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Organize Gear by Container/Location?

Yinepuhotep

New member
Is there some way to organize your gear list by what container or location it's in? Right now, I've got a metric buttload of stuff that I keep stored in a half-dozen different locations, but the gear list won't let me sort things by what container or location they're stored in - it only displays them in alphabetical order by item name.

What I'd like is to be able to organize my gear list something like this, with the containers and locations as headings and the contents listed under the appropriate headings:

Backpack
stuff in backpack​
Belt Pouch
stuff in belt pouch​
Quiver
ammunition in quiver​
Bandolier
stuff in bandolier​
Guild Footlocker
stuff in guild footlocker​
Hidden Stash
stuff in hidden stash​


Is there any way to do that, or is it something that's at least being worked on currently? I don't particularly care if stuff is indented or not - all I care about is whether or not I can organize my gear by where I'm carrying or storing it.
 
I would also greatly appreciate this feature. In addition it would be nice to be able to collapse and expand containers, hiding and showing their contents. The gear list can get quite long...
 
This is exactly the question that I was looking for an answer to. A way to organize gear on the Character Sheet printout is desperately needed.
 
I'd like this, too. The characters in my D&D5e beginning campaign don't have much stuff yet, but I can see that changing in seconds once we start play.
 
Is this feature ever going to be added to the system? I think it would be used across all game systems. It seems like the ShadowRun 5th ed characters sheet does this with Weapons and all the mods that go with each gun? I wonder if that could be leveraged
 
This time, I shall be the necro and revive this thread...

I have done some editing in the hero lab editor. Although this would me a pain to implement with my limited knowledge, someone with more should have no issues.

I 380th this idea. Its a must have...

sincerely, gear hoarders everywhere.
 
Based on my understanding from implementing a system in the Authoring Kit, this is dependent on each game's implementation, so it would not be a universal fix.
 
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