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Pathfinder Bug Reports - Version 4.4

On the Alchemist. Both the Mutagen and Infused Mutagen for Constitution properly show the text for lowering Charisma... neither of them lower the actual ability. It works correctly for the Strength/Int and the Dexterity/Wis versions.

I did not test any of the higher level varieties. Thanks for the great product and weekly updates with fixes!
 
Oracle - Sidestep Secret

Oracle Sidestep Secret is supposed to use CHA bonus to modify AC; it is still using DEX,

Also: Would be nice to have the ability to add weight and name customer items when selecting them.
 
Favored class bonus for human sorcerer is missed.

Also, I have create a human sorcerer 8th level. Hero Lab request to me insert 6 feat over bloodline feat. I think this count is wrong.

1 Bonus feat for human race
2 Feat 1st level
3 Feat 3rd level
4 Feat 5th level
5 Feat 7th level
6 ???

I have see the problem. It is human variant race: Human (Shoanti), Human (Ulfen), ecc. Human Ulfen, in my particular case give to PC 2 bonus feat and 2 bonus skill rank.
So the favored class bonus is missed only for this variant race.
This races need fix i think.
 
There also appears to be an issue with animated objects. Sure, most of them are just mindless automatons, but the bestiary says:

Skill points equal to 2 + Int modifier (minimum 1) per Hit Die. However, most constructs are mindless and gain no skill points or feats. Constructs do not have any class skills, regardless of their Intelligence scores.

I can't add an Intelligence score to my animated object, so there appears to be no way around it.

Also, while I can give my animated object class levels, the effects of those class levels on skills & feats don't appear to function either--presumably as a result of the enforced 'mindlessness' of the animated object.
 
The Pioneer trait from the Kingmaker AP should allow you to choose Ride as one of the +1 train bonus on skills. Climb, Handle Animal, Perception, Survival and Swim are listed, but not Ride.
 
I can't add an Intelligence score to my animated object, so there appears to be no way around it.

Also, while I can give my animated object class levels, the effects of those class levels on skills & feats don't appear to function either--presumably as a result of the enforced 'mindlessness' of the animated object.

The animated object race as presented in the Bestiary is one of those constructs that doesn't have an intelligence. So, if you want one that does have an intelligence score, you'll create a variant of the race, changing that facet you want to change.

In the editor, go to the Race tab, and make a copy of the correct size of animated object. Then create a new blank race (because this race is from the Bestiary package, you're not allowed to make a direct copy).

Flipping back and forth between the two races, copy each setting on the original to your new race (giving it a new name and a new Unique Id).

During that process, you'll come to the "No Attribute For?" option, and you'll find that Intelligence is checked there for the animated object - so, all you have to do is not copy that setting, and your new race will have an intelligence (You'll want to put in an appropriate INT modifier - the existing version has no INT bonus or penalty).
 
Incorporeal Attacks

None of the Incorporeal undead (allip, wraith, etc.) list Incorporeal Attack as an actual attack under weapons. It's under special attacks but you can't take feats that improve natural attacks.
 
The Cavalier should not receive an armor check penalty to Ride.

Advanced Player's Guide page 33 said:
A cavalier does not take an armor check penalty on Ride checks while riding his mount.

EDIT: Just noticed that this is included under the special tab, so nevermind.
 
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+Str Bows are not working.

Please provide more detail for this report. This does not help me diagnose any problems you may be seeing.

Under what circumstances are you seeing a problem? Where are you seeing any discrepancies? What sort of character are you seeing this on? Can you re-create the problem with a bare minimum character (just the bow and the strength), in case there's a feat or class ability interfering with what you're seeing?
 
LUNGE "description" is wrong when populating under "Feats, Traits & Flaws". It states "-2 to Hit for +5' Reach". It should read and actually does calculate "-2 to AC for +5' Reach".
 
Official FAQ for Monk Flurry is that BAB from other classes are added to your Monk FoB BAB.

http://paizo.com/paizo/messageboard...G/rules/monkFlurryOfBlowsErrataOrFAQ&page=1#3

The general rule is that anything in a class is self referential, so the Monk's FoB reference to "his BAB is X" would apply only to levels of Monk and never modify non-Monk BAB. So other classes that might refer to other things in a similar way would only apply to that class's values.
 
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I may be missing something, but I don't see any mention in RAW of AC having any bearing on CMD . . .
See the MISC section of how to calc CMD. The important part is as follows:
A creature can also add any circumstance, deflection, dodge, insight, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.
 
See the MISC section of how to calc CMD. The important part is as follows:
A creature can also add any circumstance, deflection, dodge, insight, morale, profane, and sacred bonuses to AC to its CMD. Any penalties to a creature's AC also apply to its CMD. A flat-footed creature does not add its Dexterity bonus to its CMD.

Ah! Thanks for the reference!
 
Can't find the Aldori Dueling Sword. There are some traits that are specific to that type of weapon and can't find it under weapons.
 
Can't find the Aldori Dueling Sword. There are some traits that are specific to that type of weapon and can't find it under weapons.
These only exist in Community Created addons for right now. They will be part of the Adventurer's Armor when HL releases it soon. Otherwise check out the d20pfsrd site in my sig and you can find the Aldori Dueling sword in the Adventurer's Armory.user file and some of the special feats for those playing in the Kingmaker AP.
 
In the "archetype" tab of the editor, there's an issue with the option "spells cast per level" : if we change the value at some level, we can't have the default value at a latter level; it's because "0" are ignored in the table, and a "no value" is interpreted as "the same modification as before".

----
I'm not very clear, thus, I will give my example : for the oracle, I use a rule very similar to the "spontaneous cleric" of the unearthed arcana. It means, a 3-rd level oracle can cast 2-nd level spells, but he don't have any choice for his 2-nd level known spells : he knows the bonus spell of 2-nd of his mystery, and "cure moderate wound". A 4-th level oracle is not modified (he use the rules of the APG).

Therefore, I define new mysteries, where all spells known arise one level before. No problem here. And, I need to give 2 slots per day of 2-nd level to the 3-rd level oracle. I'm trying to use an archetype to do this, since there's an option "spell cast by level".

If I set the table :
Code:
- - -
- - -
- - 2
- - -
Then, the 3-rd level oracle has 2 spell of level 2 each day, as I want. But, the help states, the 4-th level oracle has also 2 more spells of level 2 (therefore he has 5 slots per day), and that's not what I want.

If I set the table :
Code:
- - -
- - -
- - 2
- - 0
the "0" is ignored, and it's exactly the same as above.

If I set the table :
Code:
- - -
- - -
- - 2
- - -2
the "-2" is used with the default value, not the modified value. The 4-th level oracle doesn't have "3+2-2 = 3" slots, he has instead "3-2=1" slots.

Since I don't have any way to have the default value of spell per day at level 4, I think it's a bug...


----
As a side minor issue, I have a little problem with the display of spells per day of my 3-rd level oracle. Since he can cast 2-nd spells but don't know any 2-nd level spell (except bonus spells), the display in the oracle tab is :
lvl0: 5/5, any
lvl1 : 3/3, 6/day
lvl2 : , 3/day
I would like to remove the comma after "lvl2:", if it's somehow possible...
 
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