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Pathfinder Bug Reports - Version 4.27

I don't think the weight of multiple items is being calculated correctly. For example, I added 3 'Rations, trail' for a Small character. The total weight displayed is 0.25 lbs, which is the weight of a single item.

Not looking at it right now, but IIRC the display shows the weight for a single item but the weight is actually calculated correctly. I'd rather have the display show the weight for the total number of items, as well.

I've added displaying the total weight, rather than the individual weight to my to-do list. Thanks for the reports. (The total weight applied to the encumbrance for a stack is correct)
 
The Spider Swarm from Bestiary I is supposed to use its Dexterity instead of its Strength for Climb checks.

Because of this the swarm is supposed to have a Climb +11, but it only has a Climb +5.

Also the Crab Swarm from Bestiary I is supposed to "use Dex to modify Swim" which would give it a Swim +10, it only has a Swim +4 in HeroLab.

The Leech Swarm also uses Dex to modify Swim checks; Bestiary - Swim +12; Hero Lab - Swim +6

Will also be posting in the main board, because I need to figure out the coding for this for the Ochre Eurypterid from Serpent's Skull AP.

Please check the weight of the coins on the characters you're testing these with - if you leave them as PCs, instead of switching them to NPCs on the Configure Hero form, they'll have 150gp by default - that weighs 3lbs, which is over-encumbered for all these races - when I tested these, the encumbrance penalty creates the values you're reporting. Testing on a character with no weight gives the values they're supposed to have.
 
The quasit in hero lab has:
Poison: Claw—Injury (DC 11) (Ex) Poison deals 1d2 DEX damage, 1/round for 6rounds, cure 1 save.

Should be (from Bestiary and after double checking errata and online):
Poison (Ex) Claw—injury; save Fortitude DC 13 (includes a +2 racial bonus); frequency 1/round for 6 rounds; effect 1d2 Dexterity; cure 2 consecutive saves.

Poison requires 2 saves, Hero Labs only has 1 save now.

So ~ I can learn ~ the abValue2 for the Quasit needs to be 2. :)

Fixed in the next update, thanks for the report.
 
The Petitioner - Hell("Damned") template has it's Reflex and Will saves mixed. It has a +3 to it's Will Save when it should have a +3 to it's Reflex save instead.

Fixed in the next update, thanks for the report. (The problem existed in all of the Petitioner templates, not just this one)
 
This isn't much of a bug, just a permanent validation error if you use a Cloud Giant for Example and apply the Zombie Template. It throws up a permanent validation error that you have too many languages (Because giants know Giant and Common by default).

Fixed in the next update, thanks for the report.
 
If you go to:
Weapons
New Magic, Custom or Masterwork Weapon
Custom/Magic Weapon
Select Arrows (x50) and Alchemical Silver as the Material Used and it costs 4.5 gp. You can then sell them for 102.5 gp.

fooze

This issue has been previously reported, and is on my to-do list.
 
Belt of Dwarvenkind (ioBltDwarf) grants a number of bootstrapped abilities (darkvision, stonecunning) to non-dwarves correctly, but is missing the +2 enhancement bonus to CON.

This issue has been previously reported, and is on my to-do list.
 
When calculating CMD for an Oracle, the strength modifier is shown on the character sheet, but the charisma modifier is used in the calculation.

Probably related to the Side-Step Mystery I've selected for my character.

There are known errors in how HL fills the boxes for CMB/CMD on the printed sheet. Are the totals correct? (So far, no one has reported that the totals are incorrect, and I have not had the time to correct how the interim calculations are reported).
 
Weapon Training doesn't seem to work for Weapon Master Fighter Archetypes.

I made a character up with Fighter 11, Str 18, Weapon Focus and a +4 Icy Burst Scythe.
He is a Weapon Master with a chosen weapon type of scythe.

On the weapon stat line he has +20/+15/+10 to hit which I assume is
BAB 11 + Focus 1 + Str 4 + Weapon Bonus 4

There should be an additional +2 to hit and damage on there as well.

I'm afraid that when I added only the elements you've listed to a blank character, the scythe has +22/etc. for its attack, and a damage of 2d4+13. Can you tell me more about this character?

Also the Icy burst weapon doesn't have the additional d6 frost damage listed (not sure if the program would normally list it or not).

Also noticed that the text for Shadow (plus the improved and greater) say it gives a bonus to Hide rather than stealth. Not checked to see if the bonus is added correctly.

Previously reported, these are on my to-do list.
 
Feat does not seem to affect the level of the animal companion.

Example:
Pegasus Druid 2 - 4 racial HD, 2 druid HD

pre-Boon companion the animal companion has 3 HD, post Boon companion has 3 HD (should be 6)

Please clarify the problem you're reporting here. I'm afraid I can't understand what you're trying to report.
 
a) Thorn Body (APG p248 Druid 4th level spell) lists a DC, but the spell doesn't have a DC?

Fixed in the next update, thanks for the report.

b) Moment of Prescience isn't allowed to be memorized by a cleric of irori as allowed in Gods Magic p23. Jonas pointed out another spell ("Thorn Blade") with a similar problem. I couldn't find a previous reference to this issue other than Jonas. I'm posting this since there are a number of these special cases, and handling them all at once is best?

Yes, all of the extra spell entries in G&M appear to have been missed.

c) Amulet of Might Fists Guides doesn't work, it produces 6 errors:
Attempt to access field 'wAttBonus' that does not exist for thing 'iAmMightFs'
Twice on line 7, 10, and 11 each.

Added to my to-do list, thanks for the report.


d) I had a player build a PC with some stuff, that I couldn't figure out where it came from (it was one of the ones I listed as SRD below) and HL allowed him to take it. So I built this list of things that appear to be allowed when the source isn't checked. I've got comments below this list also.

Monk of the Empty Hand, Zen Archer, Urban Ranger, One-Way Window (APG)
Academy Graduate, Arena Blood, Child of Shadow, Knack for Magic, Merchant Tongue, Steadfast Loyalty, Student of Nature, Suspicious Eye, Water Rat (Savage Tide)
Ability Focus, Awesome Blow, Craft Construct, Empower Spell-Like Ability, Flyby Attack, Hover, INArmor, INA, Multiattack Multiweapon Fighting, Quicken Spell-Like Ability, Snatch, Wingover, All races (Bestiary I/II)
Wooden Armor (APG)
Shoanti War Paint Black (Pathfinder 10)
Oculus of Abaddon (Pathfinder 33)
Eyes of Petrification, Gauntlets of Incredible Dexterity, Magi Staff of the Necromancer, Shrouds of Disintegration (SRD? or other?)
Sliding Axe Throw (Dwarves of Golarion)

There doesn't appear to be a check (source) for some of the pathfinder things like #10 and Savage tide, so no way to exclude that material?
The allowing of Bestiary races and feats isn't that big of a deal, it just is inconsistent with the other books like (APG.)

Not all of these report where they are sourced in the text, especially the ones I've listed under SRD. A number of those I couldn't find what book they appear.

Added to my to-do list, thanks for the report.

e) Robes of Xin-Shalast (Pathfinder #6) wrong price (99000) when it should be 198000.

Fixed in the next update, thanks for the report.

f) Hard to fix?
Customized NPC's with trackers (like Improved Iron Will) leave the tracker when grayed out (and they no longer have the feat.) Example Great Wyrm Red Dragon, customize, don't add Improved Iron Will, tracker still there.

Added to my to-do list, thanks for the report.

g) Not a bug?
More than 20 Levels in a class errors out instead of just "not progressing"
Example Great Wyrm Red Dragon with class levels (5 levels) or Sorcerer would have 24 levels of sorcerer for the spellcasting purpose. But it errors out. (Access out-of-bounds matrix index 20.0 for matrix field cCastTot)
It's fine if this is labeled "not a bug" since technically 21st level + is epic and there are no epic rules. But when building encounters for level 18-20 PC's I had to have post 20 CR monsters.

Previously reported, this is on my to-do list.

h) Dragon Spell Resistance doesn't count added CR from additional levels (like Sorcerer) like Bestiary p91 suggests. I guess the other RAW interpretation is the SR is just 11+CR of the dragon race and doesn't change if his CR is higher due to other templates, classes, etc.
If so, then this is "not a bug"

For the next few months, please do not post reports where you're uncertain of how the rules should work. I have so many things to do that I do not have time to study rules arguments.
 
The Oracle Battle Mystery Resiliency works for the oracle but if I take it with battle prophet it doesnt give me the free diehard feat

does that make sense

Fixed in the next update, thanks for the report.

(Please don't use phrases like "does that make sense" in your bug reports - if you're not sure, then it is definately going to be hard for another person to interpret what you're writing).
 
Repeating Heavy Crossbow seems to add properly in the builder, but when trying to print off a character sheet it does not add all the bonuses. It is like it is only calculating it being equipped with one hand, even though in the builder both hands are selected.

On the character in question all ranged attacks are +6, but for the repeating heavy crossbow they are +2 on the character sheet only. In the builder it properly shows +6 when equipping with both hands.

Fixed in the next update, thanks for the report.
 
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