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Pathfinder Community Packs

ShadowChemosh - thanks for your help, but I'm still having trouble. For one, I have Mythic Adventures, so that should be working fine. And when I uninstalled everything but the GM pack, this is what comes up:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Syntax error in 'eval' script for Thing 'rCBAshGian' (Eval Script '#1') on line 2
-> Non-existent thing 'raAshDisea' used by script
Syntax error in 'eval' script for Thing 'rauWWChanS' (Eval Script '#1') on line 4
-> Non-existent thing 'raWinBreaW' used by script
Syntax error in 'pre-requisite rule' script for Thing 'tmAP80CadC' on line 1
-> Non-existent thing 'tmZomJuju' referenced by script

Hate to be a bother, but do you have any other suggestions?
 
ShadowChemosh - thanks for your help, but I'm still having trouble. For one, I have Mythic Adventures, so that should be working fine. And when I uninstalled everything but the GM pack, this is what comes up:



Hate to be a bother, but do you have any other suggestions?
Hmmm no bother. Can you give me a list of which package license you do own from LW. And tell me exactly which Packs you have installed?

To get a list of the Packs you can do "Tools->Manage Third Party Updates". With that info I can get a better idea and duplicate the setup on my computer to see what is going on.

My last thought is maybe do a license update to make sure all the licenses you own are active on your PC. Cause the errors really look like its having a problem with the Ash Giant monster. Usually that means either Mythic was missing or one of the Bestiary Licenses.
 
Well, it turns out I just needed a license update. Hadn't actually updated it after purchasing the Bestiary packages. *sigh* Figures it would be something embarrassingly simple, which goes to prove I should not be allowed to so much as download a browser.

Thanks for your help!
 
Well, it turns out I just needed a license update. Hadn't actually updated it after purchasing the Bestiary packages. *sigh* Figures it would be something embarrassingly simple, which goes to prove I should not be allowed to so much as download a browser.

Don't sweat it. Hero Lab is crazy powerful, but it isn't exactly the most intuitive software ever written, and we all get tripped up on things like this sometimes.
 
Don't sweat it. Hero Lab is crazy powerful, but it isn't exactly the most intuitive software ever written, and we all get tripped up on things like this sometimes.
That is just a crazy statement. Just because I have been working with this software for 5 years and keep learning "new" things each day about it. That does NOT ma.... Oh wait... That does make your statement true! :D :p
 
Hell, first time poster here (JUST got HL) and was trying to get this 3PP stuff (psionics and gestalt) going. Ran into several errors (mostly due to required packs I didn't have) but have now boiled things down to a point where I basically just "don't know what I don't know". Here is an image of my current error, involving Tome of Secrets.


imgur.com/gallery/aG6fXop
 
Pretty much as psych777 says. Everything is "built" upon the Basic Pack but we don't store the Basic Pack inside each Pack on GitHub. So you have to also setup a link to the Basic Pack and pull down its files. Then manually copy the "COM_" files from the Basic Pack to the 3PP Pack on your computer.

See THIS post should help. If you have any issues feel free to post in THIS thread instead as that is where we are keeping the talk for GitHub and stuff.

ShadowChemosh, I am hoping you or someone else can break this down to me in very simple terms that I can understand (as the above is confusing to me, even after checking the links provided). I had the same errors that the person did that you replied with the above to. Here is the error again:

File: COM_3PPPack_C7E - Tome of Secrets Classes.user (line 401) - Thing 'cHelpPst' (dynamic tag) - Group 'PackHelper' not defined
File: COM_3PPPack_C7E - Tome of Secrets Classes.user (line 594) - Thing 'cHelpSwa' (dynamic tag) - Group 'PackHelper' not defined
File: COM_3PPPack_C7E - Tome of Secrets Classes.user (line 711) - Thing 'cHelpWaL' (dynamic tag) - Group 'PackHelper' not defined
File: COM_3PPPack_C7E - Tome of Secrets Classes.user (line 915) - Thing 'cHelpKnt' (dynamic tag) - Group 'PackHelper' not defined

I tried to copy the files in as instructed but I fear I did it wrong, as the error has not changed. I am somewhat (very) confused by all the different ways/places to copy/import/etc.

Could I just delete those classes from the pack? I just wanted the pack for Dreamscarred Press and gestalt support.
 
The following Packs have been updated. For details click the links:

Highlights:
1) Big thanks to Charlie & Niccole Luce for the additions of Metaforge PrC and the feat "Student of the Astral Suit" for Ultimate Psionics.

2) More Path of War archetypes and fixes thanks to TheIronGolem!

3) More Ultimate Psionics feats fixed thanks to psych777!

4) Many feats from Races of Eberron added and Weretouched Master fixed.

5) A Furious Focus adjustment added that lets you display your attack value without the Power Attack penalty.
 
Shadow,

I had several uncommitted changes for Ultimate Psioncs that I have in my dev folder. You know of any way to preserve those before upgrading to the latest packs?
 
ShadowChemosh, I am hoping you or someone else can break this down to me in very simple terms that I can understand (as the above is confusing to me, even after checking the links provided). I had the same errors that the person did that you replied with the above to. Here is the error again:

File: COM_3PPPack_C7E - Tome of Secrets Classes.user (line 401) - Thing 'cHelpPst' (dynamic tag) - Group 'PackHelper' not defined
File: COM_3PPPack_C7E - Tome of Secrets Classes.user (line 594) - Thing 'cHelpSwa' (dynamic tag) - Group 'PackHelper' not defined
File: COM_3PPPack_C7E - Tome of Secrets Classes.user (line 711) - Thing 'cHelpWaL' (dynamic tag) - Group 'PackHelper' not defined
File: COM_3PPPack_C7E - Tome of Secrets Classes.user (line 915) - Thing 'cHelpKnt' (dynamic tag) - Group 'PackHelper' not defined

I tried to copy the files in as instructed but I fear I did it wrong, as the error has not changed. I am somewhat (very) confused by all the different ways/places to copy/import/etc.

Could I just delete those classes from the pack? I just wanted the pack for Dreamscarred Press and gestalt support.
Are you trying to just use the 3PP or you want to actually be an editor and able to make source code changes to the Repository?

If you just want to use a Pack like a regular user all you need to do is follow the very simple setup in THIS post. GitHub is a source code repository designed to make programming/code changes with other people. People are allowed to get access to if they want to test out Beta versions of the software but its not recommend. To actually make changes to the code you would need to be authorized.
 
Shadow,

I had several uncommitted changes for Ultimate Psioncs that I have in my dev folder. You know of any way to preserve those before upgrading to the latest packs?
Your best bet would be to copy the files out of your data\pathfinder folder to your desktop before downloading the latest version of the Pack. Then you would have to manually re-apply those changes to the downloaded files.

I guess I have to ask why you made changes but didn't commit them?
 
Are you trying to just use the 3PP or you want to actually be an editor and able to make source code changes to the Repository?

If you just want to use a Pack like a regular user all you need to do is follow the very simple setup in THIS post. GitHub is a source code repository designed to make programming/code changes with other people. People are allowed to get access to if they want to test out Beta versions of the software but its not recommend. To actually make changes to the code you would need to be authorized.

I just want to be a regular user. As I said before, the great things you have done are beyond my ability, I'm sure I'd just screw something up worse if I tried to do dev stuff.

Good news, however, is that the recent update you posted seems to have wholly fixed my issue. I am able to load the packs I want and use them to access gestalt, POW and psionic elements.

In making a character, I noticed a discrepancy I cannot determine the cause of. I could email you the .por file if you are interested, but the basic thing I noticed was that HL was saying my attack modifier was +10, but when i hovered over that (because it seemed low), the popup said 7 BAB, 5 STR, +2 weapon, which equals +14 to hit. Not sure why it would say that, unless it was considering me non-proficient in bastard sword (even though I was using it two-handed with martial weapon proficiency and it didn't list a -4 non-proficiency modifier).

Also, for Battle Templar it appears to consider the maneuvers separately instead of adding them to the others, so as a Level 2 Battle Templar it says (0 of 0 readied) even though the number of known/readied maneuvers is supposed to add to your previous class. Not really a big deal since it is an easy fix (just ready "too many" maneuvers under Battle Templar and "too few" maneuvers under the previous class).

Once again, thank you for your recent update.
 
Your best bet would be to copy the files out of your data\pathfinder folder to your desktop before downloading the latest version of the Pack. Then you would have to manually re-apply those changes to the downloaded files.

I guess I have to ask why you made changes but didn't commit them?

I wasn't finished with the changes. Is there any way for me to commit my changes and have you apply them to the newer set?

I opened up the classes - user file and was able to copy/paste my additions to another file, so It looks like I can preserve them and commit them to the next batch.
 
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Also, for Battle Templar it appears to consider the maneuvers separately instead of adding them to the others, so as a Level 2 Battle Templar it says (0 of 0 readied) even though the number of known/readied maneuvers is supposed to add to your previous class. Not really a big deal since it is an easy fix (just ready "too many" maneuvers under Battle Templar and "too few" maneuvers under the previous class).

Hi tenro, I did a lot of the Path of War content, the Battle Templar included.

The reason I list PrC maneuvers separately is because they often have their own discipline restrictions for maneuvers gained, separately from whatever other initiating classes the character has. For instance, the Battle Templar can only take maneuvers from Golden Lion plus two others of the player's choice. So if you picked, say, Iron Tortoise and Steel Serpent, you can't take a Thrashing Dragon maneuver from a Battle Templar level, even if one of your other classes had access to it.

If I wanted to add the PrC's maneuvers to that of a previous class, I'd have to enforce multiple sets of discipline restrictions within the same maneuver list. That's not impossible, but it would be really difficult and time-consuming, and the result would likely be very buggy and prone to errors. In fact, just thinking about it makes my brain want to slither out of one ear and go to Coldstone Creamery - and I can't afford to keep buying all those extra toppings that thing always wants.
 
I just want to be a regular user. As I said before, the great things you have done are beyond my ability, I'm sure I'd just screw something up worse if I tried to do dev stuff.
Ok I got confused because you referenced a post about GitHub and an error that should ONLY happen if trying to use GitHub. So why I was all confused. :)

After thinking about I can figure/guess what happened. If you installed 3PP Pack and the Basic Pack on a Windows/Mac machine and then uninstalled the Basic Pack it would have caused that error.

If you go uninstalling Basic Packs from a Windows/Mac (not iPad) you need to reinstall any other packs again. Why? Its just the way that the desktop version of HL works.

By downloading the latest 3PP Pack it would have reinstalled the latest Basic Pack also and it would then work again. ;)
 
I wasn't finished with the changes. Is there any way for me to commit my changes and have you apply them to the newer set?

I opened up the classes - user file and was able to copy/paste my additions to another file, so It looks like I can preserve them and commit them to the next batch.
Taking this conversation to the Pathfinder Community Standards.... thread in the "User Projects" forum. I don't want to cause confusion by having Editor topics in with the regular issues/questions of gamers.
 
Hi tenro, I did a lot of the Path of War content, the Battle Templar included.

The reason I list PrC maneuvers separately is because they often have their own discipline restrictions for maneuvers gained, separately from whatever other initiating classes the character has. For instance, the Battle Templar can only take maneuvers from Golden Lion plus two others of the player's choice. So if you picked, say, Iron Tortoise and Steel Serpent, you can't take a Thrashing Dragon maneuver from a Battle Templar level, even if one of your other classes had access to it.

If I wanted to add the PrC's maneuvers to that of a previous class, I'd have to enforce multiple sets of discipline restrictions within the same maneuver list. That's not impossible, but it would be really difficult and time-consuming, and the result would likely be very buggy and prone to errors. In fact, just thinking about it makes my brain want to slither out of one ear and go to Coldstone Creamery - and I can't afford to keep buying all those extra toppings that thing always wants.

Hah! I do love that place, though dairy products don't agree with me! (Praise be to lactaid)

Thanks for the explanation, and all the work you did to make it easier for me to build a POW character. Maybe in the next update an option under the Adjustments tab could let us increase our readied maneuver total? Or should i just give the character the Extra Readied Maneuver bonus feat under adjustments? I suppose that would be easier.
 
In making a character, I noticed a discrepancy I cannot determine the cause of. I could email you the .por file if you are interested, but the basic thing I noticed was that HL was saying my attack modifier was +10, but when i hovered over that (because it seemed low), the popup said 7 BAB, 5 STR, +2 weapon, which equals +14 to hit. Not sure why it would say that, unless it was considering me non-proficient in bastard sword (even though I was using it two-handed with martial weapon proficiency and it didn't list a -4 non-proficiency modifier).
I would really need to see the .por file or gather ALLOT more data to find the cause. Is this from a 3PP class or a core HL class? The easiest method would be to attach/post your .por file for me to look at. So many things affect values on a character it could be any number of things. Are you wearing armor you are not proficient with? Are you encumbered?


Maybe in the next update an option under the Adjustments tab could let us increase our readied maneuver total?
I will look tonight but I think the Generic adjustments under 'ShadowChemosh Adjustments' can now do this.

Or should i just give the character the Extra Readied Maneuver bonus feat under adjustments? I suppose that would be easier.
This would be a good way to do it otherwise.
 
I have attached the .por to this post
So your two-weapon fighting with a greatsword a a "armament shield bash". HL is giving the main hand a -4 penalty and the off-hand a -8 penalty which matches exactly to the two-weapon fighting rules.

Your using a greatsword in your primary hand and light weapon (ie armament shield bash) in your off hands. This is from the Warder class. The values are looking right to me.

I am not expert with some of these 3PP classes is there an ability or something that you have that should be lowering the TWF penalties?


In addition I checked and you can use the adjustment "Configurable: Table One" to give yourself more maneuvers. Just pick the Maneuver "tab" from the drop down. To allow more stances use the "Configurable: Table Two" adjustment instead.
 
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