Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Thanks for the bug report.I have another Eberron bug report for CP17.
The template 'Horrid Animal' isn't adding +5 Natural Armor like it should, per Eberron Campaign Setting p. 289.
I honestly can not say if its a bug or not yet implemented. Too many things in the Pack to know off the top of my head. In addition any "recent" update to Pathfinder could cause something that use to work to no longer. This happened to Psionic powers in the last update.There are several Path of War: Expanded disciplines, which I can add to characters via Martial Training I (and later feats in that tree), which are not available to classes that get those disciplines as part of their classes.
I assume this is because the feats have been added, for Expanded, but the classes haven't been updated yet.
But that could also have been a bug, if they were supposed to have been added but were not.
Only one of the classes from Expanded had access to all of it's disciplines.
The classes from the original book, that get one of two disciplines from the Expanded book does not have that feature implemented yet.
I suspect, these are features that will arrive with great applause and the gratitude of the many, at some future date, but it doesn't hurt to mention them, in the off chance that their not being included now is a bug as the disciplines are present as part of the pack.
I added the new tag "abCategory.PUPsiDisc". I have updated all the current Psion Disciplines to have this tag which is auto pushed to the hero if any Discipline is taken.
So for your script just have to test for this tag then.
field[cGiveSpec].value += 1
Take a look at Mathias's Location Location Location article. The hint is that it has to do with a "linkage".Note, this seems to be tied to the Psion class -- however, it may come about that a class other than the Psion may gain the discipline class feature. Is there any way to have this check not be tied to the class?
Thanks for the bug report.
If you could provide me with more details I would appreciate. Do you have a specific class and discipline that is not working/showing? That would help me to try and find the root cause allot faster.
Thanks!![]()
Take a look at Mathias's Location Location Location article. The hint is that it has to do with a "linkage".
hero.child[cWldSurBla].field[abValue].value += 1
hero.child[cWldSurBla].field[abValue].value = hero.child[cWldSurBla].field[abValue].value + 1
if you use the exact same timing then its a flip of the coin if it will work. You want to run BEFORE the Wild Surge ability.I found it. Apparently the += 1 wasn't incrementing like it should have. When I changed to
Code:hero.child[cWldSurBla].field[abValue].value = hero.child[cWldSurBla].field[abValue].value + 1
With the same timing as the Wild Surge ability (post-levels 10000), it worked fine.
So, conceptually, if you are modifying an ability, you want to apply modifiers prior to it existing?
Not in disagreement about adding abCategory to Custom Abilities. The reason this exists is that LW ran into the same issues. So this ability has only existed for about a year and many parts of Psionics was built 5+ years ago.Shadow:
Can you create a "Collective" category like you did with Psion Disciplines? Edit: nm.. I did.. abCategory.PUPsiCllct will be pushed on the 3 collective class abilities once I commit the changes.
Suggestion: As a design convention, I think we should make categories of all cross-class class abilities, or class abilities with multiple custom abilities going forward. This would make testing of a hero having a particular class ability simpler without having to check for multiple versions of what amounts to the same class ability.
Maybe I will try an example.So, conceptually, if you are modifying an ability, you want to apply modifiers prior to it existing?
field[abValue].value += 1
field[livename].text = "abValue =" & field[abValue].value
#value[Shadow1] += 2
#value[Shadow1] += 2