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Oracle - Iron Weapon Mystery

Korav

Member
I am relatively new to Hero Labs, however I have been working on an Oracle build using the Metal Mystery with the intention to us the Iron Weapon revelation.

The challenge... how do I add weapons based on this ability to my character? I see in the notes that it says they can be created as Custom/Magic weapons on the weapons tab while this ability is active.

So the I am missing how to activate this ability... I would have expected it to be on the In-Play tab under Activated Abilities... but it isn't listed there. It is listed under the Tracked Resources Section... but doesn't seem that it does anything there.

Am I missing something obvious? I can't seem to find a way to create these weapons so that I have a nice variety of weapons available for when I use the ability (so they appear on the sheet output).
 
Click on the upper table on the weapons tab, the one that says "New Magic, Custom, or Masterwork weapon", then add a "Custom / Magic weapon". In the form that pops up pick whatever type of weapon you want to generate (like a spear), add any enhancement bonuses and/or materials you qualify for based on your levels. You can enter something into the Custom name field to remind you that this isn't a "real" weapon, maybe "Iron Weapon Construct".

When you don't have it generated, drop the weapon to the ground so its weight does not encumber you. When using the ability, pick it back up.
 
Aaron,

Thank you for your reply. I can do this, the challenge however is that the weapon appears as a non-proficient weapon, when in fact any weapon created in this fashion you gain automatic proficiency in. As noted below, emphasis mine:

"Iron Weapon (Su): You can create a melee simple or martial weapon that lasts for 1 minute for every oracle level you possess. This weapon is appropriate for your size and entirely made of metal (even if it would normally include non-metal parts, such as a spear’s shaft) but functions as if it were a normal weapon of its type. You are considered proficient with this weapon. The weapon disappears after 1 round if it leaves your grasp. At 3rd level, the blade is made of cold iron. At 7th level, 15th level, and 19th level, the blade gains a +1 enhancement bonus. At 11th level, the blade is made of adamantine. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

I guess it is simply a matter manually removing the non-proficiency penalty manually, but I was hoping there might be a better way to handle this.
 
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