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Pathfinder Community Packs

I've been learning the Editor, and it was going well. I managed to make a couple abilities that worked exactly the way I wanted, but then I started getting errors. I've re-installed HL twice, and it keeps happening.

After making something in Editor (it doesn't seem to matter what- something simple that I know worked before this started triggers it), when I go to compile, it gives me this error:

Code:
Hero Lab was forced to stop compilation after the following errors were detected:

File: COM_3PPPack_PathOfWar - Tags.1st (line 81) - Tag Group 'mDescript' - Referenced tag group 'sDescript' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 91) - Tag Group 'mLevel' - Referenced tag group 'sLevel' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 129) - Tag Group 'mSave' - Referenced tag group 'sSave' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 204) - Tag Group 'PWActNRG' - Referenced tag group 'PriElement' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 92) - Tag Group 'PathSkill' - Referenced tag group 'ClassSkill' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 147) - Tag Group 'PsicrystID' - Referenced tag group 'ClassSkill' does not exist
File: COM_BasicPack - Tags.1st (line 152) - Tag Group 'DamAbil' - Referenced tag group 'AttrDamage' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 88) - Tag Group 'wBite' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 98) - Tag Group 'wClaw' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 104) - Tag Group 'wConstrict' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 110) - Tag Group 'wGore' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 116) - Tag Group 'wHooves' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 122) - Tag Group 'wRake' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 128) - Tag Group 'wRend' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 134) - Tag Group 'wSlam' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 140) - Tag Group 'wTailSlap' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 146) - Tag Group 'wTalon' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 152) - Tag Group 'wTentacle' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 158) - Tag Group 'wTrample' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 164) - Tag Group 'wWing' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 170) - Tag Group 'wManSpike' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 252) - Tag Group 'PolyImmune' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 257) - Tag Group 'PolyResist' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 262) - Tag Group 'PolyVulner' - Referenced tag group 'BloodEner' does not exist
File: COM_1PathfinderPack - Components.str (line 81) - Component 'S2GenAry' (dynamic tag) - Group 'Helper' not defined
File: COM_1PathfinderPack - Components.str (line 82) - Component 'S2GenAry' (dynamic tag) - Group 'ProductId' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 29) - Field 'mDC' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 42) - Field 'mIL' - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 53) - Field 'mIM' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 98) - Component 'PWManuever' (dynamic tag) - Group 'Usage' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 99) - Component 'PWManuever' (dynamic tag) - Group 'SpecType' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 104) - Component 'PWManuever' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 114) - Component 'PWManuever' (Eval Script '#2') - Non-existent phase id 'PreLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 245) - Component 'PWManList' (Eval Script 'PoW Init Setup') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 276) - Component 'PWManList' (Eval Script 'PoW Calc IL') - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 306) - Component 'PWManList' (Eval Script '#3') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 365) - Component 'PWManList' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 407) - Component 'PWDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 18) - Component 'PUDisc' (dynamic tag) - Group 'abCategory' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 19) - Component 'PUDisc' (dynamic tag) - Group 'HasAbility' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 20) - Component 'PUDisc' (dynamic tag) - Group 'Ability' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 21) - Component 'PUDisc' (dynamic tag) - Group 'SpecSource' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 23) - Component 'PUDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 32) - Component 'PUDisc' (Eval Script '#2') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 51) - Component 'PUDisc' (Eval Script '#3') - Non-existent phase id 'First' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 91) - Component 'PUDisc' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_UltimatePsionics - Components.str (line 139) - Component 'PUPsyPath' (dynamic tag) - Group 'abCategory' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 140) - Component 'PUPsyPath' (dynamic tag) - Group 'HasAbility' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 141) - Component 'PUPsyPath' (dynamic tag) - Group 'Ability' not defined
File: COM_3PPPack_UltimatePsionics - Components.str (line 142) - Component 'PUPsyPath' (dynamic tag) - Group 'SpecSource' not defined

Since these are all community files I thought I'd start here. What's going on? I touched nothing in any community file. I worked entirely inside my own file, and have exactly 4 tags and 1 bootstrap. I made a racial custom special ability for Necrocraft, set its point cost, referenced Jotungrip, and then bootstrapped Jotungrip. It worked flawlessly the first time, before these errors started happening.
 
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I've been learning the Editor, and it was going well. I managed to make a couple abilities that worked exactly the way I wanted, but then I started getting errors. I've re-installed HL twice, and it keeps happening.

After making something in Editor (it doesn't seem to matter what- something simple that I know worked before this started triggers it), when I go to compile, it gives me this error:

Since these are all community files I thought I'd start here. What's going on? I touched nothing in any community file. I worked entirely inside my own file, and have exactly 4 tags and 1 bootstrap. I made a racial custom special ability for Necrocraft, set its point cost, referenced Jotungrip, and then bootstrapped Jotungrip. It worked flawlessly the first time, before these errors started happening.
Congrats you hit the memory bug in HL. This has nothing to do with the community pack and nothing I can do to fix it. You must shut down HL and restart it and everything will work again including Test Now! Each time you hit this bug the ONLY soultion is to shut down and restart.

Hopefully LW fixes the issue at some point. In the mean time the 64bit beta client runs into this issue VERY rarely.
 
Well balls. At least it was something you could immediately recognize! Thank you for the quick answer. And for all your work on the community pack- before I started messing with the editor, I was using your Adjustments to try to approximate this stuff, haha.

Restarting did the trick. I don't know why I didn't try that first. I know better! I've worked tech support! That's always the first step in troubleshooting tech. Always! But no, I'm a smartypants, the solution must be something complicated!

Anyway, thank you again!
 
Well balls. At least it was something you could immediately recognize! Thank you for the quick answer. And for all your work on the community pack- before I started messing with the editor, I was using your Adjustments to try to approximate this stuff, haha.

Restarting did the trick. I don't know why I didn't try that first. I know better! I've worked tech support! That's always the first step in troubleshooting tech. Always! But no, I'm a smartypants, the solution must be something complicated!

Anyway, thank you again!

https://www.youtube.com/watch?v=nn2FB1P_Mn8
 
Shadow,
1) The favored class bonus is not increasing the # of rounds of rage for a Half-orc Bloodrager.
2) When are you going to release your next update to the Community Pack?
For #1, if you want to provide me with the instructions, I can maybe modify the .user file myself until you release the update officially.
Thanks!

[EDIT]
Was able to communicate with Shadow by private message. He is working on a solution, but may be tough to find one the way the Bloodrager is programmed. In the meantime, he suggested using the adjustment "Ability: Uses/Period" to select Rage (Unchained) and increase the rounds of rage to the appropriate number.

Adding this to my comment in case anyone else runs into this issue.
 
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Congrats you hit the memory bug in HL. This has nothing to do with the community pack and nothing I can do to fix it. You must shut down HL and restart it and everything will work again including Test Now! Each time you hit this bug the ONLY soultion is to shut down and restart.

Hopefully LW fixes the issue at some point. In the mean time the 64bit beta client runs into this issue VERY rarely.

Wow! a 64-bit beta! and here I thought that Classic was pretty much dead in development.
 
Wow! a 64-bit beta! and here I thought that Classic was pretty much dead in development.

They had to do the 64-bit conversion for the Mac (since Mac is dropping/has dropped support for 32-bit applications), so I guess they ensured it worked on both OSes
 
BUG: Armillary Amulet is providing a +2 competence bonus to Spellcraft. This bonus should be +5. This item is from Pathfinder Module: From Shore to Sea. I'm told by LW that is should be corrected in the PF Community Pack.

?: When is the next Community Pack update going to released? It's been a minute. :)

Thanks!
 
BUG: Armillary Amulet is providing a +2 competence bonus to Spellcraft. This bonus should be +5. This item is from Pathfinder Module: From Shore to Sea. I'm told by LW that is should be corrected in the PF Community Pack.
Thanks for the bug report.

?: When is the next Community Pack update going to released? It's been a minute. :)
LOL yeah it will most likely still be a few months. Have not really had time to do many changes/fixes lately. :)
 
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Without giving the character a level in a Path of War class, is there a way to give characters maneuvers and stances.
Ideally as an adjustment; the feat chain isn't exactly what I'm looking for.

I'm using a house rule, that any 3/4 or Full BAB class gets five disciplines of choice, the recovery method of choice, at the progression rate of a Warder.

The current method is to just make a Warder of the appropriate level, and then print them maneuvers from that character.

I'd ideally like to give the current (non-Warder) version of the character the stances, so their print out can be in a given stance.
If that's possible.
 
Without giving the character a level in a Path of War class, is there a way to give characters maneuvers and stances.
Ideally as an adjustment; the feat chain isn't exactly what I'm looking for.

I'm using a house rule, that any 3/4 or Full BAB class gets five disciplines of choice, the recovery method of choice, at the progression rate of a Warder.

The current method is to just make a Warder of the appropriate level, and then print them maneuvers from that character.

I'd ideally like to give the current (non-Warder) version of the character the stances, so their print out can be in a given stance.
If that's possible.

For house rule purposes, the easiest way would probably to make an archetype that grants the pick-your-own disciplines (see the PoW Fighter archetype for an example) and the maneuvers, then copy that for each class being used. That will mean using the editor, though.
 
For house rule purposes, the easiest way would probably to make an archetype that grants the pick-your-own disciplines (see the PoW Fighter archetype for an example) and the maneuvers, then copy that for each class being used. That will mean using the editor, though.
This is most likely the best way to go. The PoW system was designed with the idea of maneuevers being linked to a class and I am not seeing a good way to take that logic out. Its sort of like trying to give spellcasting to a character through an adjustment. It just wouldn't work very well.
 
I am looking to start a new Eberron campaign using Pathfinder. I was not relishing the thought of entering the Eberron Campaign Setting into Hero Lab, but then I noticed that a bunch of Eberron stuff had already been entered into the community pack! Once again, I benefit from the hard work of the community (and ShadowChemosh in particular - thanks for all the work you do maintaining this pack).

My actual question - is there any documentation on what has been entered for various sources in the Community Pack? In particular I'm interested in the Eberron content and the Ultimate Psionics material. Mostly I'm just looking ahead for any potential elements that I will need to enter as house rules.

Also, is there any outline of the conversion process done for classes and races in the ECS? I have started poking around with a test portfolio making various class/race combos, but if there is some documentation of how the conversions were handled somewhere, that would be easier to review.

Regardless, thanks so much to all the terrific volunteers who put so much work into this package. You really have increased the utility of HL for me.
 
Most of Ultimate Psionics is part of the Community Package.

I occasionally find a power that is on more than one list, with a different level for a Tactician than for a Psion, but listed at the level a Psion gets it for both.

Little bugs like that, but they're rare, and if posted to this thread they all get squished.



Not sure on the Eberron stuff exactly.

Under the Configure your character section.
Within the Campaign Settings section, there is Eberron.
The available checks are:

Eberron Campaign Setting
Hide Non-Eberron Campaign Languages
Hide Non-Eberron Deities
Hide Non-Eberron Ethnicities
Hide Region of Origin Tab
Faiths of Eberron
Races of Eberron
Sharn City of Towers


I have Races enabled, which adds a Region of Origin Tab to the character sheet, so have also checked the box to hide that.
But aside from that, haven't really delved into Eberron, although I liked it when it came out.
 
Hey guys- been tinkering with the Editor and enjoying it, so thanks for helping me get that started. I have noticed some things in the community pack I haven't been able to solve yet.

The Improved Flight feat from FGG-Tome of Horrors is not correctly updating the Fly skill penalty. So a Clumsy flier with the feat becomes Poor, which should reduce the Fly skill penalty from -8 to -4... but the penalty remains -8.

The Magus: Spell Combat adjustment is not displaying the "Melee Touch" and "Ranged Touch" weapons in the weapon tab. I remember seeing the Touch weapons when I first started using it, so I'm not sure if this is just some setting I accidentally toggled off somewhere, but if it is, I can't find it to toggle it back on.
 
Aren't Melee Touch and Ranged Touch found on the left column of info under the Spells selection tab (where you select your memorized spells for the day)? Or add them as an Adjustment from Community Pack?
 
The Improved Flight feat from FGG-Tome of Horrors is not correctly updating the Fly skill penalty. So a Clumsy flier with the feat becomes Poor, which should reduce the Fly skill penalty from -8 to -4... but the penalty remains -8.
Most likely a timing issue... will have to take a look into this...

The Magus: Spell Combat adjustment is not displaying the "Melee Touch" and "Ranged Touch" weapons in the weapon tab. I remember seeing the Touch weapons when I first started using it, so I'm not sure if this is just some setting I accidentally toggled off somewhere, but if it is, I can't find it to toggle it back on.
Did you add the Melee/Ranged Touch attack weapons on the Weapons tab? This adjustment is meant to work with the community Ranged/Melee Touch which you add manually to a character...
 
My actual question - is there any documentation on what has been entered for various sources in the Community Pack? In particular I'm interested in the Eberron content and the Ultimate Psionics material. Mostly I'm just looking ahead for any potential elements that I will need to enter as house rules.
Sorry I missed this before... :(

No documentation sorry. Eberron has everything from the core rulebook entered and then some stuff from Races of Eberron.

Also, is there any outline of the conversion process done for classes and races in the ECS? I have started poking around with a test portfolio making various class/race combos, but if there is some documentation of how the conversions were handled somewhere, that would be easier to review.
I think I put a note on most things on what I did when converting. I followed the standard Pathfinder guide for conversion. I tried to stick as close as possible to the rulebook.

The strange ones that don't fit are as follows:
1) Artificer gets Gold (GP) instead of XP.
2) For Warforged I turned some of the Race feats into a free racial option you choose at level 1.
3) Turn Undead was converted to Channel Energy where I could and I think I left off a feat or two that had no way to convert.
 
Most likely a timing issue... will have to take a look into this...


Did you add the Melee/Ranged Touch attack weapons on the Weapons tab? This adjustment is meant to work with the community Ranged/Melee Touch which you add manually to a character...

Ah! I suspected I was doing something wrong. I could have sworn I initially saw some green auto-added Touch attacks pop up at some point, but clearly I was mis-remembering. That part's working fine, now. Thank you.
 
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