• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Poverty still does not reduce starting funds

Praetor

Well-known member
While i see Rich will increase starting funds, I see Poverty still does not reduce starting funds. Is there a way to correct this.

Also is there a way to change the default starting funds for a particular sataset from 500 with a mechanic?
 
I, too, am trying to customize and use funds.. All I have found is the Rich edge which multiplies the starting funds - how do I seed that number my self?
Thanks!
 
Holy thread necromancy, Batman! I think the original problem was long since fixed, so examples that modify starting funds would be Rich and Very Rich in Edges and Poverty in Hindrances. Some settings also start with different starting funds and you might download and look at one of the datasets of one of those for some examples.

However, what specifically are you trying to do?
 
Changing starting money is easy. In the editor make a mechanic, have it unique, and link it to your source.

Then in the Eval Script

Phase Setup
Priority 4000
Code:
trustme
      herofield[acCashCfg].value = 100000000
Change the value of 100000000 to whatever you want it to be.
 
SeeleyOne's all too right, I probably should have pointed that out. Let us know if that's all you needed or if you are looking to do something more specific you'd like help with.
 
Specifically what I am doing, is I am helping with the Agents of Oblivion file. Loadout (gear, equipment, spytech, spy devices) is set by a derived trait "Resource Points".

I am setting all the spytech, perks, etc to a cost that is reflective of the resource points.

This way, the agents 'money' is resource points.

Resource points are 3+rank (novice = 1). Default novice agent gets 4 points or 'funds' or dollars or sheckels or whatever.

And I merely did a search to revive this thread - that's what search is for, right?

The eval script I am playing with: (where trAORP is the derived trait of Resource Points)

trustme
herofield[acCashCfg].value = [trAORP]
 
Last edited:
Back
Top