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Pathfinder Community Packs

Hi ShadowChemosh

I love this pack, it looks like it's got a lot of useful stuff in it. However I got it to make Overhand Chop work properly on the character sheet of one of my players, and I can't figure out how to get it to work. From your notes there's a drop down box and then you can click something on the In Play tab, but I can't find either of these.
Am I being a dunce?

Thanks
 
Hi ShadowChemosh

I love this pack, it looks like it's got a lot of useful stuff in it. However I got it to make Overhand Chop work properly on the character sheet of one of my players, and I can't figure out how to get it to work. From your notes there's a drop down box and then you can click something on the In Play tab, but I can't find either of these.
Am I being a dunce?

Thanks
Sorry just noticed this. For some reason the forum didn't mark this as a "new" message.

I tried this out on my the iPad version of HL just now. On the adjustment is a dropdown selector to choose "iPad" or "Desktop". I then optimize how the extra damage is displayed. If going to a character sheet you want "Desktop" as the selection.

Then on the "In-Play" tab will be a "Overhand Chop/Backswing" ability with a pair of check boxes for activating which ability. Depending on your level activate the correct ability. If you turn on Backswing and have a BAB 6 or higher you will get multiple damage values displayed.

Are you not seeing any of that? Can you maybe email the character your having problems with to me? email is my forum user id (at) yahoo (dot) com.

Thanks!
 
Question about "untyped penalty" when using mind bolt

I recently added the pathfiner pack that incorporates psionics, according to the weapons section under the armory view it is applying a -7 untyped penalty along with a +1 untyped bonus.

I was wondering where this was coming from and what it's purpose was, or if it was just a bug with hero lab?

I have attached an image of what I'm seeing, if any additional information is required please let me know.
 

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I'm not sure where to post this and I didn't see any previous mention of it in the search.

When I try assembling a human vitalist, I can't choose the "Add +1/3 power known from the vitalist power list..." for favored class. Any help would be greatly appreciated.
 
I've been using the community pack to edit some monsters for a game I'm running, but I've run into a bit of a snag. I wanted to use the "Customize Racial Special Abilities" tool with one of them, but it seems to be grayed out. Is there any way to edit those abilities or re-enable the tool?
 
Tim I finely found the fie that was conflicting with the community pack
I had made a new concentration skill for a variant Magus class that I had made I removed it and now I don't get any conflicts.
 
I recently added the pathfiner pack that incorporates psionics, according to the weapons section under the armory view it is applying a -7 untyped penalty along with a +1 untyped bonus.

I was wondering where this was coming from and what it's purpose was, or if it was just a bug with hero lab?

I have attached an image of what I'm seeing, if any additional information is required please let me know.
As far I know nothing is applying such values. Can you please send me your .por file with this in it? My email is my forum user id (at) yahoo (dot) com.

Thanks
 
I'm not sure where to post this and I didn't see any previous mention of it in the search.

When I try assembling a human vitalist, I can't choose the "Add +1/3 power known from the vitalist power list..." for favored class. Any help would be greatly appreciated.
Not all FCB are in and many where recently fixed in a upcoming release. I will check to see if this now displays.
 
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I've been using the community pack to edit some monsters for a game I'm running, but I've run into a bit of a snag. I wanted to use the "Customize Racial Special Abilities" tool with one of them, but it seems to be grayed out. Is there any way to edit those abilities or re-enable the tool?
Are you talking about the option on the "Background" tab with the little wrench icon next to the race? If so that is actually a LW feature nothing to do with the community stuff.

If this is what you mean? Than its a LW issue as that is not part of the community stuff. :(
Noname.jpg
 
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I've been using the community pack to edit some monsters for a game I'm running, but I've run into a bit of a snag. I wanted to use the "Customize Racial Special Abilities" tool with one of them, but it seems to be grayed out. Is there any way to edit those abilities or re-enable the tool?

Do you have the Bestiary? I believe you need the Bestiary 1 to be able to use the race customization stuff.
 
Shadow:

Look like the elan favored bonus for cryptic of 1/2 disrupt pattern damage is modifying the die type of the base disrupt pattern ability vs adding a bonus to the damage.

As an example, choosing the favored bonus once changes 1d6 to 1d7 at level 2. It should be 1d6 +1 only.

I did a commit of the changes (the player races file changed value2(Disrupt Pattern) to value3(Disrupt Pattern). I tried to push as well, but that failed.

Crap -- looks like we were changing things at the same time. Now I've got a messed up SourceTree. Anyway you can assist with getting me back to a regular state?
 
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Shadow:

Look like the elan favored bonus for cryptic of 1/2 disrupt pattern damage is modifying the die type of the base disrupt pattern ability vs adding a bonus to the damage.

As an example, choosing the favored bonus once changes 1d6 to 1d7 at level 2. It should be 1d6 +1 only.
Thanks this is fixed.

I did a commit of the changes (the player races file changed value2(Disrupt Pattern) to value3(Disrupt Pattern). I tried to push as well, but that failed.
If you failed to push means you are behind the changes on Git. :(
 
Here is the current state of my sourcetree. I don't want to mess up anything with the respository, so any assistance would be appreciated.

I'm able to do a pull without error, but it doesn't seem to be changing anything. The pull option is still enabled and has a "1", and I have two changes to push that error every time I try it.

Ok, I was able to get the pull/push thing resolved. I'm not exactly 100% comfortable with the activity on what was committed, so if you could check the repository, I'd appreciate it. Like you, all I did on my end was chagne value2 to value3 on the FCB for Elan Cryptics.
 

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Here is the current state of my sourcetree. I don't want to mess up anything with the respository, so any assistance would be appreciated.

I'm able to do a pull without error, but it doesn't seem to be changing anything. The pull option is still enabled and has a "1", and I have two changes to push that error every time I try it.
Try right clicking on the top "Origin/master" and select "Reset current branch to this commit". Then I would select "Hard" to remove all your changes and reset yourself to where Git is.

To be safe you may want to make a backup copy of the folder before you do this just encase you lose anything. Then later you can copy the changes back in.

Hopefully that gets you back to the current version in the repository.
 
I think I'm back to the current version of the repository.

But...

I'm trying to implement the Greater Disruption Supreme Insight but every time I try a test, I get this compile error:

Hero Lab was forced to stop compilation after the following errors were detected:

File: COM_3PPPack_PathOfWar - Tags.1st (line 81) - Tag Group 'mDescript' - Referenced tag group 'sDescript' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 91) - Tag Group 'mLevel' - Referenced tag group 'sLevel' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 129) - Tag Group 'mSave' - Referenced tag group 'sSave' does not exist
File: COM_3PPPack_PathOfWar - Tags.1st (line 204) - Tag Group 'PWActNRG' - Referenced tag group 'PriElement' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 51) - Tag Group 'PathSkill' - Referenced tag group 'ClassSkill' does not exist
File: COM_3PPPack_UltimatePsionics - Tags.1st (line 94) - Tag Group 'PsicrystID' - Referenced tag group 'ClassSkill' does not exist
File: COM_BasicPack - Tags.1st (line 152) - Tag Group 'DamAbil' - Referenced tag group 'AttrDamage' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 87) - Tag Group 'wBite' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 97) - Tag Group 'wClaw' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 103) - Tag Group 'wConstrict' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 109) - Tag Group 'wGore' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 115) - Tag Group 'wHooves' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 121) - Tag Group 'wRake' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 127) - Tag Group 'wRend' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 133) - Tag Group 'wSlam' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 139) - Tag Group 'wTailSlap' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 145) - Tag Group 'wTalon' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 151) - Tag Group 'wTentacle' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 157) - Tag Group 'wTrample' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 163) - Tag Group 'wWing' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 169) - Tag Group 'wManSpike' - Referenced tag group 'wMain' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 251) - Tag Group 'PolyImmune' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 256) - Tag Group 'PolyResist' - Referenced tag group 'BloodEner' does not exist
File: COM_BasicPack_ShadowChemosh - Tags.1st (line 261) - Tag Group 'PolyVulner' - Referenced tag group 'BloodEner' does not exist
File: DDS_SpheresOfPower - Tags.1st (line 384) - Tag Group 'tSave' - Referenced tag group 'sSave' does not exist
File: DDS_SpheresOfPower - Tags.1st (line 453) - Tag Group 'SoPCAMAttr' - Referenced tag group 'UseAttr' does not exist
File: COM_3PPPack_PathOfWar - Components.str (line 29) - Field 'mDC' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 42) - Field 'mIL' - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 53) - Field 'mIM' - Non-existent phase id 'PostAttr' specified
File: COM_3PPPack_PathOfWar - Components.str (line 98) - Component 'PWManuever' (dynamic tag) - Group 'Usage' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 99) - Component 'PWManuever' (dynamic tag) - Group 'SpecType' not defined
File: COM_3PPPack_PathOfWar - Components.str (line 104) - Component 'PWManuever' (Eval Script '#1') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 114) - Component 'PWManuever' (Eval Script '#2') - Non-existent phase id 'PreLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 210) - Component 'PWManList' (Eval Script 'PoW Init Setup') - Non-existent phase id 'First' specified
File: COM_3PPPack_PathOfWar - Components.str (line 241) - Component 'PWManList' (Eval Script 'PoW Calc IL') - Non-existent phase id 'PostLevel' specified
File: COM_3PPPack_PathOfWar - Components.str (line 271) - Component 'PWManList' (Eval Script '#3') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 330) - Component 'PWManList' (Eval Script '#4') - Non-existent phase id 'Final' specified
File: COM_3PPPack_PathOfWar - Components.str (line 372) - Component 'PWDisc' (Eval Script '#1') - Non-existent phase id 'First' specified
File: DDS_SpheresOfPower - Components.str (line 25) - Field 'SphereCL' - Non-existent phase id 'PostAttr' specified
File: DDS_SpheresOfPower - Components.str (line 46) - Component 'SoPSphere' (Eval Script '#1') - Non-existent phase id 'First' specified
File: DDS_SpheresOfPower - Components.str (line 52) - Component 'SoPSphere' (Eval Script '#2') - Non-existent phase id 'PostLevel' specified
File: DDS_SpheresOfPower - Components.str (line 99) - Field 'CL' - Non-existent phase id 'PostAttr' specified
File: DDS_SpheresOfPower - Components.str (line 144) - Field 'DC' - Non-existent phase id 'PostAttr' specified
File: DDS_SpheresOfPower - Components.str (line 237) - Component 'SoPTalent' (dynamic tag) - Group 'AllowRCust' not defined
File: DDS_SpheresOfPower - Components.str (line 238) - Component 'SoPTalent' (dynamic tag) - Group 'Helper' not defined
File: DDS_SpheresOfPower - Components.str (line 242) - Component 'SoPTalent' (Eval Script '#1') - Non-existent phase id 'First' specified
File: DDS_SpheresOfPower - Components.str (line 248) - Component 'SoPTalent' (Eval Script '#2') - Non-existent phase id 'PostAttr' specified
File: DDS_SpheresOfPower - Components.str (line 271) - Component 'SoPTalent' (Eval Script '#3') - Non-existent phase id 'First' specified
File: DDS_SpheresOfPower - Components.str (line 301) - Component 'SoPTalent' (Eval Script '#4') - Non-existent phase id 'PostLevel' specified
File: DDS_SpheresOfPower - Components.str (line 318) - Component 'SoPTalent' (Eval Rule '#1') - Non-existent phase id 'Final' specified

These aren't the files I'm modifying though.
 
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