicated monsters/PCs/whatever, indicating on pins what has/hasn't been revealed yet, etc.
Yeah, I just love being able to use the real world maps of seattle. Getting that level of detail in RealmWorks is likely to be technically impossible or data size prohibitive. Wonder if in the future(with the cloud) I could imbed realm works links in the Google description. Click on a pin, have it bring up the short description and include a link to the article in the cloud.

Sure, the player would need to login but there could still be some level of connection there.

Oh, that is a definite feature for the cloud. Allow for URLs that will take you to an article for a specific campaign.
 
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