Hi guys,
Currently, Hero Lab only lets you activate one array power at a time, even if some of the powers in the array are dynamic. I'm looking at changing that, since being able to activate multiple powers has been requested quite a bit over the last few months.
I'm envisioning that each dynamic power will have an incrementer beside it, so you can choose how many (or how few) ranks of that power are active right now. So you'll be able to activate 5 ranks of Protection and 5 ranks of some other power, if they're both dynamic powers in the same array, and Hero Lab will (theoretically) make sure that you don't activate too many points worth of stuff.
My question to you guys is this:
If you allocated ranks to different dynamic powers like this, would you want this information displayed in printed output? Or should printed output ignore any "dynamic ranks" and always show the power details at full power?
I'm thinking that any dynamic ranks should be ignored on the printout, since when you print a character out you don't want to see him modified with stuff like that. Does anyone feel that it would be useful to see that stuff on the printout? If so, please let me know before I make a terrible mistake.
Currently, Hero Lab only lets you activate one array power at a time, even if some of the powers in the array are dynamic. I'm looking at changing that, since being able to activate multiple powers has been requested quite a bit over the last few months.
I'm envisioning that each dynamic power will have an incrementer beside it, so you can choose how many (or how few) ranks of that power are active right now. So you'll be able to activate 5 ranks of Protection and 5 ranks of some other power, if they're both dynamic powers in the same array, and Hero Lab will (theoretically) make sure that you don't activate too many points worth of stuff.
My question to you guys is this:
If you allocated ranks to different dynamic powers like this, would you want this information displayed in printed output? Or should printed output ignore any "dynamic ranks" and always show the power details at full power?
I'm thinking that any dynamic ranks should be ignored on the printout, since when you print a character out you don't want to see him modified with stuff like that. Does anyone feel that it would be useful to see that stuff on the printout? If so, please let me know before I make a terrible mistake.
