TheMaskedFerret
Well-known member
Changes:
Pathfinder Player Companion: Heroes of the Fringe
Page 3—Replace the last sentence of Mwangi Linguist with “In addition, you gain a +1 trait bonus on Linguistics checks to decipher writing.”
Page 4—The iron within alternate racial trait does not allow the dwarf to qualify as having a ki pool for any purpose (e.g. activating special items or qualifying for prerequisites) other than those listed in this ability.
Page 6—The deep tradition alternate racial trait’s bonus on attack rolls applies only against drow, duergar, creatures of the aberration type, and creatures with the giant or orc subtypes.
Page 17—Replace the penultimate sentence in the first paragraph of First World caller’s warp reality ability with the following: “If successful, he can apply two planar traits from the previous list, or any one of the following traits: no gravity, subjective directional gravity, erratic time, fire-dominant, water-dominant, minor negative-dominant, minor positive-dominant, or wild magic.” The First World caller cannot apply the erratic time trait in Pathfinder Society Roleplaying Guild, yet it is included in this clarification for the sake of completeness.
Page 18—Add the following text to the end of the aura of laughter ability: “Deactivating this aura is a free action.”
Page 29—Replace the penultimate sentence in the scatter sling’s description with the following: “When the wielder of a scatter sling makes a ranged attack with the weapon using a nonmagical bullet as ammunition, she can have the bullet fragment into sharp pieces, dealing piercing damage equal to 1d3 plus the sling’s enhancement bonus (but not other bonuses) to each target in a 15-foot cone.”
Pathfinder Player Companion: Plane-Hopper's Handbook
Page 10-11—Planar power components can be used as material components, but they cannot be used as focuses.
Page 20-22—As stated in the text, characters with alternate elemental heritages gain affinities that “function as and can be replaced as” the standard air, earth, fire, and water affinities. They also count as the air, earth, fire, or water affinity racial traits for the purposes of determining benefits earned from Pathfinder Society boons.
Page 24—For all effects in the aeon eidolon’s 12th level ability, use the DC 10 + half the eidolon’s Hit Dice + the eidolon’s Charisma modifier.
Page 25—The following clarifications apply to the astral eidolon’s base evolutions. When melded with a summoned creature, an eidolon does not confer any benefits or detriments from spells, items, or any other effects to the summoned creature, other than those explicitly stated in the eidolon subtype. When the eidolon grants a new natural attack to a summoned creature, use the summoned creature’s abilities, size, and other statistics to determine the accuracy and damage of the attack. If any natural weapons granted by evolutions are similar to those that the summoned creature already possesses, the summoned creature can replace the base damage dice of these natural attacks with the base damage dice typical for that evolution.
Page 29—You can only use Lady Luck’s Guidance feat when you can see the open sky at night. The benefits of the feat last for up to 8 hours
Pathfinder Campaign Setting: Construct Handbook
Page 13—Replace the blood treatment ability’s description with the following: “A cruorchymist can give up some of this blood to restore his blood familiar. As a swift or immediate action, a cruorchymist can take a number of points of Constitution damage. His blood familiar heals 1d6 hit points for every 1 point of Constitution damage the cruorchymist inflicts upon himself in this way.”
Page 14—Replace the salvage armor ability’s description with the following: “Scrap from a construct grants the scrapper an enhancement bonus to his natural armor bonus to AC equal to one-quarter the construct’s Hit Dice (minimum +1). If the scrap is salvaged from a piece of armor, it instead grants an enhancement bonus to his natural armor bonus to AC equal to 1 + the armor’s enhancement bonus (if any). If the scrapper already has an enhancement bonus to his natural armor bonus from another source, he can choose to increase that bonus by 1 while both effects last (or by 2 if this ability would grant at least a +4 bonus to his natural armor bonus).”
Page 19—Machinebane oil bypasses a construct’s immunity to ability damage.
Pathfinder Campaign Setting: Faiths of Golarion
Page 5—The increases to luck bonuses granted by Fortunate Spells and Fortune’s Child do not stack with other effects that increase luck bonuses.
Page 44—Replace the first tenet of Magrim’s paladin code with the following: “The dead have earned their peace. I shall see them put to rest with respect and do my utmost to keep their graves and tombs honored. If I must disturb these places, I shall recover only what I need from the dead, doing my best to avoid damaging their remains.” Because Pathfinder Society scenarios often involve exploring tombs and even recovering important objects from them, this addition is intended to provide enough flexibility that a paladin of Magrim can participate in adventures.
Page 47—When using the game of chance or wager for Nivi Rhombodazzle’s obedience, chose some game that has a 50% chance of victory (such as flipping a coin or rolling an 11 or higher on a d20).
Page 59—When using the collective vision ability on more than one creature at once, the duration of the ability decreases to 1 round.
Pathfinder Player Companion: Heroes of the Fringe
Page 3—Replace the last sentence of Mwangi Linguist with “In addition, you gain a +1 trait bonus on Linguistics checks to decipher writing.”
Page 4—The iron within alternate racial trait does not allow the dwarf to qualify as having a ki pool for any purpose (e.g. activating special items or qualifying for prerequisites) other than those listed in this ability.
Page 6—The deep tradition alternate racial trait’s bonus on attack rolls applies only against drow, duergar, creatures of the aberration type, and creatures with the giant or orc subtypes.
Page 17—Replace the penultimate sentence in the first paragraph of First World caller’s warp reality ability with the following: “If successful, he can apply two planar traits from the previous list, or any one of the following traits: no gravity, subjective directional gravity, erratic time, fire-dominant, water-dominant, minor negative-dominant, minor positive-dominant, or wild magic.” The First World caller cannot apply the erratic time trait in Pathfinder Society Roleplaying Guild, yet it is included in this clarification for the sake of completeness.
Page 18—Add the following text to the end of the aura of laughter ability: “Deactivating this aura is a free action.”
Page 29—Replace the penultimate sentence in the scatter sling’s description with the following: “When the wielder of a scatter sling makes a ranged attack with the weapon using a nonmagical bullet as ammunition, she can have the bullet fragment into sharp pieces, dealing piercing damage equal to 1d3 plus the sling’s enhancement bonus (but not other bonuses) to each target in a 15-foot cone.”
Pathfinder Player Companion: Plane-Hopper's Handbook
Page 10-11—Planar power components can be used as material components, but they cannot be used as focuses.
Page 20-22—As stated in the text, characters with alternate elemental heritages gain affinities that “function as and can be replaced as” the standard air, earth, fire, and water affinities. They also count as the air, earth, fire, or water affinity racial traits for the purposes of determining benefits earned from Pathfinder Society boons.
Page 24—For all effects in the aeon eidolon’s 12th level ability, use the DC 10 + half the eidolon’s Hit Dice + the eidolon’s Charisma modifier.
Page 25—The following clarifications apply to the astral eidolon’s base evolutions. When melded with a summoned creature, an eidolon does not confer any benefits or detriments from spells, items, or any other effects to the summoned creature, other than those explicitly stated in the eidolon subtype. When the eidolon grants a new natural attack to a summoned creature, use the summoned creature’s abilities, size, and other statistics to determine the accuracy and damage of the attack. If any natural weapons granted by evolutions are similar to those that the summoned creature already possesses, the summoned creature can replace the base damage dice of these natural attacks with the base damage dice typical for that evolution.
Page 29—You can only use Lady Luck’s Guidance feat when you can see the open sky at night. The benefits of the feat last for up to 8 hours
Pathfinder Campaign Setting: Construct Handbook
Page 13—Replace the blood treatment ability’s description with the following: “A cruorchymist can give up some of this blood to restore his blood familiar. As a swift or immediate action, a cruorchymist can take a number of points of Constitution damage. His blood familiar heals 1d6 hit points for every 1 point of Constitution damage the cruorchymist inflicts upon himself in this way.”
Page 14—Replace the salvage armor ability’s description with the following: “Scrap from a construct grants the scrapper an enhancement bonus to his natural armor bonus to AC equal to one-quarter the construct’s Hit Dice (minimum +1). If the scrap is salvaged from a piece of armor, it instead grants an enhancement bonus to his natural armor bonus to AC equal to 1 + the armor’s enhancement bonus (if any). If the scrapper already has an enhancement bonus to his natural armor bonus from another source, he can choose to increase that bonus by 1 while both effects last (or by 2 if this ability would grant at least a +4 bonus to his natural armor bonus).”
Page 19—Machinebane oil bypasses a construct’s immunity to ability damage.
Pathfinder Campaign Setting: Faiths of Golarion
Page 5—The increases to luck bonuses granted by Fortunate Spells and Fortune’s Child do not stack with other effects that increase luck bonuses.
Page 44—Replace the first tenet of Magrim’s paladin code with the following: “The dead have earned their peace. I shall see them put to rest with respect and do my utmost to keep their graves and tombs honored. If I must disturb these places, I shall recover only what I need from the dead, doing my best to avoid damaging their remains.” Because Pathfinder Society scenarios often involve exploring tombs and even recovering important objects from them, this addition is intended to provide enough flexibility that a paladin of Magrim can participate in adventures.
Page 47—When using the game of chance or wager for Nivi Rhombodazzle’s obedience, chose some game that has a 50% chance of victory (such as flipping a coin or rolling an 11 or higher on a d20).
Page 59—When using the collective vision ability on more than one creature at once, the duration of the ability decreases to 1 round.