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Pathfinder Community Packs

I'm having issues with the packs.

IT starts with the following during loading of Pathfinder
Code:
The data files could not be loaded due to errors. Hero Lab will now attempt to load them in recovery mode. Once loaded, you can access the editor as normal to correct any errors.

The following errors occurred:

Thing 'rCBOMXIVBu' - Bootstrap thing 'fMySprAtta' does not exist
You loaded the GM Mythic Pack but you don't own the official Mythic Adventures license. See Pack FAQ#13 on how to fix.
 
Can you add a variant of pS2PFSgear where:

perform field[pChosen].chosen.delete[Helper.NoPathSoc]

is changed to:

perform field[pChosen].chosen.assign[Helper.CoreCampOK]

This would create the CORE version of the same adjustment (Lets core Characters use non-core stuff without throwing validation issues when they get stuff from chronicle sheets that isnt PFSC legal)
 
Can you add a variant of pS2PFSgear where:

perform field[pChosen].chosen.delete[Helper.NoPathSoc]

is changed to:

perform field[pChosen].chosen.assign[Helper.CoreCampOK]

This would create the CORE version of the same adjustment (Lets core Characters use non-core stuff without throwing validation issues when they get stuff from chronicle sheets that isnt PFSC legal)
Sure can do. I didn't know that was even possible in PFS Core. Don't play in PFS. Will add it for the next update.
 
Core Campaign characters can use anything in the core rulebook, web traits, and anything on a chronicle sheet for scenarios that they have played. They often throw in semi-useless items for regular characters but for core characters it can open Filth Fever Tonic or cracked Ioun stones for them.
 
You loaded the GM Mythic Pack but you don't own the official Mythic Adventures license. See Pack FAQ#13 on how to fix.

Odd - I don't remember downloading it, and the issue only started after buying Ultimate Campaign and reactivating my license to access UCamp. But, there was an issue around the last time I updated the 3rd party stuff where the choices seemed to jump around under my pointer as I tried to select them.

But, it was there, so hopefully that's the issue.
 
Gestalt Zen Archer problems

I was playing around the Zen Archer Monk and the Perfect Strike ability.

When you gestalt the Zen Archer, the gestalt function loses recognition of the zen archer levels in regards to how many times you can use the Perfect Strike ability per day.
 
I was playing around the Zen Archer Monk and the Perfect Strike ability.

When you gestalt the Zen Archer, the gestalt function loses recognition of the zen archer levels in regards to how many times you can use the Perfect Strike ability per day.
Yeah the Gestalt addon needs allot of love still. Sorry you will find little issues like this. I need to find a better way to handle Gestalt in Pathfinder.
 
The entire community package is very much appreciated. Our group loves Gestalt, whenever I run something difficult enough to justify tougher than normal characters.

Two of the players are very much into the Dreamscarred Press materials, included within the community package, one for the Path of War and another for the Ultimate Psionics. Both appreciate the efforts of you guys too.

On a side note, Dreamscarred announced the release of Path of War, Expanded on their facebook page, and I asked them if there would be Hero Lab support for it.

They replied:
The Hero Lab support for our books was done by volunteers for the community project - we unfortunately do not have any Hero Lab developers available to us. We're open to getting it done if someone is interested!
 
The entire community package is very much appreciated. Our group loves Gestalt, whenever I run something difficult enough to justify tougher than normal characters.

Two of the players are very much into the Dreamscarred Press materials, included within the community package, one for the Path of War and another for the Ultimate Psionics. Both appreciate the efforts of you guys too.

On a side note, Dreamscarred announced the release of Path of War, Expanded on their facebook page, and I asked them if there would be Hero Lab support for it.

They replied:
The Hero Lab support for our books was done by volunteers for the community project - we unfortunately do not have any Hero Lab developers available to us. We're open to getting it done if someone is interested!

Some of Path of War Expanded is in the 3PP Pack already, thought some of that might be dated as it was still in playtesting when I did it. If memory serves, I did the base classes and one or two of the new Disciplines, and some other people have done a few of the Archetypes.

Spheres of Power is currently eating up all of my HL dev time, so I haven't been able to keep up with updating PoWEx. I hope to be able to get back to it soon-ish, because I have a special affection for PoW - not only is it awesome content, but it was also my gateway drug for HL development.
 
Getting these errors while using the Hidden Blade rogue archetype from PoW with the unchained rogue (works fine with regular rogue)
I had a few minutes and looked into this issue. I had to make some adjustments to the Maneuver List component (PWManList). In the next release Hidden Blade will work with both the Rogue and Unchained rogue classes.

Issue #86
 
Shadow, I was adding the "Ranged Touch Attack" and "Touch Attack" to my Other Weapons for easy tracking and found an error.

For a Gnome Oracle with the Blackened Curse, the curse give a "-4 penalty on weapon attack rolls" which gives a -4 untyped penalty to both of the "weapons" added.

Not sure if it can be fixed? I Do see the -Touch Attacks- in the Armory section do not reflect the penalty if that helps.
 
Shadow, I was adding the "Ranged Touch Attack" and "Touch Attack" to my Other Weapons for easy tracking and found an error.

For a Gnome Oracle with the Blackened Curse, the curse give a "-4 penalty on weapon attack rolls" which gives a -4 untyped penalty to both of the "weapons" added.

Not sure if it can be fixed? I Do see the -Touch Attacks- in the Armory section do not reflect the penalty if that helps.
This is fixed and will be in the next release. Thanks! :)

Until then you would need to put in an adjustment to give a +4 bonus to the Touch attack weapons.
 
@Shadow Any ETA when the next release of the basic pack will be available? I'm sure you're busy with RL stuff but I'm also very anxious to see what you've developed in last couple of months.
 
@Shadow Any ETA when the next release of the basic pack will be available? I'm sure you're busy with RL stuff but I'm also very anxious to see what you've developed in last couple of months.
It will be a little bit several more weeks at least. We have lost some editors to the 5e community pack. :( TheIronGolem is busy with Spheres of Power. Really means not allot of "big" stuff has happened besides some fixes. :(

In addition the binary HL.exe has some really nice "big" changes coming soon. Most likely it means a "big" change to the way the Packs are going to work. And that is out "soon" and it would make sense to wait until after that is out and make use of it. :D

SC, do you have any plans to convert any more monk archetypes for the unchained pack?
The answer is "yes" but the few my groups was using I did. Did anyone have any selections for which one should be next?



SOON means sometime between now and doomsday. :eek:
 
If you're taking requests... one of my players is very interested in the Soulknife archetype Deadly Fist.

Every time I mention the community package has had an update, he asks if that archetype has been included.
 
If you're taking requests... one of my players is very interested in the Soulknife archetype Deadly Fist.

Every time I mention the community package has had an update, he asks if that archetype has been included.
The soulknife archetypes are the most popular by far and we don't have them all in yet.

All I can say is I will "try". :)
 
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