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Pathfinder Bug Reports - Version 4.25

Mathias

Moderator
Staff member
(a bug reports thread for the 2/7/11 release)

(note that there are a few posts in the 4.22 bug reports thread that I didn't get to before the release. I'll address those where they are - no need to repost them)
 
For some Characters I am opening I am getting this error.

Errors were encountered when loading the saved Portfolio! A record of these errors can be found in the file "C:\users\*\AppData\Local\Temp\hero_lab_load_issues.log". If you
notice incorrect behaviors in your portfolio, please report it to the data file authors (you can contact them from the Help menu).

Critical information not found in data files: Source Volume 'CSLostCity"
Critical information not found in data files: Source Volume 'CSLostCity"
 
For some Characters I am opening I am getting this error.

This is an error you can ignore. I'll get it fixed for the next update, and thanks for the report. If the characters you're talking about aren't the pre-gens from Pathfinder #41, please tell me, so I can fix any other instances of it.

(It looks like the Id of the Lost Cities of Golarion source was changed from "CSLostCity" to "CSLostCit" ("Lost Cities", rather than "Lost City") between when I entered those characters and when things were released. Hero Lab doesn't know what to make of that).
 
This is an error you can ignore. I'll get it fixed for the next update, and thanks for the report. If the characters you're talking about aren't the pre-gens from Pathfinder #41, please tell me, so I can fix any other instances of it.

(It looks like the Id of the Lost Cities of Golarion source was changed from "CSLostCity" to "CSLostCit" ("Lost Cities", rather than "Lost City") between when I entered those characters and when things were released. Hero Lab doesn't know what to make of that).

Non of them are Pre Gens, What info do you need?
 
Which ones are they? Or do you mean they're your characters, rather than ones I've created?

Sorry, I was confused. Thought you said that you wanted to know if the characters where not the Pregen for 41 that you would want to know.

They are my Characters that are not the Pre Gens from 41 that are getting the error, a couple of PFS characters, but not all of my Characters are getting the error.
 
Looking at the timing of the original addition of the "Lost Cities of Golarion (coming soon)" source and the change in Ids, it'll be every character saved between the ultimate combat playtest and this update.

Arrrrgh. Almost every user hit by a scary-looking error message that's really a false alarm. I'm very sorry for not catching that in testing.
 
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As a note, saving the affected character after you open it will remove the error from then on (you'll have to change something (add and delete a space in the name, for example) in order to "dirty" the file before resaving it).
 
Cloak of Crusader (an item I had already written) isn't working properly.

Below is my code, but my code doesn't handle the one nugget.
The cloak (and all items in that section) have additional features based on the deity. The creator of the item (or anyone with Craft Wondrous Items) can change the deity required even after the item has been created.

The Cloak of Crusader requires Arazni, which Gods & Magic doesn't appear to allow. There needs to be some way to default to Arazni, but allow the user to easily change the default. Maybe make a non-error warning something like "Requires Craft Wondrous Item to modify deity" display so they player knows he is deviating from the default, but not post it as a big red error?

Anyway here is my item along with it's required deity.

Code:
  <thing id="ioCloCrusa" name="Cloak of the Crusader" description="Source Gods and Magic 55\nAura faint enchantment; CL 1st\nSlot shoulders; Price 2,700 gp; Weight 3 lbs. \nDescription\nThis brilliant red cloak bears a golden symbol of an upright winged sword. You may use bless once per day.\n\nIf Arazni is your patron, you gain a +1 natural armor bonus on AC. As a standard action, you may create an illusory image of your holy banner (an upright winged sword on a red field), which floats 2 to 5 feet above your head like a battle standard and remains in place as long as you are conscious. \nConstruction\nRequirements Craft Wondrous Item, bless, barkskin, silent image; Cost 1,350 gp" compset="Wondrous">
    <fieldval field="gWeight" value="3"/>
    <fieldval field="gCost" value="2700"/>
    <fieldval field="iCL" value="1"/>
    <tag group="Helper" tag="EquipMag" name="EquipMag" abbrev="EquipMag"/>
    <tag group="Hero" tag="EqpBack" name="Shoulders" abbrev="Shoulders"/>
    <tag group="gType" tag="Wonder" name="Wondrous Item" abbrev="Wonder"/>
    <tag group="iSchool" tag="Enchant"/>
    <tag group="Helper" tag="EquipAvail"/>
    <bootstrap thing="raHCBless">
      <assignval field="trkMax" value="1"/>
      </bootstrap>
    <eval phase="PreLevel" priority="10000" index="2"><![CDATA[      if (field[gIsEquip].value <> 0) then
        if (hero.childlives[deiArazniR] <> 0) then
          #enhancementbonus[hero.child[mNatural], 1]
          endif
        endif]]></eval>
    <prereq message="Requires Arazni deity.">
      <validate><![CDATA[        if (hero.childlives[deiArazni] <> 0) then
          @valid = 1
          endif]]></validate>
      </prereq>
    </thing>
  <thing id="deiArazni" name="Arazni" description="Was patron saint of Ozem so assuming LG." compset="Deity" uniqueness="unique">
    <usesource source="CSGodsMagc"/>
    <usesource source="CoreDeity"/>
    <tag group="ProductId" tag="Paizo" name="Paizo Publishing, LLC" abbrev="Paizo Publishing, LLC"/>
    <tag group="AlignTemp" tag="LawGood"/>
    </thing>
 
Dawnflower Initiate stacks with Sacred Conduit and it shouldn't since they are both trait bonuses

If I make a 1st level Cleric with all abilities 10, his DC of Channel is 10.
Adding Sacred Conduit grants +1 trait to DC (for 11)
Adding Dawnflower Initiate Channel Energy grants +1 trait to DC should maintain 11, but goes to 12.

DI is in Legacy of Fire/Wayfinder #1
SC is in APG traits/Character Traits Web Enhancement

Why did I think of Spinal Tap? ;-)
 
I have a 6th level Ranger/9th level Fighter with Boon Companion (Seeker) and Feat: Sable Company Marine (web enhancement.)

The feat says it requires Ranger 6th, which I am.

When I take the Hippogriff on the Minion, it says it requires Druid.

Edit: Nevermind, it comes in two parts. An Alternate Class option is required first.

Edit 2: If you have the Boon Companion feat when you click the Animal Companion button that creates the companion, it errors with 4 errors (but otherwise appears to work):
non-live child pick cAnimalComp from thing fBoonComp Eval #1 line 18
 
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Several of the Magus Arcana added for the Round 3 playtest are missing from the updated Magus class in HL. Also, the existing Magus Arcana still have their old text (referring to sacrificing prepared spells).
 
The item Murderer's Blackcloth has the wrong stats. It currently has +5 Armor class with a Max Dex of +4, but since it is a +1 Padded Armor it should be a +2 Armor class with a Max Dex of +8. Also, the Armor Check Penalty and the Spell Failure chance are both wrong. It should be - and 5% not -2 and 20%.
 
I have a 6th level Ranger/9th level Fighter with Boon Companion (Seeker) and Feat: Sable Company Marine (web enhancement.)

The feat says it requires Ranger 6th, which I am.

When I take the Hippogriff on the Minion, it says it requires Druid.

Edit: Nevermind, it comes in two parts. An Alternate Class option is required first.

For the record, the Archetype is a replacement for the feat which was originally written for 3.5E
 
For the record, the Archetype is a replacement for the feat which was originally written for 3.5E

Cool, in that case the problem is the feat shouldn't even exist in Pathfinder?
You are right, I removed the feat and it is still happy with my Hippogriff companion.

Sadly, this gets me back to "I have a free feat and I don't know what to do with it" for the Archer. There isn't a beneficial combat feat I can take, so maybe Toughness or something /shrug
 
Furiuos Focus does not work yet

Is that the "ignore PA penalty for first attack" thing?
I'm fairly sure they have said it is not implemented yet.

As for why? It would be very difficult to implement.
But it might be possible via an ugly hack.
if PA is enabled and modifying all linkage[helper].tagnames[cAttack.?]
I'm not sure whether or not the linkage has whether or not the weapon is the proper type?
 
Piranha Strike from Sargava is reverse of Power Attack. (+6/-3 vs PA's -3/+6)
I thought this was reported before, but it might have been for Deadly Aim (which matches PA now.)
 
The Phalanx Soldier is working for most shields with polearms or spears but not with tower shields. A tower shield is still a shield so it should be allowed to work per the Archetype rules IMO.

I did a search over at Paizo to see if there were any comments and there was no discussion by devs one way or the other that I could find. There were community comments stating that a tower shield is a shield and the Phalanx Soldier even gets bonuses to tower shields so they believe the intent is to include them. There is no text specifically excluding them like there is with a shield bash or under class proficiencies.

Thanks in advance for looking at this.
 
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