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Odd Template

AndrewD2

Well-known member
So I've got a template that is applied to a spell to create a creature ... is this even going to be possible or possibly make a race that picks a spell and generates itself from that?
 
That's pretty weird, and likely hard to do. Is this the Living Spell I remember from 3.5? I think when I was looking at that back in my fan days, I resolved the only way to handle it would be creating each spell as a seperate race.
 
The Eberron data set I did for Pathfinder has a working Living Spell monster race. You pick the spell from a drop down and it calcs the abilities. If you need to you can check it out.
 
Shadow I've been looking over your "template" and it's quite nice and very helpful. Any idea if there would be a way to make a metamagic spell usable in something like that (this template specifically calls out that it can use metamagic feats.)
 
Also, is it just not possible to get the CR to work out right? It seems that no matter what the creature ends up with a CR 1/2
 
Also, is it just not possible to get the CR to work out right? It seems that no matter what the creature ends up with a CR 1/2
I am not sure I have not looked at it in over a year actually. I thought it was all working at one point. I can try and look later this week maybe...
 
So I've been playing with stuff from Shadow's Living Spell "template" and it is full of awesome.

A couple questions have arisen since I've started this now.

The fly speed of the creature is set by the range of the spell so I did

Code:
field[usrChosen1].chosen.pulltags[sRange.?]

But no matter how I look at the value with debug (using tagvalue or tagvaluestr) it just says 0 instead of the range of the spell.

Once I can get that straightened out then I need to figure out how to do the if statement statement with that information.

The only other thing I need to figure out is how to remove the feats granted by hit dice and then have them selected through a configurable (because it can only select a few choice feats and I don't think I can do that directly on the race).
 
Also I have a R Custom Ability that allows you to select metamagic feats to add to the template, and I can get it to figure correctly for 1, but I'm not sure how to get it for more than one since adding the special will add the same ability multiple times checking hero.child[ability] doesn't really work (unless there is a way to enumerate the value from each one)
 
Ok that was simple enough.

On to the next thing. The name? What's in a name ... ok no Romeo and Juliet here.

so I have this code for my name:

First/100
Code:
if (hero.childlives[rcRPMetaMa] <> 0) then
    field[livename].text  = "Aware Arcana (" & hero.child[raRPBasSpe].field[usrChosen1].chosen.field[name].text
  foreach pick in hero from Ability where "thingid.rcRPMetaMa"
     field[livename].text &= ", " & eachpick.field[usrChosen1].chosen.field[mmAbbr].text
  nexteach
  field[livename].text &= ")"
else
   field[livename].text  = "Aware Arcana (" & hero.child[raRPBasSpe].field[usrChosen1].chosen.field[name].text & ")"
endif

What it should do is if the ability that adds metamagic feats to the spell is live it should make the name "Aware Arcana (SpellName, Meta1, Meta2, etc)" but if there is no spell selected, but metamagic it makes "Aware Arcana(, Meta1, Meta2, etc)" but as soon as I add a spell it makes it "Aware Arcana(SpellName)" which it should only do if there are no metamagic feats selected.

Any ideas?
 
Timing issue, probably. By First 100 some things may have not determined their state. Try putting it later, if you can.
 
Yeah moving it up to First/500 worked, I know it can't be much later because the livename is set at around First/600 I believe
 
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