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Pathfinder Bug Reports - Version 4.8

My interpretation was that it would increase the save DC as well the "effect". Maybe I am mistaken? It's debatable.
Caster level has no affect on DC. DC is Spell Level plus Casting Ability score. The Caster Level does not get factored into it. In example a Fireball spell cast by a character with CL 5 compared to a character with CL 20 would have same DC. The damage output would be different, 5d6 vs 10d6, as that part is dependent on caster level.

You can also see Magic and Saving throw in the PRD.
 
I have some issues with the Dragon Disciple Prestige class and the Sorcerer with a draconic bloodline. As he levels up, my gnomish Sorcerer (draconic:red) 5/Dragon Disciple 10/Sorcerer (draconic: red) 5 should get:

a 90' fly speed at 15th level (it's 60 on the sheet all the way to 20)
more breath weapon attacks/day up to 4 at 20th (it maxes out at 2 on the sheet)
1d4 claws and bite because he is small-sized (on the sheet it has 1d6 for both and doesn't add the 1d6 fire damage either).

Also, under the Special Abilities column, it lists Natural Armor as +3 when the correct number is +7 at 20th level (it is correct in the AC portion of the sheet).
 
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They updated the official FAQ for the APG today. Of important note is that any class that gets Domains can now take Sub-domains. I know that I had seen discussions about that in the forum so thought I would point it out.

See THIS link.
 
They updated the official FAQ for the APG today. Of important note is that any class that gets Domains can now take Sub-domains. I know that I had seen discussions about that in the forum so thought I would point it out.

See THIS link.

Thank you for noting this FAQ entry. I'll get those subdomains allowed to the other classes.

Update: this is finished, and will be in the next update.
 
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I was quoting the normal rules for Natural Attacks: "If a creature has only one natural attack, it is always made using the creature's full base attack bonus and adds 1-1/2 the creature's Strength bonus on damage rolls. "

So I was just pointing out that is what HL is applying as it is a natural attack. It would be up to HL or Mathais if he was to add a special TAG to make this one ability work different then the normal rules.

Plus I think if we could ever get Paizo to give an official answer that they will say that it should work like the normal core rules for natural attacks.

Yes, I understand that. It doesn't help to quote rules that do not apply to the selection, it makes you sound a little high and mighty. (truly, I am not trying to be rude here)

I know for primary attacks, the 1.5X is applied, but this feat is not a primary attack. I do appreciate you responding though. :)
 
I know for primary attacks, the 1.5X is applied, but this feat is not a primary attack. I do appreciate you responding though. :)
Sorry about that I write from work and often in a very large hurry. Many times I quote the rules as I find many people are NOT aware of them and their question is solved by me pointing them to the rules in the book. As I have no way of knowing if you know this rule or not I try and make sure everyone is on the same page at least.

Umm was going to say more, but think I will just shut up now and leave this for Mathias. Sorry I was not much help in this case.
 
Issue: The Rogue Trapfinding(thingid.cRogTrapfn) applies its bonus to Disable Device skill even when it gets disabled from a class Archetype.

Duplicate:
Create a new level 6 rogue and take Archetype Poisoner.
Put one rank into Disable Device and a +3 bonus shows up.

Fix:
Trapfinding is missing the following in its eval script
Code:
      ~ If we're not shown, just get out now
      doneif (tagis[Helper.ShowSpec] = 0)
 
For the Razortusk feat, I interpret that as granting a normal Bite attack. In my opinion, the third sentance, where they talk about the full attack, is a simplified paraphrase of the natural attacks used with manufactured weapons rules - they're only mentioning the normal case - the bite attack used alongside manufactured weapons - they're not mentioning the unexpected cases - the bite attack paired with claws on a half-orc PC, or the bite attack as the only attack you use.
 
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I don't have the Rise of the Rune Lords Adventure Paths (My GM Does but I'll see if I can get a copy.). But I have noticed in Hero Labs under Magic Items there is two different spellings of Sihidron (sp). I'm not 100% sure how to spell it myself lol. But thought I'd mention it. It has to do with the Ring and Amulet.

Also the Discriptions of the Rune Enhancements for Weapons seem to be a bit off.

Again I'll get a copy of these so I can give exact details.
 
How do I create a werewolf in the Bestiary add on? I don't see any way to add the lycanthrope template? Is this feature not included? Or, have I overlooked something?
 
Just noticed that the Cav's Animal Link info says Druid - since it's a direct copy of that aspect. Unless it's because my PC has Druid 1 and Cav 1.
Unsure if this is fixed or if I'm just not working it right - Do the In-Play modifications - say things like using the Wand of CLW charges - stick around? I noticed that when I marked off the 8 charges for the in-play session did not reduce the number of blank boxes on the PDF printout. I'm unsure if they should or how to reduce the overall number of charges.
Issak
 
A question about Animal companions flying?

I noticed in the skill sections of both my Druid's animal companion, his riding horse and the pack horse that they all show the fly skill as a class skill. The Leopard animal companion has a Flyy skill mod of +7, the horses have Fly skill mods of +0.

It just seems unusual for them to have the Fly skill.

:confused:
 
Nobility Domain

I just noticed that HeroLabs gives you the Persuasive feat at 8th level for the Nobility domain instead of the Leadership feat noted in the Core Rulebook (p. 46).


Leadership (Ex): At 8th level, you receive Leadership as
a bonus feat. In addition, you gain a +2 bonus on your
leadership score as long as you uphold the tenets of your
deity (or divine concept if you do not venerate a deity).
 
In the APG, one of the options for the Aspect of the Beast feat allows a druid character of sufficient level who possesses the wild shape ability with low-light vision such as an elf to gain darkvision but HeroLabs shows this feat greyed out with a notation in red stating:

You already have low-light vision or darkvision - this ability would be redundant.


You can still select it but the feat shows up as red on the Feats tab.
 
Monk isn't Proficient in Sai

Hey,I am attempting to add a Alchemical Silver Sai to my monk, and I am being told that the character is not proficient in the weapon. Now that I am looking, ot has all the special monk weapons greyed out, saying that I am not proficient.

:(
 
I have some issues with the Dragon Disciple Prestige class and the Sorcerer with a draconic bloodline. As he levels up, my gnomish Sorcerer (draconic:red) 5/Dragon Disciple 10/Sorcerer (draconic: red) 5 should get:

a 90' fly speed at 15th level (it's 60 on the sheet all the way to 20)
more breath weapon attacks/day up to 4 at 20th (it maxes out at 2 on the sheet)
1d4 claws and bite because he is small-sized (on the sheet it has 1d6 for both and doesn't add the 1d6 fire damage either).

Also, under the Special Abilities column, it lists Natural Armor as +3 when the correct number is +7 at 20th level (it is correct in the AC portion of the sheet).

I've gotten the level merging problems fixed for the next update, along with the claws and bite sizing with the hero.

I've removed the natural ac from the specials tab - since it's already being calculated in the AC, it doesn't need to be displayed in the specials, too, especially since only the Dragon Disciple's AC bonus was being reported there, but not the Sorcerer's AC bonus.

Thanks for reporting these.
 
I don't have the Rise of the Rune Lords Adventure Paths (My GM Does but I'll see if I can get a copy.). But I have noticed in Hero Labs under Magic Items there is two different spellings of Sihidron (sp). I'm not 100% sure how to spell it myself lol. But thought I'd mention it. It has to do with the Ring and Amulet.

Also the Discriptions of the Rune Enhancements for Weapons seem to be a bit off.

Again I'll get a copy of these so I can give exact details.

I've fixed the spelling of the Sihedron Amulet. You'll need to be more specific about your other problem.
 
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