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Pathfinder Community Packs

Hi, I noticed that the Advanced Options: Witch's Hexes by Rogue Genius Games is in the Pathfinder Community Pack. Are there any plans for the other Advanced Options such as Alchemist's Discoveries, Cavalier's Orders, Extra Evolutions, Inquisitor's Judgements, Oracle's Curses, etc.?
 
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Hi, I noticed that the Advanced Options: Witch's Hexes by Rogue Genius Games is in the Pathfinder Community Pack. Are there any plans for the other Advanced Options such as Alchemist's Discoveries, Cavalier's Orders, Extra Evolutions, Inquisitor's Judgements, Oracle's Curses, etc.?

I had a bunch of them built but not fully functional, but due to what should have been a simple upgrade from Win 7 to Win 10, ultimately caused a complete hard drive reformat and loss of the files I had in progress. I've also moved away from Pathfinder to some degree and have been working on some 5th edition stuff as time permits and haven't had the time or inclination to go back and recreate them.
 
Hey guys Posts around google have pointed to you as a source of flaws for pathfinder here in herolab, but i'm not sure where they're stored, any suggestions? I know there are some in the SRD, so there shouldnt be a need for them to be in 3pp
 
Well, there is third-party OGL material in the SRD, though it's always clearly marked as such as far as I know.

Are you talking about Flaws, or Drawbacks? Paizo's Drawbacks are in Ultimate Campaign, with more in Quests & Campaigns (Player Companion #11 package).
 
Flaws are in the d20 srd for 3.5. You can enable them opening up configure hero>scroll to the bottom use material from d20srd and use traits and flaws. (roughly, not at herolab right now
 
SC, is there anything in the community pack that makes Bane weapon into a toggle? The way that they're implemented by default is rather inconvenient - most of the time it's necessary to mentally subtract the 2d6 damage, and when the bane actually applies, it's instead necessary to mentally add the +2 to hit and damage.
 
SC, is there anything in the community pack that makes Bane weapon into a toggle? The way that they're implemented by default is rather inconvenient - most of the time it's necessary to mentally subtract the 2d6 damage, and when the bane actually applies, it's instead necessary to mentally add the +2 to hit and damage.
Yeah. If you turn on ShadowChemosh Equipment you can add a Community version of Bane that has a on/off toggle on the iPlay tab.
 
Finding NPC .por files

Sorry about this question however, I am unable to figure out how I find the NPC files for the Rise of the Runelords campaign. I own all the material and purchased the supplemental package for the encounters but the NPC's aren't in there.

I understand that this was made by the player community and have the pathfinder pack installed. Just not sure how to actually find the named NPC files.

Any help would be greatly appreciated.
 
Yeah. If you turn on ShadowChemosh Equipment you can add a Community version of Bane that has a on/off toggle on the iPlay tab.

Wait? what? Dude. I need to read the forums more often lol, that's awesome, thanks!

I don't suppose there are any toggles for Paladin's Divine Weapon? A "Divine Weapon +1/2/3/4" enhancement that added toggles for the Defending, flaming, speed, etc?
 
Wait? what? Dude. I need to read the forums more often lol, that's awesome, thanks!

I don't suppose there are any toggles for Paladin's Divine Weapon? A "Divine Weapon +1/2/3/4" enhancement that added toggles for the Defending, flaming, speed, etc?
Sorry just saw this question. Adding the logic for "item powers" is not something I have found a way to accomplish using Adjustments. The issue is a bit technical but currently the only way to do this would be to re-create the logic of the item powers. :(
 
The release of the new "Pathfinder Pack" version 1.3 is out!

The big news here is that this fixes issues with the upcoming official release of Horror Adventures before it comes out. BIG THANKS to LW for getting me a beta copy of the data so I could make sure everything works. This way we don't cause any interruptions to the "Best 4 days in gaming!".

If you are going to Gen Con please update your community Pathfinder Pack before you leave. :)


v1.3 August 1, 2016

Bug Fixes
  • GM Mythic Bestiary (ShadowChemosh) - #58. Fixed issues with Arueshalae spell-like abilities.
New Features
  • Kingdom Building Rules (ShadowChemosh) - Closes Issue #51. Added new Hex Special Cost tags for Roads, Settlements, and Farms. These give multiplier values from 2-9.
  • Ultimate Psionics (psych777) - Cutthroat archetype added.
  • Ultimate Psionics (psych777) - Added Blade Skills for Feral Heart archetype.
  • Path of War Expanded (Jamel Neal Rose) - Added the Bushi Archetype.
Data File Authoring
  • d20 Modern Classic Heroes (ShadowChemosh) - Fixed issue where weapons where marked as "Show Only" and where not Headers. This is causing a load conflict in the latest version of Pathfinder (12.23). Changed logic to use Helper.Helper instead.
 
Is Carrion Crown included in the Pathfinder Pack?
The custom monsters are included in the Pack yes. If you want the pre-built encounters go to the d20pfsrd repository and download the AP43 Carrion Crown NPCs.zip file. Unzip it to find the encounters for each chapter. To make full use of the encounters you need the Pack installed so the custom monsters open correctly.
 
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