v1.10 of the
Community Pack has the new Starfinder conversion I wrote. Let me go over a few steps on how it works.
NOTE: To save time I have almost NO descriptions from Starfinder added for Skills or Weapons. Maybe a future update.
After opening a .por file, adding a monster, or selecting a monster race you have to go into the "
Configure Your Hero" section and turn on '
Starfinder':
A new "
Starfinder" tab will appear that will be highlighted RED as it needs you to make a choice:
Select one of two choices:
1)
Pathfinder Multiple Attacks - The rules list that you could just use standard Pathfinder attacks. You get more of them but they do less damage.
2)
Starfinder Single Attack - This option makes all attacks (melee, natural, ranged) display only a single attack. A bonus on damage equal to CR will be added to all weapons. Finally you have the ability from the drop down to give a +3 or +4 to hit bonus.
Finally in the '
Secondary Abilities' section you can add an option "
Resolve Points". This then displays on the In-Play tab.
Skills
Once you activate Starfinder then only the Starfinder skills will display. Each of the Pathfinder skill is consolidated into its Starfinder skill:
If in example you have a racial bonus to Handle Animal then that will now display as a situational bonus under Survival.
NOTE: Once you convert a monster if it had ranks in a skill that is now gone you will need to re-assign those skill points somewhere else.
EAC & KAC
These values will display on the Specials tab as the top most value and will print to the statblock. In addition to make things easier for me and those using the TC I have made the AC = KAC and the Touch AC = EAC values.
Please note on the Adjust tab you will find a pair of adjustments to allow you to increase/decrease the KAC/EAC values to your liking. Some of this conversion is going to be GM judgment calls.
Weapons
I have inputted every single Starfinder weapon into Pathfinder. Because this is added for GMs all characters are proficient with these weapons. My reason for this is I assume if a DM is adding the weapon to a Monster/NPC they want the creature to use it without penalties.
In addition based on NPC Starfinder rules a Bonus to damage will happen with weapons based on the creatures CR value.
Armor
I have not gotten around to getting this to work yet. Hopefully a future update will bring Armor. Until then use the adjustments to increase the KAC/EAC values.
Feats
I have not gotten around to switching Pathfinder feats to Starfinder feats yet. Hopefully a future update will bring this feature.
Example Harpy
Test Starfinder Harpy
Harpy (Pathfinder RPG Bestiary 172)
CE Medium monstrous humanoid
Init +2;
Senses darkvision 60 ft.; Perception +7
--------------------
Defense
--------------------
AC 15, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 natural); starfinder armor class
hp 47 (7d10)
Fort +4,
Ref +7,
Will +6
--------------------
Offense
--------------------
Speed 20 ft., fly 80 ft. (average)
Melee tactical spear +8 (1d6+5 P) or
. . talon +8 (1d6+5)
Ranged frag grenade i +9 (1d6 P) or
. . frostbite-class zero rifle +9 (1d8+4 cold)
Special Attacks captivating song
--------------------
Statistics
--------------------
Str 12,
Dex 15,
Con 10,
Int 7,
Wis 12,
Cha 17
Base Atk +7;
CMB +8;
CMD 21
Feats Dodge, Flyby Attack, Great Fortitude, Skill Focus (Bluff)
Skills Acrobatics +6 (+2 to jump), Bluff +7, Computers +1, Engineering +1, Intimidate +7, Perception +7, Perform (sing) +5
Languages Common
Other Gear frag grenade i, frostbite-class zero rifle, tactical spear
--------------------
Special Abilities
--------------------
EAC 13; KAC 15 KAC is being set into the AC and EAC is being set into Touch AC.
Captivating Song (DC 16) (Su) Creatures in 300 ft are captivated by song, approach and offer no resistance to attack (Will neg).
Darkvision (60 feet) You can see in the dark (black and white only).
Fly (80 feet, Average) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
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