Hi all,
I am desperately trying to recreate some feats/items from some old D&D 3.5 splat books.
I have added a items through the editor before (primary copy/pasting scripts from similar items) but I just can't figure out how to recreate these 3 things..
I know some of the effects could be emulated through ShadowChemosh's Adjustments, which are fantastic..!
However, I would really love to have the things recreated the "right" way into Hero Lab. So if any of you hardcore editor folks out there would be willing to help out. I would be forever grateful..
First item is a Armor modification you add to one of the existing armors, when you buy it, which will raise the chosen armor's (Half-Plate or Full Plate) total Armor AC by +1 (but otherwise function as the normal counterpart)
The description is as follows:
Besagues
These circular plates are tied to the elbow joint and in front of the shoulders of full and half plate armour for additional protection.
Besagues:
+50 gp, AC +1, Max Dex -, Check -, SF +5%, Spd - ft./- ft., +2 lb.
I have tried to add it into the Special Abilites section under Armors, but besides the cost and weight, I just can't get the bonuses/penalties to work properly.
The second one is a feat called: Improved Sneak Attack
The description is as follows:
You can make exceptionally precise and lethal sneak attacks.
Prerequisites:
Base attack bonus +2 or higher, ability to sneak attack.
Benefit:
Your bonus damage for sneak attacks is 1d8 at 1st level and an additional 1d8every two levels thereafter. This extra damage is not multiplied if you score a critical hit with a sneak attack.
Normal:
Rogues without this feat receive 1d6 bonus damage for sneak attacks at 1st level and an additional 1d6 every two levels thereafter.
Again can't get the bonus to work (don't know how to change the damage die on sneak attack).
The third one is Elven Masterwork
The description is as follows:
Elven masterworks follow the normal rules for creating masterwork items. An elven masterwork component is much harder to craft, costing 500 gp and with DC 25 in the Craft check. The time and expense are worth it, as an elven masterwork weapon grants a +2 bonus to attack rolls, while armour check penalties are reduced by -2. Other elven masterwork items grant an additional +2 bonus to activities performed with them. The cost of elven masterworks is triple that of their normal counterparts, plus the cost of the masterwork component.
I would love to have this option under "Base Item" or besides the normal "Masterwork" option under custom Weapons and Armor, but since I can't even find the original "Masterwork" rule in the editor, I don't know if that is even possible.
Again, any help would really be appreciated..
I am desperately trying to recreate some feats/items from some old D&D 3.5 splat books.
I have added a items through the editor before (primary copy/pasting scripts from similar items) but I just can't figure out how to recreate these 3 things..

I know some of the effects could be emulated through ShadowChemosh's Adjustments, which are fantastic..!
However, I would really love to have the things recreated the "right" way into Hero Lab. So if any of you hardcore editor folks out there would be willing to help out. I would be forever grateful..

First item is a Armor modification you add to one of the existing armors, when you buy it, which will raise the chosen armor's (Half-Plate or Full Plate) total Armor AC by +1 (but otherwise function as the normal counterpart)
The description is as follows:
Besagues
These circular plates are tied to the elbow joint and in front of the shoulders of full and half plate armour for additional protection.
Besagues:
+50 gp, AC +1, Max Dex -, Check -, SF +5%, Spd - ft./- ft., +2 lb.
I have tried to add it into the Special Abilites section under Armors, but besides the cost and weight, I just can't get the bonuses/penalties to work properly.
The second one is a feat called: Improved Sneak Attack
The description is as follows:
You can make exceptionally precise and lethal sneak attacks.
Prerequisites:
Base attack bonus +2 or higher, ability to sneak attack.
Benefit:
Your bonus damage for sneak attacks is 1d8 at 1st level and an additional 1d8every two levels thereafter. This extra damage is not multiplied if you score a critical hit with a sneak attack.
Normal:
Rogues without this feat receive 1d6 bonus damage for sneak attacks at 1st level and an additional 1d6 every two levels thereafter.
Again can't get the bonus to work (don't know how to change the damage die on sneak attack).
The third one is Elven Masterwork
The description is as follows:
Elven masterworks follow the normal rules for creating masterwork items. An elven masterwork component is much harder to craft, costing 500 gp and with DC 25 in the Craft check. The time and expense are worth it, as an elven masterwork weapon grants a +2 bonus to attack rolls, while armour check penalties are reduced by -2. Other elven masterwork items grant an additional +2 bonus to activities performed with them. The cost of elven masterworks is triple that of their normal counterparts, plus the cost of the masterwork component.
I would love to have this option under "Base Item" or besides the normal "Masterwork" option under custom Weapons and Armor, but since I can't even find the original "Masterwork" rule in the editor, I don't know if that is even possible.
Again, any help would really be appreciated..

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