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Overriding text

CNYGamer

Well-known member
Is there a way for me to override text from various features? I DM a game and for the backgrounds, spells, etc. that are specifically selected by my players, I'd like to enter in the full text from the Player's Handbook instead of "placeholder" that appears in many places in the community files.

What I don't want to do is edit the actual .user files from the community files because then my changes would be lost the next time where is a community file update.

Thanks.

CNYGamer
 
ShadowChemosh,

Would you be willing to give me a more detailed example of how to do this? For example, if I wanted to change the description text of the background ideal called "beauty" (bt5CBeaut) for the Entertainer background from "placeholder" to "looks good" how would I accomplish this without actually making changes to the 5e community .user files?

Thanks in advance for any information. Coming into this cold, it can be tough to get a toe hold to get started.

CNYGamer
 
Coming into this cold, it can be tough to get a toe hold to get started.
How cold? You never used the editor before? I would recommend reading the Glossary of Terms for the Editor. Then check out FAQ#2 for all the places to learn about the editor including YouTube videos. The first few videos go through creating your first .user file and some basic scripts.

if I wanted to change the description text of the background ideal called "beauty" (bt5CBeaut) for the Entertainer background from "placeholder" to "looks good" how would I accomplish this without actually making changes to the 5e community .user files?
Once you get a handle on the editor. You best bet would be to make a new mechanic with a script as follows:

Code:
perform state.thing[bt5CBeaut].amendthing[description,"looks good"]
 
I've used the editor and successfully added in my own items to my game, so not completely cold. I just didn't understand how to replace something that was already created. Anyway, I created a new mechanic in the editor and added in the perform command you mentioned, and it works nicely.

Thank you very much.

CNYGamer
 
No problem.

Going to leave a small "FYI" note. That if you put several hundred of these scripts to change names/description it "could" start to affect performance especially on a tablet. My houserules file for Pathfinder maybe does a few dozen of these and no issues.

But if you get into updating the "full" text into everything you may cause issues.

Last FYI is maybe a better way is that daplunk has asked for help making "paraphrased" text that we can then use into the community Pack. As long as you keep the wording to just "mechanics" or change 75% of the wording the community is safe to use it. Then "everyone" could get a benefit out of the effort. :)
 
What I started doing was to put the actual description in the new Mechanics 'thing' and put the following in the eval script:

perform state.thing[communityThingId].amendthing[description,field[descript].text]
 
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