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Pathfinder Bug Reports - Versions 4.20 and 4.22

Mathias

Moderator
Staff member
(a bug reports thread for the 12/29/10 and 1/31/11 updates (I didn't have a chance to address bug reports before the current update))
 
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4.19 was a version for use within our company (as were 4.12, 4.13, 4.14, 4.16, and 4.17) - expect to see more version number skipping in the future.
 
Looks like every class is now getting Fly as a class skill. Even when NO class is picked Fly is still listed as a class skill. I am assuming it has to do with having xFly bootstrapped to all characters now.
 
The fiendish and celestial templates are not calculating their SR properly when you add class levels to them (both of thier SRs are suppose to be 5+new CR).
 
Importing a Zombie (Human) from the stock gives me the following error:

Pick 'spScriCha0' has been orphaned due to missing thing in batch '235'
 
This is more of a user interface with editor bug, but I'm going to put the complaint here if you don't mind.

If you do "New (Copy)" there are two issues that annoy me:
1) If the name is so long that the unique id scrolls off the right side of the scroll window, it makes it hard to identify specific lines. If you copy it, you don't often know for certain which unique id you copied.

2) It clears out the Unique ID field and replaces it with "f?" for example if a feat. I would prefer it retained the unique id of the copied item. Both ways (retain the same id and using the "f?" id) cause a compile time failure. So there isn't a benefit to doing it the current way.

Please either increase the width (or make it expand to fit the size of the named objects) or retain the same unique id. Or both (preferred.)
 
Book: Advanced Players Guide
Archetypes: All

Issue: If you try to apply a archetype to a class past level one and at some point changed the list to "Only Valid Items" you just get a pop-up window that says "Nothing to choose from". Their is no way in that character to change the list back to all items.

Work Around: Create a new character and add one level of barbarian and add an archetype. Then in the selection window you can change the list to be "Everything". Then re-load the character and you will be able to add an archetype.
 
Apologies if this has been mentioned before, but a stack of multiple Valuables is shown as being worth the Valuable's gold value X [quantity squared]. For example, two 100gp gems in a stack causes the stack to be valued at 400gp; three such gems makes the stack value 900gp, four gems makes it 1600gp, and so on.
 
Ogrekin and oversized limbs

Ogrekin racial option oversized limbs.

Oversized Limb: The ogrekin can wield weapons one size category larger than normal without any penalty and gains a +2 bonus to its Strength.

It does not seem to be letting a character with the oversized limb option actually wield a oversized weapon.
 
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Adding Custom Valuable - when adding a new stack of custom valuables... a stack of 2 - 50gp items is coming up with a total value of 200gp.
 
This problem existed in the last version, and still seems to be happening in this one.

When I add gear to a backpack (or any other container, for that matter) and then try to transfer this backpack to "another hero" from the location menu, HeroLab crashes out with the following message:
HeroLab.exe has encountered an error and needs to close.

Please email a DESCRIPTION OF WHAT YOU WERE DOING, in as much detail as possible, along with this message, to support@wolflair.com. PLEASE NOTE: Unless you tell us what you were doing, we won't have enough information to fix this problem!

Right click and choose "Copy to Clipboard" to copy these details:

C:\HeroLab\HeroLab.exe
3.6g 231
ACCESS VIOLATION
Address: 0x00446b50
Type: bad read
major: 6, minor: 1, build: 7600, platform: 2, version: , spmaj: 0, spmin: 0, suitemask: 00000100, type: 1

Or you can find them here:

C:\Users\Aldaron\AppData\Local\Temp\lwderror2560.txt

It seems to happen any time I move a container which isn't empty from one hero to another. I've created a workaround by making a custom location in the character called "Horse", and I just put all their mount-carried gear there, but it doesn't keep track of what the character's mount is carrying (in terms of weight). Besides, it's nice to be able to just quickly grab the character's backpack from their horse before they delve into that dungeon! :)

ETA: Sorry, should have clarified that single items (including empty containers) transfer without a problem - it's only a container which holds something that seems to cause the error.
 
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Druid Spells

Looks like Aspect of the Bear and Barkskin are allowed to stack. This is probably something that can't be coded and must be mitigated by the DM, but I thought I would throw it out there.
 
When selecting the Human Sorcerer favoured class option, I can't seem to select anything other than 0-level spells, even though the character can cast up to 3rd.
 
When selecting the Human Sorcerer favoured class option, I can't seem to select anything other than 0-level spells, even though the character can cast up to 3rd.
The Favored Class option when you add it has a additional information on how to change the level. The text says

"{b}Note{/b}: A new copy of this ability should be added for each time you wish to select it. That way, each copy can be set to grant a different spell level. On the In-Play tab, select the level this copy applies to. This will increase the count of Sorcerer spells known for that level, allowing you to add the spell you want."
 
I was recreating the iconic "Seoni" character, and I noticed that the "Varisian Tattoo (Evocation)" feat shows up in the "Specials" tab, along with its description, but the spell-like ability "Dancing Lights" 1/day doesn't show up on the "In-Play" tab.

I'm fairly certain it used to in earlier versions, though I can't be 100% sure.
 
When I create a Sorcerer and try to select a bloodline...I can not do it. And when I lv the character up and it appears as a tab..the Blood line "Orc" does not appear as a choice.
 
I believe I have found a bug. I have an 8th level Rogue with a Dexterity of 20. She has Thieves' Tools. Based on HL, it displays my Disable Device as +20, when in fact, I believe it should be +22 - +8 Ranks. +5 Dexterity. +3 Misc, +2 for Tools, and additional +4 (1/2 Rogue level added to Disable Device), when in actual fact, it gives me +2.
 
I believe I have found a bug. I have an 8th level Rogue with a Dexterity of 20. She has Thieves' Tools. Based on HL, it displays my Disable Device as +20, when in fact, I believe it should be +22 - +8 Ranks. +5 Dexterity. +3 Misc, +2 for Tools, and additional +4 (1/2 Rogue level added to Disable Device), when in actual fact, it gives me +2.
The bonus from being a Rogue only applies when disabling traps. You can use Disable Device for other things.
 
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