kungfuchris99
Member
Hi all,
I've gotten reasonably adept at adding simple custom elements, like new Skills or new Hindrances, even some new Edges. But for the fantasy campaign that I'm going to run I need a bit more than that. I've been reading posts here and the links in the "Common Code Examples" thread, but I'm not gonna lie, my brain starts to cramp when I try to figure out how to take "sorta but not quite what I want to do" examples and then apply them to what I'm hoping to accomplish.
There are two things that I'm wanting to do. The first is that I want to create a package of abilities similar to a racial package but in this case it's something different (it's a package of edges and powers gained by characters who have all been enchanted by magical energy from an ancient artifact).
The second is something along the lines of a Hero System-style power pool. I want to have it where each character has a certain number of "power slots", X, and a certain number of known powers, Y, where Y is greater than X (and characters can choose to have multiple instances of a power in their pool of ready powers, similar to D&D's old cleric spells).
Are either of those doable in the editor and if so how?
--Chris
I've gotten reasonably adept at adding simple custom elements, like new Skills or new Hindrances, even some new Edges. But for the fantasy campaign that I'm going to run I need a bit more than that. I've been reading posts here and the links in the "Common Code Examples" thread, but I'm not gonna lie, my brain starts to cramp when I try to figure out how to take "sorta but not quite what I want to do" examples and then apply them to what I'm hoping to accomplish.
There are two things that I'm wanting to do. The first is that I want to create a package of abilities similar to a racial package but in this case it's something different (it's a package of edges and powers gained by characters who have all been enchanted by magical energy from an ancient artifact).
The second is something along the lines of a Hero System-style power pool. I want to have it where each character has a certain number of "power slots", X, and a certain number of known powers, Y, where Y is greater than X (and characters can choose to have multiple instances of a power in their pool of ready powers, similar to D&D's old cleric spells).
Are either of those doable in the editor and if so how?
--Chris