Adding Eberron Specific Equipment
Firstly, if this isn't the correct place for my questions, please forgive me. I don't visit the forums often enough to have a good feel for where this belongs.
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While setting up for an Eberron campaign (creating monster portfolios to go with random encounter tables, etc.) using Community Pack v1.7, I'm attempting to add a unique piece of Eberron equipment from Sharn: City of Towers (SCoT) via the HL Editor and since the API is so poorly documented, I'd like some assistance with coding it, please. (Once the item is finished, I'll be glad to contribute it to the CP.)
I have the basics already in place for a Potion Bracer (SCoT, p. 159), including the price correction to 100 GP from Errata. The biggest thing troubling me is how to implement the Arcane Spell Failure (ASF) chance associated with this item.
Off the top of my head, the Potion Bracer is the only item of equipment with an associated ASF that isn't a protective item (armor or shield). I've added a Tag similar to what I see on armor to this item (Group Id: ArmorArcFl, Tag Id: 5), but that doesn't appear to be sufficient to include this in the ASF calculation on, for instance, the Wizard class tab.
I tried bootstrapping a newly created 'armor' item, but then, of course, it throws a validation error when I tried to equip both the Potion Bracer and another piece of armor.
Question #1: Is there a known mechanism in the HL API for adding ASF from something other than protective gear?
I looked at the Bandolier to see a canonical PF item with a limited carrying capacity, but I didn't see any mechanism appearing to limit the number of items it carries aside from the description text. I did add a weight limit of 0.3# (the weight of three empty vials from 3.5), but potions in Pathfinder are apparently weightless.
Question #2: Is there a known API mechanism to limit the number of items that a container can hold?
Its logically possible to wear two potion bracers, since it typically takes a matched pair of bracers to fill the 'Wrist' equipment slot.
Question #3: Is there a known way to permit two items to occupy the same equipment slot without throwing an error?
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As an aside, I'm also updating the the Empty Vessels in my campaign to better fit the theme of PF's 'Psychic' magic. I've copied & overridden the Empty Vessel to remove 'Naturally Psionic' and replace it with a Favored Class option for Psychics. My idea is to grant +1 Phrenic Pool per level (as opposed to Elf & Halfling 1/3, since EVs are purpose-bred psychics), and eventually a similar option for any of the other psychic classes should they come up.
I'd be glad to hear any input the community has on this change, such as perhaps instead using a different bonus like adding rounds to the Abomination Discipline's Dark Half power (as this appears to be the most thematically appropriate Discipline for a future Quori host).