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question on Fractions

  • Thread starter Thread starter bondage__69er at hotmail.
  • Start date Start date
B

bondage__69er at hotmail.

Guest
Well i tried to bring my necromunda list point values down to Gorkamorka by
deviding all points by 10 to accommodate a campaign for orks and human gangs
after the war of ammageddon, unfortuanatly it rounds up all my fractions, is
this intetional, beyond AB capabilities or just a bug??????

The option to round up has been considered but my gorkamorka friends would
just get confused cause all they know how to do is open a gorkamorka file
and yell WAAAGH and hope for the best



Any suggestions????

Jester
(who is hoping that one day he will be able to convert both files into one
big File)


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Beginning with V2.0, you have some various options for rounding. In the
definition file, you can control how rounding is performed on a global
basis. You can also control the number of decimal points used for costs on
a global basis within the definition file. Please take a look at this and
let me know if this doesn't provide you with what you need. The default
handling uses the old (static) behaviors of V1.x, so you might just need to
specify normal rounding behaviors, which is a quick and easy change.

Hope this helps,
Rob


At 10:09 AM 10/25/00 +0000, you wrote:
>Well i tried to bring my necromunda list point values down to Gorkamorka by
>deviding all points by 10 to accommodate a campaign for orks and human gangs
>after the war of ammageddon, unfortuanatly it rounds up all my fractions, is
>this intetional, beyond AB capabilities or just a bug??????


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com

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>
>Beginning with V2.0, you have some various options for rounding. In the
>definition file, you can control how rounding is performed on a global
>basis. You can also control the number of decimal points used for costs on
>a global basis within the definition file. Please take a look at this and
>let me know if this doesn't provide you with what you need. The default
>handling uses the old (static) behaviors of V1.x, so you might just need to
>specify normal rounding behaviors, which is a quick and easy change.
>
>Hope this helps,
>Rob


okay i looked all over for definition file, found it, but am lost at where i
change the rounding... sorry rob

i enjoy converting premade files and switching them to ne armies and gangs


Jester
Would be good if you changed the Escher 1000pt army list,
maybe an option that it could be written as gang, army, force etc
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In the "General" section, there is an entry entitled "Round". This is where
you specify the type of rounding you want used throughout the data files
for the game system. You'll find the details on page 12 of the Kit manual.

Thanks, Rob


At 11:09 AM 10/25/00 +0000, you wrote:
>okay i looked all over for definition file, found it, but am lost at where i
>change the rounding... sorry rob


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Lone Wolf Development www.wolflair.com

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--- In armybuilder@egroups.com, "Jester (-=SqueaK=-)"
<bondage__69er@h...> wrote:

[Snip]

> okay i looked all over for definition file, found it, but am lost
> at where i change the rounding... sorry rob
>
> i enjoy converting premade files and switching them to ne armies
> and gangs

Check out the construction kit manual (ConstKit.rtf)...
Have a look at about page 15 (or search for the word "Rounding" -
it's the first occurrence). It's got all you want to know about the
rounding options for the definition file. It also tells you all about
how to reverse engineer one and rebuild it again when your done
editing it (this bit is near the back of the manual)

>
> Jester
> Would be good if you changed the Escher 1000pt army list,
> maybe an option that it could be written as gang, army, force etc

Can you elaborate a little more regarding what you want to achieve
with the Necromunda files?

Regards,
Russell.


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>In the "General" section, there is an entry entitled "Round". This is where
>you specify the type of rounding you want used throughout the data files
>for the game system. You'll find the details on page 12 of the Kit manual.
>
>Thanks, Rob
>


yes i did read the manual, i understand how it works BUT AB Creator will not
let me open the datadef.nec file and there is not .txt file

.Argh

Jester
who noticed that all the other game systems r the same
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It appears that you didn't read ALL of the manual. :-) ABCreator only
allows you to edit DATA files. There are also DEFINITION files. These are
edited as TEXT files. You use the tools ABDef and ABUndef to convert
between the text file and the run-time file. You use a normal text editor
to edit the text file. Please review the manual for more informatoin on
these tools.

Thanks, Rob


At 06:23 AM 10/26/00 +0000, you wrote:
>yes i did read the manual, i understand how it works BUT AB Creator will not
>let me open the datadef.nec file and there is not .txt file
>
>.Argh
>
>Jester
>who noticed that all the other game systems r the same


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I will do that

Jester
.argh, i neva needed a manual till now..... i have failed



>From: Rob Bowes <rob@wolflair.com>
>Reply-To: armybuilder@egroups.com
>To: armybuilder@egroups.com
>Subject: Re: [AB] question on Fractions
>Date: Thu, 26 Oct 2000 02:05:55 -0700
>
>It appears that you didn't read ALL of the manual. :-) ABCreator only
>allows you to edit DATA files. There are also DEFINITION files. These are
>edited as TEXT files. You use the tools ABDef and ABUndef to convert
>between the text file and the run-time file. You use a normal text editor
>to edit the text file. Please review the manual for more informatoin on
>these tools.
>
>Thanks, Rob
>
>
>At 06:23 AM 10/26/00 +0000, you wrote:
> >yes i did read the manual, i understand how it works BUT AB Creator will
>not
> >let me open the datadef.nec file and there is not .txt file
> >
> >.Argh
> >
> >Jester
> >who noticed that all the other game systems r the same
>
>
>---------------------------------------------------------------------------
>Rob Bowes (rob@wolflair.com) (650) 726-9689
>Lone Wolf Development www.wolflair.com

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LOL

Guess what???
All the exe files that i pusses (ABDef etc) will open then close straight
away, giving a flash and gone)

Jester
Who is feels that he is not coping with such a simple program.......
Yet could create hybrid, but suffers from 17yr old laziness


>
>It appears that you didn't read ALL of the manual. :-) ABCreator only
>allows you to edit DATA files. There are also DEFINITION files. These are
>edited as TEXT files. You use the tools ABDef and ABUndef to convert
>between the text file and the run-time file. You use a normal text editor
>to edit the text file. Please review the manual for more informatoin on
>these tools.
>
>Thanks, Rob
>
>
>At 06:23 AM 10/26/00 +0000, you wrote:
> >yes i did read the manual, i understand how it works BUT AB Creator will
>not
> >let me open the datadef.nec file and there is not .txt file
> >
> >.Argh
> >
> >Jester
> >who noticed that all the other game systems r the same
>
>
>---------------------------------------------------------------------------
>Rob Bowes (rob@wolflair.com) (650) 726-9689
>Lone Wolf Development www.wolflair.com

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OK, I'm only going to say this once.....

*** READ THE FRICKING MANUAL!!! ***

If you were to READ the manual, you would quickly learn that the other
tools are COMMAND LINE tools. You are given explicit instructions about how
to USE them in the MANUAL. Now go and READ the MANUAL, follow the
INSTRUCTIONS provided therein, and come back with questions that are not
blatantly apparent in the MANUAL. :-P

Thanks, Rob


At 11:59 AM 10/26/00 +0000, you wrote:
>LOL
>
>Guess what???
>All the exe files that i pusses (ABDef etc) will open then close straight
>away, giving a flash and gone)
>
>Jester
>Who is feels that he is not coping with such a simple program.......
>Yet could create hybrid, but suffers from 17yr old laziness


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com

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Ok so I replied to the wrong message!

I guess that is in a manual somewhere as well!!

Phil

-----Original Message-----
From: Rob Bowes [mailto:rob@wolflair.com]
Sent: 26 October 2000 21:19
To: ab@support.wolflair.com
Subject: Re: [AB] question on Fractions


OK, I'm only going to say this once.....

*** READ THE FRICKING MANUAL!!! ***

If you were to READ the manual, you would quickly learn that the other
tools are COMMAND LINE tools. You are given explicit instructions about how
to USE them in the MANUAL. Now go and READ the MANUAL, follow the
INSTRUCTIONS provided therein, and come back with questions that are not
blatantly apparent in the MANUAL. :-P

Thanks, Rob


At 11:59 AM 10/26/00 +0000, you wrote:
>LOL
>
>Guess what???
>All the exe files that i pusses (ABDef etc) will open then close straight
>away, giving a flash and gone)
>
>Jester
>Who is feels that he is not coping with such a simple program.......
>Yet could create hybrid, but suffers from 17yr old laziness


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


To unsubscribe from this group, email

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