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Pathfinder Bug Reports - Version 4.0

Cavalier Mount Bug (Horse)

1) An Horse stat block for Animal Companion (see Druid) have Natural Armor +4 not +1.
2) The Combat Riding (the correct name is Combat Training) trick must not give any profiency (see Handle Animal).
3) The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat (see Cavalier Mount).
4) The sorcerer with Arcane Bloodline must choose only one additional knowleadge skill like class skill.

Fix it pls! or explain to me how I can fix this.
 
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Alignment

Changing a PC's alignment results in "alignment must be within one step of Deity's" validation error, even thou all requirements have been met. PC switched from LE to NG. I had to end up re-creating PC from scratch to fix.
 
Crossbowman

In the Fighter (Crossbowman) variant the 15th and 19th level abilities are switched.

Penetrating Shot is at 15th level while Pinpoint Targeting is at 19th.
 
When you post the next update Mathias, can you post a list of what is not yet implemented? I'd hate to post a bug report for something you already know about, but just haven't put in yet.

(i.e. support for multiple animal companions for Beastmaster ranger archtype)
 
Found another bug.

The spell Ball Lightning is a 4th level spell, in Hero Lab it's marked as a first level spell.
 
When you post the next update Mathias, can you post a list of what is not yet implemented? I'd hate to post a bug report for something you already know about, but just haven't put in yet.

(i.e. support for multiple animal companions for Beastmaster ranger archtype)

In the help menu within HL, open the FAQ. That will give you the list of which APG sections have and have not been finished.

If an individual capability has not been implemented, that will be noted in the description text for that thing, in a "Note:" section.
 
In the help menu within HL, open the FAQ. That will give you the list of which APG sections have and have not been finished.

If an individual capability has not been implemented, that will be noted in the description text for that thing, in a "Note:" section.

Thank ye...in that case, the animal companion isn't working quite right for the Beastmaster archtype. It isn't increasing the effective level or allowing selection of multiple companions.
 
Thank ye...in that case, the animal companion isn't working quite right for the Beastmaster archtype. It isn't increasing the effective level or allowing selection of multiple companions.

Yes, that's what I meant. The Beastmaster Archetype's description in Hero Lab has the text "Note: The ability to take more than one animal companion has not been implemented yet." telling the user that it's not finished.
 
In case its not been reported, the Craft Armor skill has 2 unique ids thus it's listed twice when I try to add it to my character.
 
Yes, that's what I meant. The Beastmaster Archetype's description in Hero Lab has the text "Note: The ability to take more than one animal companion has not been implemented yet." telling the user that it's not finished.

Ah, sorry. The note was in the middle of the entry; was expecting to see it at the top. I'll keep a more careful eye out.
 
I have not see this anywhere yet so I will put it out there .

Serpentine Eidolon for should get the reach(bite) evolution for free which it currently does not have.
 
I just created a group of new characters today. All of them seemed to get the Prestidigitation spell added to them for some reason (even the rogue and fighter).
 
Hi,

Was just making a fighter using the Advanced Player's Guide Options.

Selected Archetype "Two-Weapon Fighter" and found that the ability "Defensive Flurry +1" inder the "Fighter" tab is granted at 2nd level where the books lists the ability is granted at 3rd level. An additional +1 is added every 4 levels (6th, 10th etc) correctly but of course off by a level (should be 7th, 11th etc to go along with the 3rd level initialization). All the other abilities seem to be in the correct level/order for the Two-Weapon Fighter.
 
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