R
russell at itntl.bhp.com.
Guest
Code:
Some of the Outlanders stuff is already in the v2 necromunda files
(specifically
the ability to Outlaw your gang, Wyrds, Pit Slaves and the Spyrers.)
I'm well on the way to the next update (v3) which will include the
Ratskins and Scavvies as well as tidying up all of the descriptions.
Which will leave the Redemption for v4 (sorry to those people who have
Redemption gangs)
Russell
[email]rjs@inorbit.com[/email] ([email]rjs@inorbit.com[/email]) or [email]russell@itntl.bhp.com.au[/email] ([email]russell@itntl.bhp.com.au[/email])
-----Original Message-----
From: Christopher Sheets [mailto:kwailung@yahoo.com ([email]kwailung@yahoo.com[/email])]
Sent: Saturday, 1 April 2000 1:29 PM
To: [email]ab@support.wolflair.com[/email]
Subject: [AB] Re: mordheim flagellant weapons
"colen 'not colin' mcalister" [email]demandre-@skrill.org[/email] wrote:
original article:[url=http://www.egroups.com/group/armybuilder/?start=833]http://www.egroups.com/group/armybuilder/?start=833[/url]
> "christopher sheets" [email]kwailun-@yahoo.com[/email] wrote:
> original article:[url=http://www.egroups.com/group/armybuilder/?start=822]http://www.egroups.com/group/armybuilder/?start=822[/url]
>
> I don't get it when I pick 'Morning Star', but I do for the other two.
> I'll check it out.
>
Oops, you're right. I don't get it on morning star, I get it on
2-handed weapon and on flail, is what I meant. Thanks for looking into
it. Great job on all the files you've done, by the way. I especially
appreciate the Necromunda files (although I think your Mordheim files
are a masterwork of design.)
Looking forward to the outlander Necro files one day.
Christopher
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