I have had realm works for some time but not until recently have I started really looking into it since my Star Wars EOTE game has begun. So I started using it to input some minor plot points as currently I am running a lot mostly off the top of my head. I want to change that and have more prepared for a session and actually utilize this for more then just the GM side and actually make use of the player view.
When I load up RW and go into my realm you have the topics on the left (sources, people, places, events, etc) so I started building a few NPC's, some places and then under events is where I was putting my main story points. I created a main storyline and for my topic of that nights session I would do a quest and within that I put scenes.
My main overarching storyline name is Order 32 and session (quest) 1.1 The Droid and under that I have two scenes, first one being the setup for the job and the second the actual retrieval of the droid. Session 2 (quest) 1.2 Artifact again I have 2 scenes, first one being the setup for their next job and then the second scene is the Jedi Temple they will be raiding.
I also played around with the storyboard and put things in the order that the players would be doing things.
Anyway over the last couple of days I finally got the chance to begin watching the Gen Con videos and I still have to go through the one about utilizing during session and I noticed that their topics weren't always organized via the main headings (sources....etc) but by the actual topics created (for example I would put my jedi temple scene under the planet it's on instead of nested under the quest.
Using this method now I would presume you would use the storyboard to organize the flow of that particular session. Otherwise your data would end up all over the place, but I guess you could alternatively create the main storyline and then nest the locations within the quest which works fine if they are only part of that quest but for planets they could end up going back for various reasons not related to that plot element.
The way I was organizing the people was by their type (Nemesis, Rival or Minion) and then put that NPC under that particular type with references to them within the scene. The couple of NPC's I have created are intended to become eventual thorns in the PC's sides and could end up anywhere so I wouldn't think putting them under specific planet they were on would be best although if I end up having a specific NPC only in one location it could make sense to put them under the location. Yes I do realize I don't' have to stat out every single NPC so it would only be the "important" ones that I would do more then just a name.
I am considering inputting over time all the stat blocks for the various NPC types from the core books and that way if I want to pull up a stormtrooper for example I will have it right there. My thought would be to put them under the world Almanac and move them to the story if they were going to be needed but they would be available very quickly as apposed to flipping through book (players sometimes get nervous when the GM starts flipping through the book(s) and the more I get the more books I would have to flip through)
Sorry for the long post but I am basically just looking to see how others are doing it and I want to start making better use of the program and actually start utilizing in session more. I also realize there is no "right" or "wrong" way of doing this but some opinions/observations from others is still nice. Like one of the other posts mentioned it would be great if there was someway to have a basic tutorial realm you can import into your realmworks so you can see how they have done it.
When I load up RW and go into my realm you have the topics on the left (sources, people, places, events, etc) so I started building a few NPC's, some places and then under events is where I was putting my main story points. I created a main storyline and for my topic of that nights session I would do a quest and within that I put scenes.
My main overarching storyline name is Order 32 and session (quest) 1.1 The Droid and under that I have two scenes, first one being the setup for the job and the second the actual retrieval of the droid. Session 2 (quest) 1.2 Artifact again I have 2 scenes, first one being the setup for their next job and then the second scene is the Jedi Temple they will be raiding.
I also played around with the storyboard and put things in the order that the players would be doing things.
Anyway over the last couple of days I finally got the chance to begin watching the Gen Con videos and I still have to go through the one about utilizing during session and I noticed that their topics weren't always organized via the main headings (sources....etc) but by the actual topics created (for example I would put my jedi temple scene under the planet it's on instead of nested under the quest.
Using this method now I would presume you would use the storyboard to organize the flow of that particular session. Otherwise your data would end up all over the place, but I guess you could alternatively create the main storyline and then nest the locations within the quest which works fine if they are only part of that quest but for planets they could end up going back for various reasons not related to that plot element.
The way I was organizing the people was by their type (Nemesis, Rival or Minion) and then put that NPC under that particular type with references to them within the scene. The couple of NPC's I have created are intended to become eventual thorns in the PC's sides and could end up anywhere so I wouldn't think putting them under specific planet they were on would be best although if I end up having a specific NPC only in one location it could make sense to put them under the location. Yes I do realize I don't' have to stat out every single NPC so it would only be the "important" ones that I would do more then just a name.
I am considering inputting over time all the stat blocks for the various NPC types from the core books and that way if I want to pull up a stormtrooper for example I will have it right there. My thought would be to put them under the world Almanac and move them to the story if they were going to be needed but they would be available very quickly as apposed to flipping through book (players sometimes get nervous when the GM starts flipping through the book(s) and the more I get the more books I would have to flip through)
Sorry for the long post but I am basically just looking to see how others are doing it and I want to start making better use of the program and actually start utilizing in session more. I also realize there is no "right" or "wrong" way of doing this but some opinions/observations from others is still nice. Like one of the other posts mentioned it would be great if there was someway to have a basic tutorial realm you can import into your realmworks so you can see how they have done it.