The Cleric Fire domain 3rd level spell reads as "Fireball" on page 44 of the Pathfinder Core book. Herolab has it listed as "Resist Energy". Appreciate the fix. Thanks
Fixed in the next update.
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The Cleric Fire domain 3rd level spell reads as "Fireball" on page 44 of the Pathfinder Core book. Herolab has it listed as "Resist Energy". Appreciate the fix. Thanks
I apologize - I didn't pay any attention to the height and weight calculations to figure out if they'd changed. I'll get this fixed, thanks for the report.
The explanation for cleave under the "Special" tab is incorrect for the Pathfinder rules (though correct for D&D 3.5). It reads kill a creature, get an extra attack, where under Pathfinder, if you hit the first creature you get a second attack whether you kill it or not. The explanation for the feat under the "Feats" tab is correct.
Hi, for the Legacy of Fire campaign trait "Missionary" the skills HL allows are only Bluff, Diplomacy, and Sense Motive. Intimidate, Knowledge (Religion), and Perform (any) should also be allowed. Hopefully this will be an easy fix for you.
Also, and I just may be wrong here, HL only allows 1 campaign trait. That may be in the rules and maybe I missed it. Would you mind confirming?
For Pathfinder Adventure Paths, there are two categories of traits to choose from. One of your traits must be a campaign trait chosen from the list given in that Adventure Path’s Player’s Guide—this trait ties your character into the campaign’s storyline and gives you a built-in reason to begin the first adventure. Your other trait can be chosen from one of the other types of traits: basic traits, region traits, race traits, or religion traits.
Since you must take 1 campaign trait and 1 non-campaign trait, that implies that you can only ever have 1 campaign trait. I think this assumption is supported by the fact that the organized play faction traits are noted to be a type of campaign trait, and they're specifically restricted to 1 faction trait.
It looks like HL is limiting characters to starting languages allowed by race even if they take the Linguist skill multiple times.
I'm making an 8th level Halfling who's taken 8 ranks in Linguistics, but in the language choices most of the selections are still grayed out with the message 'Your background doesn't allow you to learn this language as a starting language.'
Also Improved Disarm/Improved Trip now add +2 CMB for Disarm/Trip attempts, and +2 CMD vs. those particular maneuvers.
Greater Trip adds an additional +2 CMB to Trip, and allows AoOs vs. Tripped Opponents.
Scimitars are listed in HL as costing 20 gp, but the PF RPG says they cost 15 gp. Is this a bug or am I missing something?