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Precluding stuff

Xorial

Well-known member
I'm working on some Homebrew stuff. My question is when you want to preclude something, like there aren't going to be Halflings in this world. I tried to do it, with only 2 fields to fill out you would think it is simple, but I seem to be misunderstanding what needs to be put in those fields. Can I get some help so I can preclude stuff properly?
 
Thing Unique ID is what you want to hide (rHalfling), and Source ID is the source you want to activate to hide it.
 
Or as another option, in case i want planar/alt world travel, is there a way to move a common race to the Uncommon or NPC race section?
 
Or as another option, in case i want planar/alt world travel, is there a way to move a common race to the Uncommon or NPC race section?

The sort order for races is based on the tags they have as things, and since you can't really manipulate the tags of things, we don't have a way for this right now. At least not in the same game system. You could create a clone of the game system in a new folder, and create a new version of the race which replaced the old one and had a different tag to sort by. But then you'd need to load a different version of the game system depending on where the party was creating their characters.
 
The sort order for races is based on the tags they have as things, and since you can't really manipulate the tags of things, we don't have a way for this right now. At least not in the same game system. You could create a clone of the game system in a new folder, and create a new version of the race which replaced the old one and had a different tag to sort by. But then you'd need to load a different version of the game system depending on where the party was creating their characters.

If you create a copy, and change the sort order that's assigned to it, and then preclude the original, that should also work.
 
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