Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Anyone running Realm Works on a Mac? Which virtual environment are they using? Any issues?
I'd like to support the kickstarter, but want to confirm first that I can get it to run on my mac.
Anyone running Realm Works on a Mac? Which virtual environment are they using? Any issues?
I'd like to support the kickstarter, but want to confirm first that I can get it to run on my mac.
Will RW allow the GM to keep track of in game time? Also allow the GM to increment time by round, turn, hour, day, and such? I have looked around the RW forum but was unable to find if RW had this feature.
Rob, in regards to data import/export with Realm Works, does it support retrieving data from external sources (ie c:\my_latest_exported_map_from_maptool.jpg or http://mydomain.net/npc/badguypic..png)
And specifically, would it be one time import and then the jpg is stored in RW until updated, or would it update in RW if the source is updated?
Furthermore, can we show/import text into RW the same way via URL? For instance, I have a google spreadsheet that dynamically generates random magical items based on town size and includes all data from Ultimate Equipment. I use it if a PC wants to buy a magic item from a store. I have a google script which regenerates this "store list" every tuesday night.
It would be sweet if I could put magic stores in different cities which grab that data/list from an external url. I would also like to update character XP into RW in a similiar way. (currently we use MapTool and all XP is calculated each encounter via macros and stored on each token, so MT is my "Source")
Or vice versa, if I could grab a NPC statblock that was in RW via a URL, I could on the fly generate a map tool token from that. Oh the things we could do with things like this!
There won't be any fine-grained time tracking in V1.0. We will have a more coarse-grained ability to do this, and we can evolve it further if lots of users want the capability. User feedback will be a primary driving force in the directions the product evolves after launch.
Yeah, I've got a "custom map" with them that I already have like 300 tags in.Thrantor, do you do this currently? From what I understand about googlemaps, that while there API is free, the geocodes (which contains the data thats essential) is not. The company that I works for has to pay for that from google. I imagine it might be different for a non-commercial entity, but once LW plugs it in, i would expect they would have to pay for the geocodes as well.
Meh, for this experiment/idea I'd really just need the ability to stick pins in locations in seattle and map them to Realm Works articles. I don't need the ability to search for locations since most of those locations really won't exist in 2070 anyway. For those locations that do exist I can always search in maps.google.com, get the location, move over to Realm Works and put the pin in roughly the same place.I was assuming if you wanted seattle youd want to show the Seattle map you wanted the addresses associated with it.
Yeah, I just love being able to use the real world maps of seattle. Getting that level of detail in RealmWorks is likely to be technically impossible or data size prohibitive. Wonder if in the future(with the cloud) I could imbed realm works links in the Google description. Click on a pin, have it bring up the short description and include a link to the article in the cloud.Google's solution is browser-only. As such, we haven't even looked at it, since we can't leverage it in the standalone client. In addition, the Google API likely has some significant limitations with various capabilities we'll be providing for maps in Realm Works. For example, I doubt Google has provisions for the integrated revealing of regions, revealing of pins, marking of key locations, placement of tokens to indicated monsters/PCs/whatever, indicating on pins what has/hasn't been revealed yet, etc.