Bluephoenix
Well-known member
after finding out about the community maintained core data set from This thread, I went through and found several prestige classes I regularly use that were not present.
one of these was champion of corellon laerthian from races of the wild. while putting this into a standalone datafile I realized that most of the class abilities would likely require scripting of some kind, which I know enough about to reuse, but am still having difficulty getting the hang of.
reference: RotW p113-117
problems are as follows:
Corellon's Blessing ability: the amount of HP healed per day is a function of class level x cha mod, additionally if the character has paladin levels it becomes (champion + paladin levels) x cha mod. it seems the most effective way to track this in HL as it is divisible healing is as a charge set with the number equal to the amount able to healed per day, however HL only gives me the option to put a static # in for the charge stack
alternatively this can be ignored and left up to the player much like sneak attack damage (current method in the file)
Superior Defense ability: at 3rd, 6th and 9th level in the class, the maximum dex for armor is raised by 1 each time. probably a simple scripting solution, but lack of knowledge runs me headfirst into a brick wall here.
unimpeded movement: removal of armor movement speed penalty and allows spring attack with heavy armor, again probably a simple scripting solution.
if someone could point me in the right direction for information or provide assistance, would be much appreciated!
one of these was champion of corellon laerthian from races of the wild. while putting this into a standalone datafile I realized that most of the class abilities would likely require scripting of some kind, which I know enough about to reuse, but am still having difficulty getting the hang of.
reference: RotW p113-117
problems are as follows:
Corellon's Blessing ability: the amount of HP healed per day is a function of class level x cha mod, additionally if the character has paladin levels it becomes (champion + paladin levels) x cha mod. it seems the most effective way to track this in HL as it is divisible healing is as a charge set with the number equal to the amount able to healed per day, however HL only gives me the option to put a static # in for the charge stack
alternatively this can be ignored and left up to the player much like sneak attack damage (current method in the file)
Superior Defense ability: at 3rd, 6th and 9th level in the class, the maximum dex for armor is raised by 1 each time. probably a simple scripting solution, but lack of knowledge runs me headfirst into a brick wall here.
unimpeded movement: removal of armor movement speed penalty and allows spring attack with heavy armor, again probably a simple scripting solution.
if someone could point me in the right direction for information or provide assistance, would be much appreciated!
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