Mathias,
With the Bestiary having come out, HL changed slightly the way natural weapons work, correct? Now, when creating a race, you just click on the natural weapons button in the editor, select what type of attack it is (i.e. slam) and how much damage it does (i.e. 1d6) and how many of them the race gets. (Btw, this new way of doing races is awesome!)
What happened to the Helper.NatPrime tag requirement for natural weapons?
I ask because I'm trying to figure out how to make a 3 armed monster that has 2 primary arms w/ slam attacks at 1d6 and a non-primary 3rd arm with a claw attack at 1d8.
I can get it to list the 3 attacks but they are all calculating as primary attacks (meaning that I can't get the claw attack to have the proper -5 to hit since it isn't a primary attack, etc).
Natural weapons used to default to secondary unless it had the helper.natprimary tag and now they seem to default to natural primary?
I know I'm doing something wrong... I just know what it is.
With the Bestiary having come out, HL changed slightly the way natural weapons work, correct? Now, when creating a race, you just click on the natural weapons button in the editor, select what type of attack it is (i.e. slam) and how much damage it does (i.e. 1d6) and how many of them the race gets. (Btw, this new way of doing races is awesome!)
What happened to the Helper.NatPrime tag requirement for natural weapons?
I ask because I'm trying to figure out how to make a 3 armed monster that has 2 primary arms w/ slam attacks at 1d6 and a non-primary 3rd arm with a claw attack at 1d8.
I can get it to list the 3 attacks but they are all calculating as primary attacks (meaning that I can't get the claw attack to have the proper -5 to hit since it isn't a primary attack, etc).
Natural weapons used to default to secondary unless it had the helper.natprimary tag and now they seem to default to natural primary?
I know I'm doing something wrong... I just know what it is.
