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Passive Perception

Angela2013

Well-known member
For quite a while now I have used Passive Perception (as in Dungeons and Dragons) but we have just wrote it on the sheet. I now want to put it into the Editor so that it appears under Perception like a situational modifier but have it figure the correct value (we use 5 + total Perception).

Now to have this appear on everyone's sheet I need to make a Mechanic (I hope I am right). Not sure how to setup both parts.
 
Well you could create a mechanic with a script running at Render 10000

Code:
var passive as number
passilve = 5 + #skillranks[skPercep]

#situational[hero.child[skPercep], passive, "Passive Perception"]

you'll have to reload the system afterwards. This should work, but it is untested, it is at least a start.
 
Works great, just need to figure out how to change it from number of skill ranks to the final Perception modifier
 
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