Please clarify your question. When I add rosewood armor to a blank character and equip it, the spikes show up on the weapon list. What are you seeing, and what should you be seeing?
Sorry, only seems to fail on magical. I should have made that clear.
Duplicate Game System, Remove all .user files, Create a new character, Add a Bard level
Buy +1 Rosewood Armor, Equip it, No Armor Spikes.
Buy normal Rosewood Armor from "Other Armor" section, Equip it, See Armor Spikes.
Also I guess there is no way then to get magical Armor with magical Armor Spikes if the armor is rosewood?
Like I said when I responded to your earlier post about the other pale green Ioun stone - I fixed the problem for the regular and mindborer versions, too.
I noticed that post which didn't contain Flawed, but this one adds to Morale not competence and therefor would stack with a normal and a flowed. I thought pointing it out was best, I'm Sorry.
Can't you get around this by fooling with the timing?
I'm pretty sure no. That if/then sequence sets the fCandExpr to something (if you picked something it recognizes or sets it to FALSE if it doesn't have the thing you picked in the pull down menu in it's list. I'd like a new if added that basically leaves everything alone if set to something. In other words, add a line in the if/then sequence that is essentially "leave the fCandExpr alone I know what I'm doing" setting.
Or, I misunderstand what you mean.
Also, I found that code by looking at data.hlz. I don't know where it rests. Is it in an object in the .pkg file I can replace with replace id?
Sorry, I don't have enough time available in my schedule to study this and figure out what problem you're trying to fix here.
Summoner's pet. The pet gained 4 claw attacks which HL shows with two sets of Claw x2.
INA now asks for a Natural Weapon on you, and improves just that weapon and not all weapons of that type. I changed it to look at natural weapon types, and choose one. If you choose Bite, all bites are improved. If you choose Bite and have no bite, then you get a red error.