Nightchilde
Member
..but I guess we all have to start somewhere, no?
Is there a way to set it up so that when one chooses a feat, it replaces an ability that the character normally gets for "free?"
In case you're curious, I'm working on getting some Eberron data scripted in, and I'm working on the warforged. As a standard ability for the race, they get Composite Plating, which is, for every intent and purpose, armor.
However, if they take a feat like, say Adamantine Body, that replaces the Composite Plating with better armor. My current workaround is to just select Adamantine Body when equipping armor rather than Composite Plating, however I'd like to be able to make Composite Plating go away when Adamantine Body is chosen.
I've tried playing around with the "Replaces id tag" selection, but this just automatically replaces Composite Plating with whatever I have that field entered for whenever anyone chooses a warforged for the race.
Any ideas or help would be most appreciated.
Is there a way to set it up so that when one chooses a feat, it replaces an ability that the character normally gets for "free?"
In case you're curious, I'm working on getting some Eberron data scripted in, and I'm working on the warforged. As a standard ability for the race, they get Composite Plating, which is, for every intent and purpose, armor.
However, if they take a feat like, say Adamantine Body, that replaces the Composite Plating with better armor. My current workaround is to just select Adamantine Body when equipping armor rather than Composite Plating, however I'd like to be able to make Composite Plating go away when Adamantine Body is chosen.
I've tried playing around with the "Replaces id tag" selection, but this just automatically replaces Composite Plating with whatever I have that field entered for whenever anyone chooses a warforged for the race.
Any ideas or help would be most appreciated.