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Problem with Dark Eldar in Gamma-III datafiles

  • Thread starter Thread starter B-Morgan at concentric.ne
  • Start date Start date
At 20:41 04/12/00 -0700, you wrote:
>In test building a Dark Eldar army, I think I've discovered a minor error
>in the 40K Gamma-III datafiles...
>
>A Warrior Squad is allowed up to 2 Splinter Cannons or 2 Dark Lances and
>up to 2 Blasters or 2 Shredders. The datafiles allow 2 of each (i.e. the
>"or"s are implemented as "and"s).

I'm not having a problem with it - if you take, say, 2 Splinter Cannons and
a Dark Lance it produces a message saying "oi", although it lets you
actually take them. Does that make sense?


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At 15:07 05/12/00 -0700, you wrote:
>I guess I'm used to the way the Space Marine Troops work. When you add a
>weapon from one category, the other two choices immediately grey (or is it
>gray?... Colen or Colin?... I'm so confused <G>) out.

It's "grey". We invented the language, we get to choose how to spell it :P


>I was (I guess optimistically) expecting that when I selected 2 Dark
>Lances, the Splinter Cannon option would grey out.

That's an Army Builder "feature". Conflict groups (the things that make
stuff grey out) don't work properly with the +- options, so we have to use
the validation message thing.

>
>Since at the time we were just generating test units to determine what
>bitz (this is proper UK spelling, yes?) to buy, the army was already
>invalid and I missed the additional reason for it being invalid.

:)


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At 10:48 PM 12/5/00 +0000, you wrote:
>That's an Army Builder "feature". Conflict groups (the things that make
>stuff grey out) don't work properly with the +- options, so we have to use
>the validation message thing.

The conflict group mechanism works partially with the +/- options, but not
fully. The problem is that conflict groups and their behavior were designed
and implemented long before the +/- (ranged) options. Ranged options were
never intended for use in their current capacity. Colen opted to use them
in the way he did and I've been trying to get AB's functionality with them
to catch up with Colen ever since. :-)

You'll be happy to note that this limitation will be addressed in the next
release of AB. Then Colen will just have to come up with yet another way to
use them that I never intended and I'm back to playing catch-up. :-)

Thanks, Rob

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Lone Wolf Development www.wolflair.com

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At 01:16 06/12/00 -0800, you wrote:
>At 10:48 PM 12/5/00 +0000, you wrote:
> >That's an Army Builder "feature". Conflict groups (the things that make
> >stuff grey out) don't work properly with the +- options, so we have to use
> >the validation message thing.
>
>The conflict group mechanism works partially with the +/- options, but not
>fully. The problem is that conflict groups and their behavior were designed
>and implemented long before the +/- (ranged) options. Ranged options were
>never intended for use in their current capacity. Colen opted to use them
>in the way he did and I've been trying to get AB's functionality with them
>to catch up with Colen ever since. :-)
>
>You'll be happy to note that this limitation will be addressed in the next
>release of AB. Then Colen will just have to come up with yet another way to
>use them that I never intended and I'm back to playing catch-up. :-)

Hoorah :)

No, after that I'll get started on item ranges :P


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At 02:09 10/12/00 -0700, you wrote:
>Colen,
>
>I think I found another minor error in Gamma-III Dark Eldar. Warp Beasts
>are listed as Other when they should be Elite.

No they shouldn't; they don't take up a composition slot.

HOWEVER! I can exclusively reveal to you that, with the first release of
datafiles for Army Builder 2.1, they will be in the Elites section due to
toy new attributes. Hoorah :)

>I should add a huge thank you for all your efforts on the 40K files. For
>the amount of data contained in these files I am amazed at how few errors
>there are.

Thanks! :) That's because I've been through so many versions of them. If I
was doing it "properly", we'd be on version... um... about 40 :O


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-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


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