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Possible to change number of player feats?

draco963

Well-known member
Hello everyone,

I'm playing a deliberately overpowered campaign, and with the extra (and higher-level) monsters, and the ultimate goal of god-hunting, as a balance question I'm trying to add feats to my players. I'd rather not manually enter adjustments if possible, but I can't find in the Editor where it specifies the 1st, 3rd, 6th, 9th, etc feats that a player receives. Finding the list of bonus feats for a class is easy, but again, not quite what I'd hoped for.

Any suggestions or pointers?
Thanks all.
 
I'm pretty sure there's a relatively easy way to do this, but I can't find it nor remember it. You can modify the herofield tFeats, so you could create a script to force a certain progression. You would have to attach it to something that is always on the hero, such as a condition.
 
Bah. Sendric, I'm an idiot. Here's my script:
Code:
var HD as number
HD = hero.tagcount[Hero.HitDice]

HD -= 2
HD = round(HD/3,0,-1)
herofield[tFeats].value += HD

I've set it as a script on an edit of Blinded, which is replacing the regular version. It's set at First/100. And it's doing exactly nothing. I feel like I should know the answer to this...

I tried making a Special for the script, and bootstrapping that to Blinded, but that felt wrong, and also didn't work...

Yeesh...
 
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