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Thanks for the continued updates!
The Alchemist is lacking a good reflex save. (Good Fort and Ref in Final Playtest)
Awesome updateThe Witch class, however, only has one spell ...
When You choose an Oracle you get all the Cure and Inflict spells listed as bonus ones.
Fighter Armor Training doesn't seem to be working correctly.
Adding Full Plate (Armor Check Penalty -6) to a 20th level Fighter should be giving an ACP for the Full Plate as -2, which is showing properly in the entry for the armor, but skills with ACP are taking the full 6 point hit.
For example, the character has a Dex of 18, and 10 ranks in Ride, for a +17 modifier without armor. Equipping a set of Full Plate drops that modifier down to a +11 instead of the +15 is should be.
Previously reported. This will be fixed in the next update.
Making a Summoner. Everything cool at 2nd level except that the Summon Monster I spell-like ability is not showing up in either the Spells tab or in the In-Play tab as a tracked resource.
As a nature oracle, choosing the Friend to the Animals revelation, it gives you all the summon nature ally spells on your spell list as known, when it should be that you have to choose them from your spell list.
Quote from text from Final APG playtest: Add all summon nature ally spells to your spell list. You must still select these spells using your allotment of spells know.
Previously reported. This will be fixed in the next update.
Along the same lines, when you create a suit of full plate armor, on the second page of the character sheet, it indicates you get a '+5 Max dex, because of the armory mastery, when it calculates your AC on the first page of the character sheet, it leaves your max dex at '+1.