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Pathfinder Bug Reports, Version 5.0

This is more of an issue with ShadowChemosh's (I believe) Magus (Final) class. With the new Inner Sea Guide update the wRevolver is listed as duplicate as it's in the Magus (Final) user file. I removed the wRevolver weapon in the editor, but on the test I get an error for non-existent bootstrap thing. Whats the correct way to fix something like this?
 
This is more of an issue with ShadowChemosh's (I believe) Magus (Final) class. With the new Inner Sea Guide update the wRevolver is listed as duplicate as it's in the Magus (Final) user file. I removed the wRevolver weapon in the editor, but on the test I get an error for non-existent bootstrap thing. Whats the correct way to fix something like this?
The Magus is fully updated in HL so think you should just remove the whole .user file. I just remove it from the d20pfsrd site for the same reason. :)
 
The Spell Blending magus arcanum allows you to add wizard spells to your spellbook, but it doesn't allow you to prepare them.
 
Why does a cat get an Artisan's Outfit?

I'm creating a feline NPC. HL rightfully denies skills in Disable Device, Slight of Hand, Use Magic Device, etc. because the cat doesn't have hands and can't handle things as a person would.

A cat also can't wear clothing, so why does Artisan's Outfit show up under Gear?

And a follow-up question: I've given this cat (a wizard's familiar) a level of Sorcerer with the Arcane bloodline. I get a warning message on the bottom of the application's window saying, "Arcane Bloodline Class Skill: you must choose an option". So, I click on "Special Abilities" and Arcane Bloodline Class Skill is on the top of the list. But, when I try to choose a class skill, the drop-down list only says, "Nothing to select".
 
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And a follow-up question: I've given this cat (a wizard's familiar) a level of Sorcerer with the Arcane bloodline. I get a warning message on the bottom of the application's window saying, "Arcane Bloodline Class Skill: you must choose an option". So, I click on "Special Abilities" and Arcane Bloodline Class Skill is on the top of the list. But, when I try to choose a class skill, the drop-down list only says, "Nothing to select".

You'll have to manually add Knowledge Skill(s) to the skill list on that tab. Once you do that, it/they will appear in the drop down list.
 
I've made an Inquisitor worshiping Pharasma. Chose the 'Death, Pharasma' domain, and I get a pre-req error stating that my deity doesn't allow access to that domain.
 
You'll have to manually add Knowledge Skill(s) to the skill list on that tab. Once you do that, it/they will appear in the drop down list.

Does it have to be a Knowledge Skill? Can't it be Stealth or Perception or something like that?

p.s. Good morning, early bird.
 
Does it have to be a Knowledge Skill? Can't it be Stealth or Perception or something like that?

I don't know much about Sorcerer bloodlines, but I believe it depends on the bloodline. For instance, the Shadow bloodline grants Stealth as a class skill. Arcane grants Knowledge (any one) so in that case, yes, it would have to be a knowledge skill.
 
More Weapon woes...

Sawtooth Sabre 'when equipping in each hand' (with exotic weapon proficiency off hand is considered light). It will calculate the to hit and damage bonuses, but will NOT transfer this to the character sheet. On the character sheet it keeps them both as individual one handed weapons. So you don't know what the bonuses should be.
:(
 
Does it have to be a Knowledge Skill? Can't it be Stealth or Perception or something like that?

p.s. Good morning, early bird.

Morning! (Not as early here in Arkansas as in Washington!)

Sendric has the right of it - Arcane Bloodline grants one Knowledge skill as a class skill.
 
Mithral armor material used armor check penalty reduction is 2 when it should be 3

The description for the mithral special material is correct in that is says "armor check penalties are decreased by 3" but when choosing this option it only decreases it by 2.
 
Sendric has the right of it - Arcane Bloodline grants one Knowledge skill as a class skill.

Well, I added Knowledge Arcana, but I still get the problem. "Arcane Bloodline's Class Skill" has "No Selection/Nothing to select" in the drop-down list. :confused:
 
I'm wondering if the Magus was updated in the latest update. When I was using the Magus (Final) from d20PFSRD - I had access to the APG Spells. But after removing the Magus (Final) user file my Magus using the only one present in HL is 'defective.' The Character did die, but this defectiveness was not the cause.
Is it something that is or is not updating in the Magus version with HL?
 
Creating a weapon of Alchemical Silver doesn't appear to be including the -1 to damage? Is this oversight or design?
 
Creating a weapon of Alchemical Silver doesn't appear to be including the -1 to damage? Is this oversight or design?
Seems to work fine for me. Just tested using a blank character. What exactly are you seeing?

Here's the screen shot:
 

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Seems to work fine for me. Just tested using a blank character. What exactly are you seeing?

Here's the screen shot:

This is something I noticed with one of the characters in a game I am running. His urgrosh damage did not change when it was made with alchemical silver. This was before the update. For some reason everything is ok now. I don't know what changed but his experience is not unique.
 
I don't know what changed but his experience is not unique.
In that case more info about what he is seeing is needed. As a base blank character works fine. So is it some strange combination of abilities or is someone maybe forgetting about a fighters Weapon Training? :)

Either way more info is always better when giving bug reports. The more info given the easier it is to track down and fix.
 
In that case more info about what he is seeing is needed. As a base blank character works fine. So is it some strange combination of abilities or is someone maybe forgetting about a fighters Weapon Training? :)

Either way more info is always better when giving bug reports. The more info given the easier it is to track down and fix.
It was weird in my case. We made the weapon with alchemical silver and then realized we didn't want to do that so we remade the weapon (not edit, but made an entirely new weapon) and there was no change in damage. Now, when I edit the weapon, there is a change in damage. I have noticed some weird flukes that are fixed when I close and reopen HL. This may have been one of them.
 
Seems to work fine for me. Just tested using a blank character. What exactly are you seeing?

Here's the screen shot:

Just created a heavy mace made of alchemical silver and it should be straight d8, not d8+1 (character has +1 str bonus). My normal masterwork heavy mace is +3 on the melee attack and d8+1, alchemical silver heavy mace should be +2 on the melee attack and d8.
 

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