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Pathfinder Community Packs

Additional question:

the abCategory tag seems to be used fairly frequently in the base hero lab product, but not so much on the 3PP packs. Do you think it would be beneficial to tag the various class abilities, like Psychic Warrior Paths, Psion Disciplines, Tactician Strategies and other class ability groups with a tag?
 
Additional question:

the abCategory tag seems to be used fairly frequently in the base hero lab product, but not so much on the 3PP packs. Do you think it would be beneficial to tag the various class abilities, like Psychic Warrior Paths, Psion Disciplines, Tactician Strategies and other class ability groups with a tag?
abCategory was added to allow a much easier to way to setup Search Expressions for other classes. So in example the magus can gain access to Hexes or Bloodrager to Rage Powers. Most caused by the introduction of the ACG that goes crazy sharing class abilities with other classes. As the 3PP stuff does not really do that its not super important to have.

On the other hand "yes" we should add the abCateogry tags to the 3PP classes so when class sharing happens it will be easy to implement. :)

So if someone wants to take this task on I am totally not against it. I think I did most of the soulknife ones as I needed it for a PrC.
 
If I was confident that SourceTree was working for me, I'd have no problem retrofitting things.

Sadly, I'm not that confident.
 
i know the feeling. i was so paranoid in the beginning that i was going to mess up shadowchemosh's files! lol
On the good side. If we catch any issues right away and you let me know I can fix it. Last time because of not being authorized commits from like month ago got applied. That was a little harder to fix. :(

But its a learning process and mistakes happen. So please don't let that stop you from making changes. Just keep an eye on things and if any issues please email me ASAP about it. :)
 
Do we have the Gifted blade archetype for Soulknife implemented yet, or is someone working on it?
So the best way to see about the archetype is to see if it is in the 3PP Pack. I honestly don't know.

I can say for "sure" I am not working on it (or any PrCs currently) but I can not guarantee no one else is. I was just sent the Metaforge PrC a few days ago from someone that is not a regular editor.

Sorry best I can say. :)
 
Do we have the Gifted blade archetype for Soulknife implemented yet, or is someone working on it?

two easy ways to see...
create a soulknife lvl 1, click add archetype and you can see gifted blade available
open the classes file for UP in editor and go to the archetype tab and you can see it listed there

whether it is fully implemented or not i can't recall, but it is there and started at least
 
I loaded the following community packs:

Pathfinder GM Pack
Pathfinder Basic Pack
Pathfinder Mythic Pack
Pathfinder Unchained Pack
Pathfinder 3PP Pacl

and got the following error:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Thing 'rCBDevasta' - Bootstrap thing 'fMyBlindFi' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMChDestro' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMAlFarwal' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMAlUnchan' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMAlFarwal' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMChAlwCha' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMAlExtPow' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMAlSight' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMAlSight' does not exist
Thing 'rCBOMXIVBu' - Bootstrap thing 'fMySprAtta' does not exist
Thing 'rCBOMXIVBu' - Bootstrap thing 'fMyExMyPow' does not exist
 
I loaded the following community packs:

Pathfinder GM Pack
Pathfinder Basic Pack
Pathfinder Mythic Pack
Pathfinder Unchained Pack
Pathfinder 3PP Pacl

and got the following error:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Thing 'rCBDevasta' - Bootstrap thing 'fMyBlindFi' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMChDestro' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMAlFarwal' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMAlUnchan' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMAlFarwal' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMChAlwCha' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMAlExtPow' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMAlSight' does not exist
Thing 'rCBDevasta' - Bootstrap thing 'cMAlSight' does not exist
Thing 'rCBOMXIVBu' - Bootstrap thing 'fMySprAtta' does not exist
Thing 'rCBOMXIVBu' - Bootstrap thing 'fMyExMyPow' does not exist


I decided to do a little bit of troubleshooting, so I removed all of the packs.

At this point it loaded fine. Then I added the basic pack, it loaded fine again. Then I added the GM pack and it loaded fine once again. Next I loaded the mythic pack and after that I got the error message when I tried to load pathfinder. I removed the Mythic Pack and added the remaining packs from my list and it loaded fine.

Then I looked went back to the listing at the top of this topic and made a guess that I should remove the GM Pack if I am using the GM Mythic pack so I have tried that. Unfortunately I still get the error message. I am missing something but I am not sure what.
 
I decided to do a little bit of troubleshooting, so I removed all of the packs.

At this point it loaded fine. Then I added the basic pack, it loaded fine again. Then I added the GM pack and it loaded fine once again. Next I loaded the mythic pack and after that I got the error message when I tried to load pathfinder. I removed the Mythic Pack and added the remaining packs from my list and it loaded fine.

Then I looked went back to the listing at the top of this topic and made a guess that I should remove the GM Pack if I am using the GM Mythic pack so I have tried that. Unfortunately I still get the error message. I am missing something but I am not sure what.

I am an idiot. I have not yet purchased the Mythic Adventures license for Hero Lab... I going to go hide now :o
 
I'm trying to use the basic, campaign, GM, and 3PP packs, and, well... this happens:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Syntax error in 'eval' script for Thing 'rCBAshGian' (Eval Script '#1') on line 2
-> Non-existent thing 'raAshDisea' used by script
Syntax error in 'eval' script for Thing 'raAP74ExEn' (Eval Script '#1') on line 1
-> Non-existent thing 'raShaSunlP' used by script
Syntax error in 'eval' script for Thing 'raAP75ArPR' (Eval Script '#6') on line 3
-> Non-existent thing 'raSucProfG' used by script
Syntax error in 'eval' script for Thing 'raAP75ArRd' (Eval Script '#2') on line 3
-> Non-existent thing 'raSucEnerD' used by script
Syntax error in 'eval' script for Thing 'raAP77WEnD' (Eval Script '#1') on line 3
-> Non-existent thing 'raNigEnerD' used by script
Syntax error in 'eval' script for Thing 'rauWWChanS' (Eval Script '#1') on line 4
-> Non-existent thing 'raWinBreaW' used by script
Syntax error in 'pre-requisite rule' script for Thing 'tmAP80CadC' on line 1
-> Non-existent thing 'tmZomJuju' referenced by script

Kinda doing my head in.

I've tried uninstalling them and bringing them back in one at a time; no luck. Still getting the errors. What really has me scratching my head is the fact that it all works fine on my old desktop - I'm trying to get it all working on my new tablet.

Any advice for someone who's rather frustrated and not overly tech-savvy?
 
Hey gang,

This might not be the correct thread to post this in, and if that is the case then I apologize in advance. It seemed to be on-topic since this post has to do with a 3rd party product and there are plenty of those in the community pack. Also it seemed to be a good way to get the attention of the mighty guru ShadowChemosh! :)

I am currently trying to shoehorn Spheres of Power by Drop Dead Studios into Hero Labs, and I've made some progress. I have spell points implemented as a class special. The spell pool was close enough to the arcane pool of the magus that it just seemed fitting to use that method. I plan on using a similar method as the Path of War disciplines and manuevers, that has already been done in the third party pack, to implement spheres and sphere powers. That way if someone wants to build a class with restricted access to spheres they will be able to more easily accomplish that.

The parts I'm having trouble with, and honestly don't know where to start, are the altered and new statistics that Spheres of Power implements. Caster Level has changed with Spheres of Power into a stat that works more like Base Attack Bonus. It has a slow, medium and fast progression like Base Attack Bonus does, which get assigned to casters based on their magical aptitude. I breifly considered emulating this through a class special, however I need a way to represent this information on the in-play tab and in the character output. I could simply turn it into a tracked resource, but it's not a useable resource in the sense that you don't spend Caster Level. So a tracked resource doesn't really fit, unless I'm missing something. It really should be displayed like Base Attack Bonus gets displayed. In addition, the statistic needs to stack with additional classes that increase Caster Level.

The other two stats which I can already guess will give me some trouble in the same way are Magic Skill Bonus and Magic Skill Defense, which should be displayed like Combat Manuever Bonus and Combat Manuever Defense get displayed. Defining either should be fairly easy though since Magic Skill Bonus should be equal to the original Caster Level and Magic Skill Defense is equal to Magic Skill Bonus + 11. Again the problem primarily boils down to how to display them on the In-Play tab and the character output.

So in summary. If these altered/new statistics aren't class specials, how should they be created?
Once they are created, how would I get them on the In-Play tab and in the character output?

Any advice on how this should be properly implemented would be greatly appreciated. Thanks!
 
Just a heads up that some new mechanics may be coming up for the Occult Bestiary which would be easily adapted to supporting a Spell Point magic system, though they'd have to use the same table as monsters use.
 
I'm trying to use the basic, campaign, GM, and 3PP packs, and, well... this happens:



Kinda doing my head in.

I've tried uninstalling them and bringing them back in one at a time; no luck. Still getting the errors. What really has me scratching my head is the fact that it all works fine on my old desktop - I'm trying to get it all working on my new tablet.

Any advice for someone who's rather frustrated and not overly tech-savvy?
It looks like you installed the GM "Mythic" Pack which requires Mythic Adventures to load.

Go to Tools->Manage Third Party Updates to see if you installed the Mythic Pack. Also you don't need to install the Basic Pack as that is inside all the other packs.

So I would advise Delete the Basic Pack and the Mythic Pack and then install the "GM Pack". That should get you going again.
 
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I am currently trying to shoehorn Spheres of Power by Drop Dead Studios into Hero Labs, and I've made some progress. I have spell points implemented as a class special. The spell pool was close enough to the arcane pool of the magus that it just seemed fitting to use that method.
Just so you know DDS is going to make an official Sphere of Power for HL. I think they have a person on board that has started to work on this actually.

Maybe instead of doing your own thing it work out better to either work with DDS or wait for the official version. Just a thought.

If not I can give some pointers. Personally knowing what I know now I would actually create a whole new UI tab with new Components. Then it wold be allot easier to get all those different new values to display. Its my one issue with the PoW stuff was that I used an existing UI Tab (ie configurable) instead of making a custom one. Oh well hind-site is 20/20. :)
 
Yeah I've been reading SoP and it's going to be taking A LOT of work to make work without access to the core files.
 
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