To all the staff and users which have been providing answers and contributing to this conversation:
Thanks for splitting this off and giving such a detailed answer. I was on vacation and didn't see this until I got back today.
I'll try and answer some of the questions I was asked and also clarify some of my meanings.
Additionally, GMs can put GM Edition into "Player Mode" in order to see their realm from a player's perspective, with the appropriate information and functionality hidden. This would be much more difficult to do if GM and Player editions looked and navigated very differently.
That will really help me a lot once it gets pushed to the live product. I'd be nice to see what the players will see.
I'm not exactly sure what you mean by "like a wiki interface". Both GM and Player edition both allow searching, both allow link-based browsing, and both provide hierarchical containment and relationship-based browsing. It also provides other things which might not be provided by a wiki, such as filtering by tags, timeline, reveal history, etc.
The web version will necessarily look and navigate differently from the Windows desktop applications. It will also (initially) be focusing on presenting content to players more than GMs, so it will be geared towards that audience from a depth/complexity/ease-of-use perspective. My goal for it is that anyone comfortable using basic modern web apps (Facebook, Twitter, G-Mail, YouTube, etc) will have no problems using the web app.
I'm curious about your statement "There seems to be a pretty steep learning curve for the interface." While I agree with this and we're working to improve it, I think the majority of the difficulty and learning curve of using Realm Works centers around content creation rather than reading and browsing. This is primarily because content creation, organizing, arranging, and interweaving are intrinsically complicated actions, regardless of the tools you're using. Players won't be doing any creating (initially), so a lot of that depth and complexity gets discarded.
Part of my concern is presenting the information in an organized layout which would immediately make sense to the players.
There are many different ways you can enter your data and have it related to each other: Relations, Governed Content, Containing Topics, etc.
Because of this, there are a lot of different options for the view/layout settings.
I have been able to play with the settings to get the content viewable in a way which makes sense to me and I'm building my content based on those view settings.
I'm concerned about the players needing to really delve into the view/layout settings just to find the method to my madness.
From the responses, the web version will probably be much closer to what I'm imagining.
It would be nice if we could customize the layout of the web interface.
It would also be great if you could specify default view/layout settings which would be used when anyone opens the realm in the app.
I want to know a little bit about specific pain points you foresee your players running into. So do me a favor: open a realm that you have a decent amount of content entered for. You will need to reveal some starting information beforehand (e.g. the starting region and town, famous NPCs, kingdoms, history, etc).
Now put the realm into "Player Mode" and browse the content. Put your player hat on and just focus on reading and navigation. What parts are you (imagining) your players will trip up on? What will they try to find and be unable to? What dead-ends will they hit, and what ways will they get lost and not know how to get back on track? Are there some advanced features that might get in the way, or are they tucked away safely enough that most players won't be tripped up by them? Let me know what you think.
As soon as this feature goes live, I will do exactly that and let you know what I think.
Again, thank you for all the feedback and responses.