ShadowChemosh
Well-known member
So I was hoping I could get some help. I have started entering the Mythic playtest into HL and I have a functioning framework.
Or at least the proof of concept is so far working.
But their is allot of crunch to enter and I could use some help. So right now you can add a Mythic Tier as a class and it does NOT add HP, skill points, BAB, Saves, or Feats. I have the mythic power points calculating and the bonus feats at the correct level.
My idea right now is that a Tier is a base class and the Paths are archetypes that allow the correct Custom Abilities to be selected as the character gains mythic tiers.
I have put the current build into Dropbox which has the sources, new tags, new mechanics, new resources, the Mythic Tier class, and the different Mythic Paths as archetypes entered. The basic stuff is in and working but none of the exact details.
So maybe some one could start on entering the Feats. You can drop the stuff in from DropBox and this way the Source is setup and the the new Mythic Feat category is setup. I don't even really need scripting just having the stuff entered with their unique IDs and text would be huge. At least the stuff can be selected then and attached to a character. Can work on Scripting the abilities in phase 2 of the project.
For feats to test for say "1st mythic tier." you would simply use:
Update: Do to the way "Mythic Ranks" work this has been changed to the following:
Plus all Feats need the following to help warn gamers not to take these feats from the "Feats" tab:
The current list of new tags are (MythicPT.?):
Mythic Power Points (thingid.trkMyPower) are stored on a single tracker that will get auto-attached to the hero if the tags "MythicPT.Hero" or "MythicPT.Monster" get assigned to the hero before "First/500".
To add more power points use:

But their is allot of crunch to enter and I could use some help. So right now you can add a Mythic Tier as a class and it does NOT add HP, skill points, BAB, Saves, or Feats. I have the mythic power points calculating and the bonus feats at the correct level.
My idea right now is that a Tier is a base class and the Paths are archetypes that allow the correct Custom Abilities to be selected as the character gains mythic tiers.
I have put the current build into Dropbox which has the sources, new tags, new mechanics, new resources, the Mythic Tier class, and the different Mythic Paths as archetypes entered. The basic stuff is in and working but none of the exact details.
So maybe some one could start on entering the Feats. You can drop the stuff in from DropBox and this way the Source is setup and the the new Mythic Feat category is setup. I don't even really need scripting just having the stuff entered with their unique IDs and text would be huge. At least the stuff can be selected then and attached to a character. Can work on Scripting the abilities in phase 2 of the project.
For feats to test for say "1st mythic tier." you would simply use:
Update: Do to the way "Mythic Ranks" work this has been changed to the following:
Code:
~ 1st mythic tier required.
validif (hero.tagcount[MythicPT.Tier] >= 1)
validif (hero.tagcount[MythicPT.Rank] >= 1
Code:
~ Mythic Feats can only be taken from a Mythic tab not from the Feats tab.
validif (@ispick = 0)
validif (altpick.tagis[CfgFeat.cfgMyFeats] <> 0)
validif (altpick.tagis[BonusFeat.cHelpMyt] <> 0)
The current list of new tags are (MythicPT.?):
Code:
<!-- Currently in use -->
<value id="Hero" name="Mythic Hero"/>
<value id="Monster" name="Mythic Monster"/>
<value id="Tier" name="Mythic Tier"/>
<value id="Rank" name="Mythic Rank"/>
<value id="Path" name="Mythic Path"/>
<value id="Ascension" name="Mythic Ascension"/>
<value id="Magic" name="Mythic Magic"/>
<value id="DualPath" name="Mythic Dual Paths allowed"/>
<value id="Skills" name="Skill Ranks too high"/>
<value id="StatBlock" name="Mythic Subtype Statblock"/>
<!-- Power Uses Attribute tags -->
<value id="aSTR" name="Mythic Powers use Str"/>
<value id="aDEX" name="Mythic Powers use Dex"/>
<value id="aCON" name="Mythic Powers use Con"/>
<value id="aINT" name="Mythic Powers use Int"/>
<value id="aWIS" name="Mythic Powers use Wis"/>
<value id="aCHA" name="Mythic Powers use Cha"/>
<!-- Selector Helper tags -->
<value id="SelFeat" name="Mythic Feat Selection"/>
<value id="FeatMythic" name="Feat Choice Mythic"/>
<value id="FeatOrd" name="Feat Choice Ordinary"/>
<value id="SelSense" name="Mythic Sense Selection"/>
<value id="Blindsight" name="Sense Choice Blindsight"/>
<value id="Echolocati" name="Sense Choice Echolocation"/>
<value id="Scent" name="Sense Choice Scent"/>
<value id="Tremorsens" name="Sense Choice Tremorsense"/>
<!-- Not currently in use -->
<value id="Race" name="Mythic Race"/>
<value id="Power" name="Mythic Power"/>
<value id="TrialLess" name="Mythic Trial Lesser"/>
<value id="TrialGr" name="Mythic Trial Greater"/>
<value id="UnivPathAb" name="Mythic Universal Path Ability"/>
<value id="Flaw" name="Mythic Flaw"/>
Mythic Power Points (thingid.trkMyPower) are stored on a single tracker that will get auto-attached to the hero if the tags "MythicPT.Hero" or "MythicPT.Monster" get assigned to the hero before "First/500".
To add more power points use:
Code:
#trkmax[trkMyPower] += X
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