jrcchicago
Well-known member
Thanks this is fixed and will be in the next release.
Thanks!
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Thanks this is fixed and will be in the next release.
Sorry just noticed this. For some reason the forum didn't mark this as a "new" message.Hi ShadowChemosh
I love this pack, it looks like it's got a lot of useful stuff in it. However I got it to make Overhand Chop work properly on the character sheet of one of my players, and I can't figure out how to get it to work. From your notes there's a drop down box and then you can click something on the In Play tab, but I can't find either of these.
Am I being a dunce?
Thanks
As far I know nothing is applying such values. Can you please send me your .por file with this in it? My email is my forum user id (at) yahoo (dot) com.I recently added the pathfiner pack that incorporates psionics, according to the weapons section under the armory view it is applying a -7 untyped penalty along with a +1 untyped bonus.
I was wondering where this was coming from and what it's purpose was, or if it was just a bug with hero lab?
I have attached an image of what I'm seeing, if any additional information is required please let me know.
Not all FCB are in and many where recently fixed in a upcoming release. I will check to see if this now displays.I'm not sure where to post this and I didn't see any previous mention of it in the search.
When I try assembling a human vitalist, I can't choose the "Add +1/3 power known from the vitalist power list..." for favored class. Any help would be greatly appreciated.
Are you talking about the option on the "Background" tab with the little wrench icon next to the race? If so that is actually a LW feature nothing to do with the community stuff.I've been using the community pack to edit some monsters for a game I'm running, but I've run into a bit of a snag. I wanted to use the "Customize Racial Special Abilities" tool with one of them, but it seems to be grayed out. Is there any way to edit those abilities or re-enable the tool?
Nice! Good job!Tim I finely found the fie that was conflicting with the community pack
I had made a new concentration skill for a variant Magus class that I had made I removed it and now I don't get any conflicts.
I've been using the community pack to edit some monsters for a game I'm running, but I've run into a bit of a snag. I wanted to use the "Customize Racial Special Abilities" tool with one of them, but it seems to be grayed out. Is there any way to edit those abilities or re-enable the tool?
Thanks this is fixed.Shadow:
Look like the elan favored bonus for cryptic of 1/2 disrupt pattern damage is modifying the die type of the base disrupt pattern ability vs adding a bonus to the damage.
As an example, choosing the favored bonus once changes 1d6 to 1d7 at level 2. It should be 1d6 +1 only.
If you failed to push means you are behind the changes on Git.I did a commit of the changes (the player races file changed value2(Disrupt Pattern) to value3(Disrupt Pattern). I tried to push as well, but that failed.
Try right clicking on the top "Origin/master" and select "Reset current branch to this commit". Then I would select "Hard" to remove all your changes and reset yourself to where Git is.Here is the current state of my sourcetree. I don't want to mess up anything with the respository, so any assistance would be appreciated.
I'm able to do a pull without error, but it doesn't seem to be changing anything. The pull option is still enabled and has a "1", and I have two changes to push that error every time I try it.
Yes. This same issue still present in HL that you have reported several times.Ok, wierd. Apparently I need to restart Hero Lab for it to compile properly.