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Pathfinder Bug Reports - Version 4.25

This was mentioned in a post back in September, but I thought I'd bring it up again in case you missed it. The description for the spell "Crafter's Curse", from the APG, is incorrect. It reads, "Subject gains +5 on next Craft check." The spell should give a -5 penalty on the next Craft check.

Fixed in the next update, thanks for the report.
 
When I select the Street Performer Archetype, it limits the number of times per day that I can add the Streetwise ability. According to the APG, there is no limit to the number of times per day this can be used. It should just be a hard modifier that is always applied.

Thanks

Fixed in the next update, thanks for the report.
 
9) Pale Green Ioun Flawed also adds a morale bonus to attacks and this isn't counted in CMB.

Like I said when I respoded to your earlier post about the other pale green Ioun stone - I fixed the problem for the regular and mindborer versions, too.
 
Apologies if this has been covered - I used my feeble search-fu to try and find it but didn't see another mention.

According to Jason Buhlman in the (FAQ, Combat Training does not grant armor proficiency. I made a Druid with a tiger companion and noticed that HL is still granting all of the armor proficiencies with the Combat Riding trick - any chance of this getting fixed in the next update?

Yes, this is on my to-do list, but I have not had the time to address it yet.
 
Hellknight Smite chaos doesn't add the bonus to attack (from Wisdom), it adds in the bonus to damage (including double when that is activated). Shouldn't it have an entry under 'Tracked Resources' as well?

Fixed in the next update, thanks for the report.
 
Mathis, can you change code in the Pathcore.pkg file for me?

There is code like this:
~ Set up our candidate expression
if (tagis[Adjustment.Attribute] <> 0) then
field[pCandExpr].text = "component.BaseAttr"
elseif (tagis[Adjustment.Skill] <> 0) then
field[pCandExpr].text = "component.BaseSkill"
...
else
field[pCandExpr].text = "FALSE"
endif

To add an if into the if/elseif/endif:

elseif (tagis[Adjustment.Custom] <> 0) then
~ Leave the candidate express alone, assigned by the user via a field setting.
else
field[pCandExpr].text = "FALSE"
endif

This way I can program new cases you don't have in the if/then to be used. This would be useful to me in both Pathfinder and D20.

Can't you get around this by fooling with the timing?
 
10) Improved Natural Attack (Bestiary p315) says "attack forms", so I take that to mean all weapons of that type (say if you have a bite and gain a bite from a feat or other effect, both should be improved.)

I updated INA to handle this case, and here is the "free to use" code. I consider it a bug in Pathfinder, so if you agree Mathis, you are welcome to include it.

Sorry, I don't have enough time available in my schedule to study this and figure out what problem you're trying to fix here.
 
Sorry, I don't have enough time available in my schedule to study this and figure out what problem you're trying to fix here.
I think what he is asking for is that when improving a Natural Attack using the feat Improved Natural Attack that all similar attack forms should be updated.

I have this issue one of my players Summoner's pet. The pet gained 4 claw attacks which HL shows with two sets of Claw x2. When you add the Improved Natural Attack Feat you can only select one set of Claws x2. So only that one set is increased in damage dice instead of all Claws on the character that should be increased.

I fixed it currently by just giving the feat twice on the pet and selecting the 2nd set of claw attacks. But yea would be nice to just set it once and all similar attack types get improved.

Hope that helps.
 
Please clarify your question. When I add rosewood armor to a blank character and equip it, the spikes show up on the weapon list. What are you seeing, and what should you be seeing?

Sorry, only seems to fail on magical. I should have made that clear.

Duplicate Game System, Remove all .user files, Create a new character, Add a Bard level
Buy +1 Rosewood Armor, Equip it, No Armor Spikes.
Buy normal Rosewood Armor from "Other Armor" section, Equip it, See Armor Spikes.

Also I guess there is no way then to get magical Armor with magical Armor Spikes if the armor is rosewood?

Like I said when I responded to your earlier post about the other pale green Ioun stone - I fixed the problem for the regular and mindborer versions, too.

I noticed that post which didn't contain Flawed, but this one adds to Morale not competence and therefor would stack with a normal and a flowed. I thought pointing it out was best, I'm Sorry.

Can't you get around this by fooling with the timing?

I'm pretty sure no. That if/then sequence sets the fCandExpr to something (if you picked something it recognizes or sets it to FALSE if it doesn't have the thing you picked in the pull down menu in it's list. I'd like a new if added that basically leaves everything alone if set to something. In other words, add a line in the if/then sequence that is essentially "leave the fCandExpr alone I know what I'm doing" setting.

Or, I misunderstand what you mean.

Also, I found that code by looking at data.hlz. I don't know where it rests. Is it in an object in the .pkg file I can replace with replace id?

Sorry, I don't have enough time available in my schedule to study this and figure out what problem you're trying to fix here.
Summoner's pet. The pet gained 4 claw attacks which HL shows with two sets of Claw x2.

INA now asks for a Natural Weapon on you, and improves just that weapon and not all weapons of that type. I changed it to look at natural weapon types, and choose one. If you choose Bite, all bites are improved. If you choose Bite and have no bite, then you get a red error.
 
I apologize, but I'm going to have to come back to this on a day when I'm not rushing to get an update published.
 
The Meteor Hammer is listed as using a d10 damage die. In the most current Armory book and the Legacy of Fire book it is listed as using a d8. This was changed in the Armory's errata.
 
The Meteor Hammer is listed as using a d10 damage die. In the most current Armory book and the Legacy of Fire book it is listed as using a d8. This was changed in the Armory's errata.
It is? The errata for AA is located HERE. And I just double checked and their is only one change for the Meteor Hammer.

Page 4
In the Meteor Hammer entry, change “gain a +1 shield bonus to AC” to “gain reach and a +1 shield bonus to AC.”


Is their another Errata document hidden at Paizo. I am asking as its been found that sometimes the Errata and FAQ's do get in places that are hard to find.
 
It is? The errata for AA is located HERE. And I just double checked and their is only one change for the Meteor Hammer.

Page 4
In the Meteor Hammer entry, change “gain a +1 shield bonus to AC” to “gain reach and a +1 shield bonus to AC.”


Is their another Errata document hidden at Paizo. I am asking as its been found that sometimes the Errata and FAQ's do get in places that are hard to find.

I sent you a PM
 
Versatile Training (Weapon Master's Handbook):

BAB effectively increases max ranks per level in addition to adding BAB ranks to the skill. Consequently, it is possible to have 18 actual ranks ranks at level 18 (for instance) for a total of 36 ranks without triggering a Validation Alert.
 
Hey Shadow...

Is there anything that the Community Pack can do to add skill unlocks documentation to skills? I’m building an unchained rogue and it’s a PITA to have to refer back to the web site or a pdf when I want the skill unlock details for a particular skill.

Thanks. :)

PS: Generic skill unlocks are not valid in PFS, but for the unchained rogue they are. If that can be factored in (so they only show up for an unchained rogue when using PFS), that would probably be helpful for everyone else...
 
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