• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Pathfinder Bug reports - version 2.6

Summoner spell issue

Copied over from previous bug reports as it was near the end:

Hey, just got the new download and started testing out the summoner. I made a 7th level summoner and it only shows that he knows 0 and 1st level spells instead of 0-3. Do I need to re-download the update because it didn't update properly or was this a simple oversight? Thanks again for a really nice product.

Update: I reinstalled the download and the problem still exists. If I click on spells it shows the correct number that I should have for 7th level but the system will only let me assign spells for levels 0 and 1. Added picture for reference.
 

Attachments

  • summoner.jpg
    summoner.jpg
    150.6 KB · Views: 8
Last edited:
Thanks for the continued updates!

The Alchemist is lacking a good reflex save. (Good Fort and Ref in Final Playtest)
 
Great job on the updates and forum replies.

Just noticed the -1 damage with silver weapons is applying to bludgeoning weapons, should only apply to piercing and slashing weapons.
 
Barbarian Rages

Not sure if this is a bug or not but when the Barbarian raging ability is activated it increases the total number of rounds of raging per day due to the increase in constitution is this correct?

Pierre
 
Awesome update :) The Witch class, however, only has one spell ...

When I press the spellbook button for the witch to assign the spells her familiar makes available to her, I see the proper list of spells she can learn. After learning some spells, they're available for memorization.

The fact that witches don't have all the 0-level spells in their spellbook to start with is a bug.
 
Fighter Armor Training doesn't seem to be working correctly.

Adding Full Plate (Armor Check Penalty -6) to a 20th level Fighter should be giving an ACP for the Full Plate as -2, which is showing properly in the entry for the armor, but skills with ACP are taking the full 6 point hit.

For example, the character has a Dex of 18, and 10 ranks in Ride, for a +17 modifier without armor. Equipping a set of Full Plate drops that modifier down to a +11 instead of the +15 is should be.
 
When You choose an Oracle you get all the Cure and Inflict spells listed as bonus ones.

For others reading this, the problem is that they should be choosing between one set and the others. I've put this on my to-do list. Thanks for the report.
 
Fighter Armor Training doesn't seem to be working correctly.

Adding Full Plate (Armor Check Penalty -6) to a 20th level Fighter should be giving an ACP for the Full Plate as -2, which is showing properly in the entry for the armor, but skills with ACP are taking the full 6 point hit.

For example, the character has a Dex of 18, and 10 ranks in Ride, for a +17 modifier without armor. Equipping a set of Full Plate drops that modifier down to a +11 instead of the +15 is should be.

Previously reported. This will be fixed in the next update.
 
more Summoner trouble

Making a Summoner. Everything cool at 2nd level except that the Summon Monster I spell-like ability is not showing up in either the Spells tab or in the In-Play tab as a tracked resource.
 
As a nature oracle, choosing the Friend to the Animals revelation, it gives you all the summon nature ally spells on your spell list as known, when it should be that you have to choose them from your spell list.

Quote from text from Final APG playtest: Add all summon nature ally spells to your spell list. You must still select these spells using your allotment of spells know.
 
Making a Summoner. Everything cool at 2nd level except that the Summon Monster I spell-like ability is not showing up in either the Spells tab or in the In-Play tab as a tracked resource.

Fixed in the next update - thanks for the report.
 
As a nature oracle, choosing the Friend to the Animals revelation, it gives you all the summon nature ally spells on your spell list as known, when it should be that you have to choose them from your spell list.

Quote from text from Final APG playtest: Add all summon nature ally spells to your spell list. You must still select these spells using your allotment of spells know.

Ouch - every other instance of specific granted spells doesn't cost anything. I'll put it on my to-do list to muck around with how that works so they cost something. Good catch.
 
Previously reported. This will be fixed in the next update.

Along the same lines, when you create a suit of full plate armor, on the second page of the character sheet, it indicates you get a '+5 Max dex, because of the armory mastery, when it calculates your AC on the first page of the character sheet, it leaves your max dex at '+1.
 
Along the same lines, when you create a suit of full plate armor, on the second page of the character sheet, it indicates you get a '+5 Max dex, because of the armory mastery, when it calculates your AC on the first page of the character sheet, it leaves your max dex at '+1.

A different symptom of the same bug, or at least I can't duplicate it on my system right now.

Edit: I realized something else that may be wrong - what encumbrance level is your character at? Heavy?

If I create a 15th level fighter with DEX 20, and equip a suit of Full Plate, the AC calculations show a +4 AC from DEX. The armor listing for the full plate also shows a +4 max DEX. If I add enough gear to the character to make him heavily encumbered, then the full plate stays at +4, but the AC calculations only show a +1, since encumbrance adds its own max DEX penalty that isn't affected by the Armor Training ability.
 
Last edited:
Back
Top