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Pathfinder Community Packs

Psicrystal Skills

I love the work done with the HL community packs. I'm still uncovering their power and depth.

I have a phychic warrior with the psicrystal affinity feat. I used the other tab to add a psicrystal and edited to choose its personality. I notice that when I add the psicrystal, I do have Alertness added to the specials tab/window where my feats are listed, but I don't get the bumps to perception and sense motive that I should get. When I manually add that feat, I do get those bumps.

Also, the skill bonus I should get based on the psicrystal personality is not carrying over either.

Should this be automatic? Or is there another step I must take to activate it?

I installed the community pack about a week and a half ago, so I assume I have the most recent one.
 
Errors were encountered when loading portofolio

Hi everyone, first time posting.
Could someone point me out to a fix for a bunch of errors that im having after installing the last update ?

list of errors:

"Critical information not found in data files: Source: XXXXXX" times 20 diferent sources. Attaching image for reference.
 

Attachments

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Hi again, learning how to make a meaningful post. Read i must post the original error that Hero Lab sends. It would be this:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Syntax error in 'eval' script for Thing 'rDSBraxat' (Eval Script '#1') on line 6
-> Non-existent thing 'skPUAhypno' used by script
Syntax error in 'eval' script for Thing 'rDSGaj' (Eval Script '#1') on line 3
-> Non-existent thing 'skPUAhypno' used by script

thanks for the help.
 
Hi again, learning how to make a meaningful post. Read i must post the original error that Hero Lab sends. It would be this:

The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Syntax error in 'eval' script for Thing 'rDSBraxat' (Eval Script '#1') on line 6
-> Non-existent thing 'skPUAhypno' used by script
Syntax error in 'eval' script for Thing 'rDSGaj' (Eval Script '#1') on line 3
-> Non-existent thing 'skPUAhypno' used by script

thanks for the help.

Id check what you have installed, odds are you have something left over or old files installed.
 
I'm suddenly getting a complete inability to use the ShadowChemosh (and other pathfinder pack) data files with any of my portfolios after I purchased an AP encounter set data package; I've since tried reinstalling and reactivating my license and re-downloading and importing the community pack to no avail.

It varies per portfolio I try to open, but it's slews of 'Critical information not found in data files' messages and the functionality of the pack is completely absent in the Adjust tab now.

CKJWkQy.png
 
<strike>At first look it seems you have a 3pp files installed. From a quick search it looks like Fat Goblin Games is the publisher.</strike>

How did you install the Community Pack?
 
If you remove the recent thing that you added, you should have the previous functionality.

Obviously, when you're running your Adventure Path, you'll want the new material.

As a work about, you could try having more than one install of Hero Lab, each with a different data folder.
Then have the new encounters in one.
And all your existing stuff in another.

I'm not sure what is conflicting, but you can try to find the terms that the error message is showing within the editor and change the name slightly.
I've had errors in the past (with Frog God Game stuff) where they had say Craft Poison, and that was later added in an official book.
But the naming was the same for two things, and changing the FGG one fixed the issue a few times, but was not a fix for another set of their content (the Razor Coast stuff).

I'm not really sure how to fix the issue, but you could try working around it.

If you want, you could run HL with only so many things activated.
Then take Snaggit shots of the relevant screens.
Then remove the AP and revert to the previous stuff that was working.

Not sure which workaround is easier/better.
 
I'm suddenly getting a complete inability to use the ShadowChemosh (and other pathfinder pack) data files with any of my portfolios after I purchased an AP encounter set data package; I've since tried reinstalling and reactivating my license and re-downloading and importing the community pack to no avail.

It varies per portfolio I try to open, but it's slews of 'Critical information not found in data files' messages and the functionality of the pack is completely absent in the Adjust tab now.

CKJWkQy.png
I need to see the error you are getting when you first start Pathfinder. The above listed errors are what you are getting when opening a character but they are not the cause. Once HL finds ANY error it stops loading any of the addons including the Community Pack.

So restart HL and Pathfinder and take a screen shot of the errors you get on load. From that we maybe able to help get you working again. :)
 
I ended up doing a complete uninstall and reinstall, which resolved these issues--but I inadvertently ended up wiping out my hero lab supplement for Jon Brazer's Book of Monsters for the shadow plane and can't for the life of me remember where to re-download it. Alas, that is not a problem for this thread. Thanks nevertheless everyone!
 
back after 3+ yrs

glad to see this community project is still working!
course i've nearly forgotten everything i learned back then haha.
but looks like it is definitely running just fine in 64bit version
 
Are there going to be any other updates to the PF 1 files? I'd like to add some of the other soulknife content from Psionics Augmented: Soulknives, but I don't know how
 
Any more updates planned or is this the final product? Great job on what you have done and thank you for all your work.
 
I asked ShadowChemosh about this pack about a year ago. He mentioned that he had to move on from this project and didn't think he would be able to provide any updates for the foreseeable future.
 
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