I have two minor issues with creating content in RealmWorks:
The first is that if I go to a web page with hyperlinks, I cannot copy that text and paste it into Realm Works without formatting. This means that:
All hyperlinks point to external sources (and consequently when removed, you still have to change the colour of the font and remove the underlining to avoid confusing appearance of an active link)
Bold, Italics, Underlining and other formatting are automatically preserved
Line spacing can be interfered with.
...amongst other things. Normally in programs there is a right-click context menu that allows "Paste without Formatting" which simply dumps the plain text into the field. This would be an excellent addition.
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Secondly, link behaviour can't be managed after the first run of creation (especially if there is a PEBKAM error).
Real World Example:
I created two geographical/political areas. One was called "Bobland". In a separate place created "The Nation Of Bobland" within the same realm, do distinguish the two topics as they were containers referring to different adventures - one was a large adventure within Bobland, and the other was for when the nation of Bobland was referenced during another adventure.
So within a complex questline I had "The Nation Of Bobland" referenced a few times. I ignored one of them because I wanted to check which version of Bobland I wanted to link to (short term memory failure). So the next thing it tried was just "Bobland" within the same portion of text.
Here is where the wheels fell off: I ended up with more links uncreated because I abandoned creating links, and there was no way for me to force it to re-recognise the previously ignored or unlinked portions of text. So I had a few snippets with plain text that would not create a link until I deleted a character within that portion of text for it to recognise it as a 'new' item it could attempt to create links.
In addition, we need to be able to clear all links in a snippet and prompt to re-create them (yes, I know half of that request is in the works).
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Also, cutting or copying an entire section of an article and merging/copying/moving them to a new article would be very handy - doing it individually is tedious and time consuming.
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Mutually exclusive snippets would also be excellent - when you have two snippets that are only true at different times for one another (Bobland is run by King Bob, and The Nation Of Bobland is run by Bob's mum when Bob went missing), having a switch to toggle them would be awesome. Conversely, if one is a lie and the other is a truth, when the truth is revealed the lie is exposed automatically as such (not with colour - with a definite tag or a change in the text).
This is a big help for minor changes to a large topic, as there could be a lot of misinformation that could be mythbusted in one click, or a set of governments, people and situational changes that could be affected in one go for when/if a party fails/succeeds in a specific task or a certain point in the timeline occurs.
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Thanks for your time,
- McTaff
The first is that if I go to a web page with hyperlinks, I cannot copy that text and paste it into Realm Works without formatting. This means that:
All hyperlinks point to external sources (and consequently when removed, you still have to change the colour of the font and remove the underlining to avoid confusing appearance of an active link)
Bold, Italics, Underlining and other formatting are automatically preserved
Line spacing can be interfered with.
...amongst other things. Normally in programs there is a right-click context menu that allows "Paste without Formatting" which simply dumps the plain text into the field. This would be an excellent addition.
-----
Secondly, link behaviour can't be managed after the first run of creation (especially if there is a PEBKAM error).
Real World Example:
I created two geographical/political areas. One was called "Bobland". In a separate place created "The Nation Of Bobland" within the same realm, do distinguish the two topics as they were containers referring to different adventures - one was a large adventure within Bobland, and the other was for when the nation of Bobland was referenced during another adventure.
So within a complex questline I had "The Nation Of Bobland" referenced a few times. I ignored one of them because I wanted to check which version of Bobland I wanted to link to (short term memory failure). So the next thing it tried was just "Bobland" within the same portion of text.
Here is where the wheels fell off: I ended up with more links uncreated because I abandoned creating links, and there was no way for me to force it to re-recognise the previously ignored or unlinked portions of text. So I had a few snippets with plain text that would not create a link until I deleted a character within that portion of text for it to recognise it as a 'new' item it could attempt to create links.
In addition, we need to be able to clear all links in a snippet and prompt to re-create them (yes, I know half of that request is in the works).
----
Also, cutting or copying an entire section of an article and merging/copying/moving them to a new article would be very handy - doing it individually is tedious and time consuming.
-----
Mutually exclusive snippets would also be excellent - when you have two snippets that are only true at different times for one another (Bobland is run by King Bob, and The Nation Of Bobland is run by Bob's mum when Bob went missing), having a switch to toggle them would be awesome. Conversely, if one is a lie and the other is a truth, when the truth is revealed the lie is exposed automatically as such (not with colour - with a definite tag or a change in the text).
This is a big help for minor changes to a large topic, as there could be a lot of misinformation that could be mythbusted in one click, or a set of governments, people and situational changes that could be affected in one go for when/if a party fails/succeeds in a specific task or a certain point in the timeline occurs.
----
Thanks for your time,
- McTaff