• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Pathfinder Bug Reports - Version 4.2

Not fixed in 4.2

For more info, I have two items:
1) An item grants +1 insight bonus to AC (which does add to CMD)
2) An item grants +2 insight bonus to CMD and CMD.

The +1 Insight AC doesn't stack with the +2 CMD (or shouldn't)

My current code is like this:
if (field[gIsEquip].value <> 0) then
~ Add +2 Insight bonus to CMB/CMD
if (hero.child[Maneuver].field[BonInsight].value < 2) then
hero.child[Maneuver].field[tCMB].value += 2 - hero.child[Maneuver].field[BonInsight].value
#applybonus[BonInsight, hero.child[Maneuver], 2]
endif
endif

With this code (the extra if to add to tCMB) is required to modify CMB.
But my CMD isn't correct. It adds the +1, but the item with the applybonus above doesn't add a second one to CMD?

Am I just doing it wrong?

All the AC bonuses that apply to CMD are being put into the tManAC field. Since a BonInsight added to the Maneuver pick in general is an insight bonus to both CMD and CMB, there's not currently a way to make the AC bonuses and CMD bonuses stack properly.

I think you might be able to do it by subtracting hero.child[ArmorClass].field[BonInsight].value from hero.child[Maneuver].field[tManAC].value and then applying the insight bonus to maneuvers.

Try Post-Attributes/16000 (or 14000 for that script)

I'll put the underlying problem on my to-do list.
 
I bought the new APG addon and I'm trying to make the Invulnerable Rager under the Barbarian archtype. The 3rd level option is Extreme endurance in which one is supposed to be able to choose between heat or cold resistance. The program only allows for cold resistance as an option.

Fixed in the next update, thanks for the report.
 
Just noticed When I bought 20 Vials it added 1 pound per vile, Vials fall under no weight, or no weight worth mentioning.
 
The Breadth of Experience feat is giving me a prerequisite error even though the character is a Gnome over 100 years old. It seems to work just fine for dwarf and elf characters.
 
From the improved natural armor evolution:

"This evolution may be taken once for every five levels the summoner possesses."

Yes, I went back and re-read the evolution myself and discovered I was wrong. It's worded differently than all the other evolutions. Most of the other ones say that "you have to be X level before selecting this evolution".

HERO LAB IS AWESOME!!
 
In making a Pathfinder Society character I noticed that (at least some of) the traits from the Adventure Paths aren't marked as off-limits.

PFS doesn't allow campaign specific traits (Ekujae Reflexes is the one I was looking at).
 
With Arcane sorcerer its not letting me select a knowledge skill.

Also I cannot find a way to add an arcane bonded item
 
I think you might be able to do it by subtracting hero.child[ArmorClass].field[BonInsight].value from hero.child[Maneuver].field[tManAC].value and then applying the insight bonus to maneuvers.

Try Post-Attributes/16000 (or 14000 for that script)

I just made this code that works:
Code:
if (field[gIsEquip].value <> 0) then
   ~ Add +2 Insight bonus to CMB/CMD
   if (hero.child[ArmorClass].field[BonInsight].value < 2) then
      hero.child[Maneuver].field[tCMB].value += 2 - hero.child[Maneuver].field[BonInsight].value
      hero.child[Maneuver].field[tCMD].value += 2 - hero.child[ArmorClass].field[BonInsight].value
      hero.child[Maneuver].field[tCMDFlat].value += 2 - hero.child[ArmorClass].field[BonInsight].value
   endif
endif

This is what you meant? Right? If so, I'm good to go now.
 
I only just noticed this. Specialist Wizards are supposed to have all 0-level spells in their spellbook except those in their prohibited schools. Currently, all 0-level spells are added, and there is no way that I've found to remove them.
 
Not sure if you would consider this a bug. But the Casting Time for Feather Fall is an Immediate Action. In Hero Labs it just says "Action".
 
Few other things. A 12 Level Summoner, his Eildion should only have 5 Natural Attacks. System is showing 6. Also when the Summoner gets the "Large" Evolution it increases the cost of the Str / Con Evolutions (pg 64)
 
I created a +1 Darkwood Heavy Shield. on the character sheet the Max Dex and Armor Check Penalty don't display. Just says "Max Dex: -, Armor Check: -"
 
Ability Damage

Hi,

First, thanks, I am very much impressed and enjoying HeroLab.

I noticed what might be a 3.5 -> Pathfinder issue.

Pathfinder changes how Ability Damage is handled. In 3.5, the score was reduced temporarily. In Pathfinder, a penalty of -1 per 2 points of Ability Damage is applied to specific checks based on each Ability, but the score is not reduced (page 555 in the Core Rulebook for reference).

The issue I am seeing is that I do not see any way to apply Ability damage except by actually applying a temporary adjustment to the Ability score, which reduces it for all purposes. The is especially problematic as reducing Strength can cause Encumbrance issues (reduced carrying capacity), or other secondary effects beyond what the Pathfinder rules specify.

Thanks again!
 
The obsessive racial trait for gnomes is not adding the +2 bonus for the profession skill. It does work for craft as expected.

To reproduce. Create a gnome character (using sorcerer for my tests). Advance to level 1, add profession (herbalist) skill. On background tab select profession(herbalist) from the drop down. Check the skill tab and the +2 bonus is not applied.
 
When adding gear, the price of the gear is not set correctly for the first item returned in a search. It is set to 0. If your search returned multiple results you can click a later result and then go back to the first one and the price then appears correctly. When using a search that returns only one result though I could not find a way to get the price to appear correctly.

Example:

*Go to the Gear tab.
*Click 'Click to add new gear of size'
*type in glass for search string.
*notice 'Bottle, wine, glass' is first result returned. In the pay section the amount is 0.
*click hourglass, pay amount updates to 25 gold which is correct.
*click back on bottle, wine, glass and the pay is updated to 2 gold which is correct.
*Now close the gear selection without adding anything.
*Click 'Click to add new gear of size'
*search for hourglass
*notice one result returned, 'hourglass' In the pay section the amount is 0.
*with only one result returned I can't seem to get the price to go to 25 as it should.

Looks like an on-click event does not fire for the first item returned in a search possibly.
 
The Breadth of Experience feat is giving me a prerequisite error even though the character is a Gnome over 100 years old. It seems to work just fine for dwarf and elf characters.

Fixed in the next update, thanks for the report.
 
In making a Pathfinder Society character I noticed that (at least some of) the traits from the Adventure Paths aren't marked as off-limits.

PFS doesn't allow campaign specific traits (Ekujae Reflexes is the one I was looking at).

This is the text from page 30 of the Guide to Pathfinder Society Organized Play, for the Legacy of Fire player's guide:


Traits
: all traits on pages 7–9 are allowed except Duskwalker
Agent (Notes: Uwaga Highlander applies only to the Stealth skill and Eyes
and Ears of the City applies only to the Perception skill; no campaign
traits are allowed.)

Please remember that "Campaign Trait" is a category of traits, like "Religion" or "Racial" - it does not refer to every trait published in an adventure path issue, only those specifically listed as campaign traits.

 
With Arcane sorcerer its not letting me select a knowledge skill.

Also I cannot find a way to add an arcane bonded item

The first one was fixed in 4.2, so make sure your copy is up-to-date. You'll find the selector in the "Special Abilities" button on the Sorcerer tab. Remember that for things like this or Skill Focus or the Gnome's Obsessive ability, you need to add knowledge, profession, craft, etc. skills to your character on the skills tab before they can be selected to have something added to them.

There's not currently an option to designate which item is your bonded object - the effects are just so variable, depending on the exact item selected.
 
I only just noticed this. Specialist Wizards are supposed to have all 0-level spells in their spellbook except those in their prohibited schools. Currently, all 0-level spells are added, and there is no way that I've found to remove them.

Previously reported. I'm afraid I still am not able to figure out a way to fix this. There are some limitations in the way HL adds categories of items.
 
Back
Top