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Pathfinder Bug Reports - Version 4.10

Matthias, you've addressed this by stating that you couldn't duplicate it. Just wanted you to know that the description in my copy of HL also appears as a magic item similar to what neurotopia describes.

Description text begins:

"This crystalline blue-white staff fell from the sky during a dazzling display of falling stars."

I have the same issue. I was able to duplicate it with just loading up HL and not even entering a character, just clicking OK on the Configure Hero screen, then clicking on the Feats tab then clicking on Acrobatics.
 

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I made a fighter dwarf. 6th level. I added a composite str long bow. I am NOT specialized or focused on the weapon at all. My str is 15 so I get a +2 and the str on the bow is a +2 as well. My dex is a 13 so I get a +1 with it. This is masterwork as well.

So I should be getting +1 for dex to hit, +2 for Str to hit and +1 for masterwork to hit as well as +6 bab (basic attack bonus) for a total of +10 to hit right?

Right now I am getting a +8 to hit.

I have to say I am heavily encumbered and my armor check penalty is -11. The armor is a custom armor so... it should not be causing the problems. because if I take it off and drop it to the ground it does not fix the problem
 
I made a fighter dwarf. 6th level. I added a composite str long bow. I am NOT specialized or focused on the weapon at all. My str is 15 so I get a +2 and the str on the bow is a +2 as well. My dex is a 13 so I get a +1 with it. This is masterwork as well.

So I should be getting +1 for dex to hit, +2 for Str to hit and +1 for masterwork to hit as well as +6 bab (basic attack bonus) for a total of +10 to hit right?

Right now I am getting a +8 to hit.

I have to say I am heavily encumbered and my armor check penalty is -11. The armor is a custom armor so... it should not be causing the problems. because if I take it off and drop it to the ground it does not fix the problem

Somebody can correct me if I'm wrong, but I don't believe you get the +2 str for attack. It's only for damage.
 
Haste in the spell adjustments is not calculating movement properly it seems to just add 30’ to the movement when it should be 30’ to a maximum of double your movement then modified by armour or encumbrance. My human fighter with full plate and haste has a movement of 50’ and i believe its supposed to be 40’. Same effect with small races with 20’ base movement.
 
Furious Focus feat doesn’t modify my first power attack modifier correctly, it still gives me the penalty for power attack.

Would also be nice if there was an in play button for the Vital Strike Feat that would modify your weapon damage.
 
An animal shaman druid gets the ability to wild shape into their totem animal at 2nd level, but other uses of wild shape are delayed to 6th level.

Has Paizo posted a clarification of this rule somewhere? Neither my GM nor I interpreted it that way, but it would be awesome for my character in an upcoming game if it did work as you state.

Our interpretation was that the ability is not acquired at all until 6th level, from which point it functions at druid level +2 for appropriate totem animal forms, but at druid level -2 for all other animal forms. This would make the Animal Shaman archetypes consistent with the various Terrain Druid archetypes, except for the bonus to totem animal forms.
 
An animal shaman druid gets the ability to wild shape into their totem animal at 2nd level, but other uses of wild shape are delayed to 6th level.

I must be missing something here..

Animal Shamans Cannot WildShape at Level 2!! At Level 2 Totem Transformation which allows them to gain an aspect of their totem while still staying in their normal form.

In Fact Animal Shams get Wild Shape the same level as a Druid, Level 4, It just has a different effect at Level 6 as discribed in the APG.

Where are you reading that they get wild shape at Level 2? and and all other uses are delayed to level 6? It does not say that anywhere in the description or the FAQ.

Archetypes abilities don't replace regular class abilities unless otherwise noted, and the Wild Shape ability in Animal Shamans does not say it replaces Druids getting Wild Shape at Level 4, just that it changes to -2 Level for all other then totem animal and +2 Level for totem animal .

Edit: I retain the right to be wrong in everything I said above ;)
 
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I set a checkmark for the "Show FEAT/Ability Descriptions" in the Configure Hero-Box.
When I print the normal CharacterSheet, those descriptions get cut. The last few lines are missing.
Is this intentional?! Would be great to get the whole description, especially for players who want to have it all on their sheet.
 
Dragonmoon, I had the same issues, but a check of the Paizo forums, in which some "official" type folks chimed in, indicated that the Wild Shape ability functioned at +2 level equivalent for the totem animal and -2 level equivalent for everything else. This would mean that a 2nd level druid functions as a 4th level druid for purposes of wild shape for his animal totem (and as a 0 level for everything else) and a 4th level druid functions at 6th level for his totem form and 2nd level for everything else, and a 6th level druid functions at 8th level for his totem form and at 4th level for everything else. This is where folks are coming up with the totem shape at second level and all other shapes at 6th level.

George
 
Dragonmoon, I had the same issues, but a check of the Paizo forums, in which some "official" type folks chimed in, indicated that the Wild Shape ability functioned at +2 level equivalent for the totem animal and -2 level equivalent for everything else. This would mean that a 2nd level druid functions as a 4th level druid for purposes of wild shape for his animal totem (and as a 0 level for everything else) and a 4th level druid functions at 6th level for his totem form and 2nd level for everything else, and a 6th level druid functions at 8th level for his totem form and at 4th level for everything else. This is where folks are coming up with the totem shape at second level and all other shapes at 6th level.

George

What huh? That does not even make sense.

How do you Figure that?

You have a link that shows that they meant for animal shamans to get wild shape at level 2? Because it is no where in any of there powers, you can't even confuse that with the way it is written.
 
The Author of that Ability States it was supposed to replace Wild Shape at Level 4, and that Animal Shamans where not supposed to get Animal shape until Level 6. Poor wording, Though it is Up to Pazio if they want to change that, which they have not.
 
I made an Inquisitor, and for some reason when I add a Light Wooden shield and equip it, I get the Armor Check penalty to attack as if he was not proficient in it. In the feat list it says Shield Proficiency.
 
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I can't find the original thread I was referring to, however, I did find this from the author which explains his intent quite differently (it is part of the above link):

Paizo Board Quote:

Correct.
Level 4-5, druids would normally get WS. An animal shaman does not get any wild shape at all at those levels (but can use their separate totem transformation power).

At 6th level, they finally gain the WS ability. When using it to assume the form of their totem, they are treated as if they were 8th level druids in all respects (see my above post). When using it to assume any other form, they are treated as 4th level druids in all respects (again, see above).

This actually makes a lot more sense - and I think for now I'm going to house rule it that way (Since I have a wolf shaman in my group) and I thought the other interpretation seemed a tad bit overpowered anyway.

I will look again for the original thread I found later on.

George
 
Monk Flurry of Blows attack bonus is not displaying properly everywhere when multiclassed. For example, I created a cleric 9/Monk 1 (Total BAB +6/+1). In the basics summary it does show up correctly (+5/+5/+0) but under the special tab and the printout it is only using the monk levels to calculate attack bonus (-1/-1).

Bracers of Armor are not providing an AC bonus to touch attacks. Conscious decision? The item description doesn't specifically say that they get a bonus to touch attacks but they are an "invisible but tangible field of force" just like mage armor (which they are based on) which does give a touch attack bonus. Also, ring of protection is giving a bonus to touch AC, and its description doesn't say anything about getting a bonus to touch AC either.

Not a bug but more of a request for those of us who like printouts... Any way to make spells a tracked resource on printouts? Spell-Like abilities and other things like channel energy or stunning fist do show up with check boxes (3/day, for example). Spells are just a jumbled list sorted by level. This ought to be fairly simple to implement for spontaneous spellcasters whose spells don't often change as a list of spells like there is now and then a set of checkboxes:
Level 1 (5/day): |_| |_| |_| |_| |_|
Level 2 (4/day): |_| |_| |_| |_|
etc.

Prepared is more work and more space on the printout because you'd need to sort by spell each time prepared spells are entered.
Cure Light Wounds: |_| |_| |_|
Bless: |_|
Cure Moderate Wounds: |_| |_|
Consecrate: |_|
 
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I think I found some errors when printing Blue the Mite of Cassomir for NeonCon.
The Scizore isn't providing the +1 Shield bonus as it should in the Adventurers Armory add-on.
There isn't a way for the +1 from Animal Friend to show up as a Misc. or other aspect for the Will Save.
I think the +1 Ring of Protection should also help my CMD - but this isn't factored in.
I have a +1 Aldori Dueling Sword but my shown to hit comes up with a +10.
Here's what I have that think it should be higher: -1 size (gnome) / +6 BAB (4Ftr/2Cav) / Dex +4 (Weapon Finesse) / Weapon Focus +1 / Magic Weapon +1
I also have Exotic Weapon Prof and Weapon Spec for the Dueling Sword as well.

One thing that I'm still finding - is the printing of the character picture size. For Blue, I only have one picture and it's a small little JPG. Some times when I print the character sheet to PDF it's small and in a little box, while other times its huge. I don't do anything different with this aspect - but I would like to know why sometimes and some characters it's small and other times its large.
 
This was probably posted before, but the Dwarven racial trait "Defensive Training" refers to monsters of the Giant type, while in Pathfinder it is the Giant subtype.
 
The text box that appears on the Skills tab when I select "Profession: other" is misaligned. When I type in "Hunter" it ends up looking like "Prof:ter". It appears correctly in the Skills column and on the character sheet, however.
 
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