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Just wanted to say I can confirm this also. I even removed all my .user files to make sure it was not one of them causing an issue. FYI for those using my shieldbash.user file you may wish to remove it as you will want to start using the base HL stuff instead of my modified code.Shield bashing doesn't seem to work for custom shields. I tried a +1 mithril heavy shield, just a plain heavy steel shield using the custom armor window, and mixes of the above with no luck.
Just wanted to say I can confirm this also. I even removed all my .user files to make sure it was not one of them causing an issue. FYI for those using my shieldbash.user file you may wish to remove it as you will want to start using the base HL stuff instead of my modified code.
I can see all the new stuff that got setup just as Mathias said in the editor, but can't actually get the weapon part to show up anywhere to select.
The new display of save DC for spells doesn't seem to work for Wizards (all spells with a save are showing as DC 0).
Bards, Clerics, Druids, Paladins and Sorcerers all seem to work OK.
I get that when selecting spells for my spellbook but they seem to be ok after I select them as prepared spells. It shows up correctly in HL and on the character sheet.
Shield bashing doesn't seem to work for custom shields. I tried a +1 mithril heavy shield, just a plain heavy steel shield using the custom armor window, and mixes of the above with no luck.
I removed your file but I still can't get the shield bash to show up anywhere. I also am not seeing the shield spike show up on the character sheet or on the weapon tab.
Just wanted to say I can confirm this also. I even removed all my .user files to make sure it was not one of them causing an issue. FYI for those using my shieldbash.user file you may wish to remove it as you will want to start using the base HL stuff instead of my modified code.
I can see all the new stuff that got setup just as Mathias said in the editor, but can't actually get the weapon part to show up anywhere to select.
The new display of save DC for spells doesn't seem to work for Wizards (all spells with a save are showing as DC 0).
Bards, Clerics, Druids, Paladins and Sorcerers all seem to work OK.
Minor misspelling of "Undergroud" in Ranger's favored terrain.
Intelligent Magic weapons not showing lesser ability to cast any 0 level sorcerer/wizard spell. I was expecting all of the options available in the PCRB to be in the item generation for Hero Lab.
I've been asking about this one in a prior thread for a while, but figured I might get a response here...
I cast Animal Growth on my Bear Animal Companion, so I went to the adjustments tab and made all the necessary changes, but the size increase didn't boost my bear's natural weapons damage dice. So I did the weapon size increase adjustment, and that didn't change the number's either.
Also not seeing Flat Footed AC being calculated correctly with a rogue having uncanny dodge. Shows FF AC without Armor Dex Bonus.